Originally posted by sesmi
I think the exit is a little too easy to find. It only takes perhaps a half hour to figure out where to go. I think you should be stuck down there for days. The OOC spawners need to be punished.
That\'s a really stupid thing to say. What a worthless idea.
I\'m sorry, but a part of the game is fighting, hunting, defending, exploring, etc. We don\'t all just use planeshift as a instant messenger with pretty graphics. And apart of that does include dieing. Either you attack a rat for the first time and die, or you fall of something while exploring, or you fall in battle while defending a friend, or any number of other entirely RP-based events. Making the death realm incredibly difficult to get through hurts RPers. People who are \"camping spawns\" will not be affected because they don\'t die from their activities.
I\'m very happy though that the death realm is longer, and it could even stand to be a bit longer and more complex. I think that this addition alone will cut down on almost all frivolous duelling, or at least move it out of Hydlaa. But making it take days to get out? No. That\'s stupid. Doing that would make it unfun. People who are new to the game might get frustrated and quit. The only reason for following your suggestion would be to be mean and nasty and vindictive to people who don\'t spend all their time chatting by harniquist or in the taverns.
But hey, perhaps you should define OOC spawners? I assumed you meant people camping in the arena. But that doesn\'t make any sense, because those individuals die extremely rarely. So who exactly are you refering to? Who is it that you wish to punish in such a ridiculous way?
And remember, I do love the bigger death realm. I do think that it should be bigger and more complex. But it should NEVER become unpleasant. It should be a puzzle, but it should be fun and tasteful. I really think the work they devs have done is gorgeous, it\'s very pretty and a wonderful environment.