Author Topic: Do you like the DR better now?  (Read 2922 times)

shorty13

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Do you like the DR better now?
« on: November 05, 2005, 04:32:12 pm »
I think it is much better.  Making it harder was a great idea.  Now it takes a bit more time and precision to get out.  I also like how a new town type thing is growing with the library and all.  It is realy cool IMHO
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Drey

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« Reply #1 on: November 05, 2005, 06:49:22 pm »
i love it! lots or pretty.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

backeroo

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« Reply #2 on: November 05, 2005, 07:00:00 pm »
Absolutely. Even if you figured out the few tricks you need to get through, it\'s still a good walk to get out. This should make people more carefull, and may keep them from using the DR as a \"shortcut\" to their spawn-place.
Besides that, the new rooms are beautifull.

regards

  backeroo
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LigH

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« Reply #3 on: November 05, 2005, 07:26:02 pm »
/me bows deep to the floor towards Cherppow, master of architecture!

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Gluonite

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« Reply #4 on: November 05, 2005, 07:34:07 pm »
I still think that being completely blind in parts is ridiculous. I would keep it dark of course, but blind is blind and not at all interesting. Boo to blindness in the DR.
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LigH

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« Reply #5 on: November 05, 2005, 07:59:06 pm »
That\'s the reason I\'m playing PlaneShift with a GPU tweaker applying a gamma correction level of 2.0 - 2.5!

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sesmi

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« Reply #6 on: November 05, 2005, 08:09:30 pm »
I think the exit is a little too easy to find. It only takes perhaps a half hour to figure out where to go. I think you should be stuck down there for days. The OOC spawners need to be punished.

Thoronador

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« Reply #7 on: November 05, 2005, 08:24:18 pm »
Oh, we have a new Death Realm?
I didn\'t go there for weeks (as I don\'t like the DR in general). Maybe I will take a \"sightseeing tour\" of the Death Realm soon. ;)

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sesmi

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« Reply #8 on: November 05, 2005, 08:26:50 pm »
Quote
Originally posted by Thoronador
Oh, we have a new Death Realm?
I didn\'t go there for weeks (as I don\'t like the DR in general). Maybe I will take a \"sightseeing tour\" of the Death Realm soon. ;)
not really a good idea the way out is about is obvious as a needle in a haystack.

Kiirani

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« Reply #9 on: November 05, 2005, 08:41:39 pm »
Quote
Originally posted by sesmi
I think the exit is a little too easy to find. It only takes perhaps a half hour to figure out where to go. I think you should be stuck down there for days. The OOC spawners need to be punished.



Lots of people will be stuck down there for weeks.. I love it!

sesmi

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« Reply #10 on: November 05, 2005, 08:51:22 pm »
Quote
Originally posted by Kiirani
Quote
Originally posted by sesmi
I think the exit is a little too easy to find. It only takes perhaps a half hour to figure out where to go. I think you should be stuck down there for days. The OOC spawners need to be punished.



Lots of people will be stuck down there for weeks.. I love it!


I\'ve got some ideas, a castle of the damned and perhaps a plane of illusion.

zanzibar

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« Reply #11 on: November 05, 2005, 09:03:14 pm »
Quote
Originally posted by sesmi
I think the exit is a little too easy to find. It only takes perhaps a half hour to figure out where to go. I think you should be stuck down there for days. The OOC spawners need to be punished.



That\'s a really stupid thing to say.  What a worthless idea.

I\'m sorry, but a part of the game is fighting, hunting, defending, exploring, etc.  We don\'t all just use planeshift as a instant messenger with pretty graphics.  And apart of that does include dieing.  Either you attack a rat for the first time and die, or you fall of something while exploring, or you fall in battle while defending a friend, or any number of other entirely RP-based events.  Making the death realm incredibly difficult to get through hurts RPers.  People who are \"camping spawns\" will not be affected because they don\'t die from their activities.

I\'m very happy though that the death realm is longer, and it could even stand to be a bit longer and more complex.  I think that this addition alone will cut down on almost all frivolous duelling, or at least move it out of Hydlaa.  But making it take days to get out?  No.  That\'s stupid.  Doing that would make it unfun.  People who are new to the game might get frustrated and quit.  The only reason for following your suggestion would be to be mean and nasty and vindictive to people who don\'t spend all their time chatting by harniquist or in the taverns.


But hey, perhaps you should define OOC spawners?  I assumed you meant people camping in the arena.  But that doesn\'t make any sense, because those individuals die extremely rarely.  So who exactly are you refering to?  Who is it that you wish to punish in such a ridiculous way?

And remember, I do love the bigger death realm.  I do think that it should be bigger and more complex.  But it should NEVER become unpleasant.  It should be a puzzle, but it should be fun and tasteful.  I really think the work they devs have done is gorgeous, it\'s very pretty and a wonderful environment.
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arcain

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« Reply #12 on: November 05, 2005, 09:04:58 pm »
i liked the dr alot!..but i still think the should be something else to pay when you die..because once you know your way out then its really easy...maby they could have like a grim reaper there and you have to buy your way through the portal...or you had to do something for him like collect souls or something...
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sesmi

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« Reply #13 on: November 05, 2005, 09:07:22 pm »
Quote
Originally posted by zanzibar
Quote
Originally posted by sesmi
I think the exit is a little too easy to find. It only takes perhaps a half hour to figure out where to go. I think you should be stuck down there for days. The OOC spawners need to be punished.



That\'s a really stupid thing to say.  What a worthless idea.

I\'m sorry, but a part of the game is fighting, hunting, defending, exploring, etc.  We don\'t all just use planeshift as a instant messenger with pretty graphics.  And apart of that does include dieing.  Either you attack a rat for the first time and die, or you fall of something while exploring, or you fall in battle while defending a friend, or any number of other entirely RP-based events.  Making the death realm incredibly difficult to get through hurts RPers.  People who are \"camping spawns\" will not be affected because they don\'t die from their activities.

I\'m very happy though that the death realm is longer, and it could even stand to be a bit longer and more complex.  I think that this addition alone will cut down on almost all frivolous duelling, or at least move it out of Hydlaa.  But making it take days to get out?  No.  That\'s stupid.  Doing that would make it unfun.  People who are new to the game might get frustrated and quit.  The only reason for following your suggestion would be to be mean and nasty and vindictive to people who don\'t spend all their time chatting by harniquist or in the taverns.


But hey, perhaps you should define OOC spawners?  I assumed you meant people camping in the arena.  But that doesn\'t make any sense, because those individuals die extremely rarely.  So who exactly are you refering to?  Who is it that you wish to punish in such a ridiculous way?

And remember, I do love the bigger death realm.  I do think that it should be bigger and more complex.  But it should NEVER become unpleasant.  It should be a puzzle, but it should be fun and tasteful.  I really think the work they devs have done is gorgeous, it\'s very pretty and a wonderful environment.


What I meant was people who commit suicide to go places. If i sounded like I meant spawn campers i\'m sorry.

zorbels

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« Reply #14 on: November 05, 2005, 09:08:21 pm »
I love it!!! SO much fun and worth dieing!!! I love the textures and new rooms. I had a ball trying to figure out how to get out.....

/me bows to the ps team

[edit] I just wanted to add that the DR being different has added some excitment to the role play of Yliakum, my friends and I are enjoying it greatly. :D
« Last Edit: November 05, 2005, 09:10:11 pm by zorbels »
   I've been outside, it's overrated and the graphics suck!