Author Topic: Do you like the DR better now?  (Read 2892 times)

Easton

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« Reply #15 on: November 05, 2005, 09:37:02 pm »
i think the way out of the death realm, regardless of specific details, should be something that is essentially impossible to explain through a /tell. this way, it prevents people from learning the way once, and then every other time, knowing the exact way out.  then if their friend cannot get out and asks for help, the friend has to struggle to figure it out him/herself.

in regards to newcomers: i think newcomers should be willing to have a challenge. too many times have i heard people say that the training is too hard, or too expensive, or that there should be an in-game map...
if doing everything was easy, people wouldn\'t stick around PS for so long. if this game is to be even somewhat realistic, people need to learn to pay for what they get. you have to earn your way in life, and it should be that way within Planeshift.

It seems everything i just said could be applied to pretty much any part of PS. My apologies if it is considered off-topic, but i know it applies to the DR.

Go Devs!

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Bereror

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« Reply #16 on: November 05, 2005, 09:51:16 pm »
Dear Advisors!

Please do not give instructions on the help channel, how to get out of the Death Realm. This will take away all the fun.

If people get stuck, help them how to get back to the beginning. But don\'t give instructions like \"go straight, then turn right, jump up ... \".
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Nikodemus

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« Reply #17 on: November 05, 2005, 10:00:50 pm »
Quote
Originally posted by Bereror
Dear Advisors!

Please do not give instructions on the help channel, how to get out of the Death Realm. This will take away all the fun.

If people get stuck, help them how to get back to the beginning. But don\'t give instructions like \"go straight, then turn right, jump up ... \".

That is sad.
Really
It reminds me of how many people have no idea what is roleplaying about.



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Lolitra, Celorrim Purrty Twins

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« Reply #18 on: November 05, 2005, 10:03:44 pm »
it is great, grow, GROW GROW the DR... make it a huge maze.. a place to baffle and to test those who would fall into it... and, please - Deamons and angels... oh it would be a place to want to stay out of, but fun to fall into now and then.
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WizardsRule

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« Reply #19 on: November 05, 2005, 10:32:06 pm »
Personaaly, I am impressed with the new deathrealm.  However, I also agree that it should be extended and made challenging.  Not necessarily a days journey, but atleast an hour or two (saying that you already know the way).

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backeroo

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« Reply #20 on: November 05, 2005, 10:42:30 pm »
I think to desing the DR is a very delicate thing to do. It should be a punishment, but it shouldn\'t be endless. And most of all, everybody, even with no training or resources at all, has to be able to get out. Otherwise, Characters could be stuck there for ever. So, fighting Monsters to get out is not good. Paying Money to get out is also not good, as everyone could have bad luck to die without any Money.

My Points for a good DR are :

- It should discourage suicide-spawning ( getting yourself killed to travel fast to another place).
- There shouldn\'t be a possibilty to gain level or earn Money inside the DR, but maybe possibilities to gain knowledge.
- It should still be fun to work you\'re way out.

This is just my personal Opinion, but i think, all of these Points have been achieved by the new DR. There is still enough room to make it even better ( like multiple ways out ), but the major Points have been covered IMHO.

regards

  backeroo
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Cyl

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« Reply #21 on: November 05, 2005, 10:45:30 pm »
What I would love to see would be some kind of Sphinx blocking the exit(s) and letting you guess riddles, ...

\"What walks on four legs at morning, at two legs at day and at three legs at evening?\"

\"Uhhh, a parrot?\"

\"Oh you so much belong to where you currently are!\"
« Last Edit: November 05, 2005, 10:45:41 pm by Cyl »
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Sensotaka

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« Reply #22 on: November 05, 2005, 11:12:58 pm »
In a word...AWESOME !!!

The graphics crew really outdid themselves...and overall IMO it is a fantastic expansion. I can\'t wait for more development.

Some issues brought up do have merrit though:

1. Though the DR should by it\'s very nature be dark and gloomy, it should never be black. A player should always be able to see enough to pick up clues to use for his situation. Blindness is as previously stated, not fun. If a section is destined to be black, then a light source should be available in the area to take and use for illumination (as in a lit torch on the wall?).

2. The exit portal? Too easy, too hard, too prone to /tell\'s...a simple answer, MOVE IT. Make a few different portals and activate only one of them randomly for a specified time, then randomise again and so on. Not only will that make it a little more difficult without becoming insanely hard, but it will prevent /tell style shortcuts. (another thing about the portals, it would be nice to have your re-entry point randomised too. Thus the fast way back (/unstickx2) abuse would also deminish.

3. Need to have more DR specific creatures (both good and evil) and DR use only weapons to disincorporate them in required (can\'t say kill for the undead can we...lol).

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shorty13

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« Reply #23 on: November 05, 2005, 11:18:36 pm »
Quote
Originally posted by Cyl
What I would love to see would be some kind of Sphinx blocking the exit(s) and letting you guess riddles, ...

\"What walks on four legs at morning, at two legs at day and at three legs at evening?\"

\"Uhhh, a parrot?\"

\"Oh you so much belong to where you currently are!\"


I actually think this is a great idea.  It could ask you 1 random riddle from a database of like 100 and if you get it right, you can go through, but if not, the floor beneath you opens up and you fall back to the beginning or something so you have to make your way back to the end and get it right.
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r.guppy

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« Reply #24 on: November 05, 2005, 11:22:37 pm »
As a Mac player i was dreading the DR, as Macs have never had much fun down there, as from the archway to ladder is total Darkness. Still same.
 But maid it to ladder and seen library so far so good, can see ok.  :))

 Added, re-light and turning up brightness was a wast of time still could not see.
« Last Edit: November 06, 2005, 12:04:55 am by r.guppy »

Radiant Memphis

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« Reply #25 on: November 05, 2005, 11:46:04 pm »
A solution to darkness problems on Mac is as simple as just temperarily turning up the brightness. I was haveing problems too, untill I did, then found my way out no problem. Other than that I really like the newer DR, I had so much fun exploring it, I kinda wished it was bigger.  :D
« Last Edit: November 05, 2005, 11:46:42 pm by Radiant Memphis »

Nikodemus

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« Reply #26 on: November 05, 2005, 11:53:46 pm »
Quote
Originally posted by shorty13
Quote
Originally posted by Cyl
What I would love to see would be some kind of Sphinx blocking the exit(s) and letting you guess riddles, ...

\"What walks on four legs at morning, at two legs at day and at three legs at evening?\"

\"Uhhh, a parrot?\"

\"Oh you so much belong to where you currently are!\"


I actually think this is a great idea.  It could ask you 1 random riddle from a database of like 100 and if you get it right, you can go through, but if not, the floor beneath you opens up and you fall back to the beginning or something so you have to make your way back to the end and get it right.

And how would that be done? If in the same way as you talk with NPC\'s, then it the worst idea ever :P

Imagine how hard it is to ask NPC for some specific simple apple and not only be understood by this NPC, but also get that silly fruit.



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zanzibar

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« Reply #27 on: November 06, 2005, 01:03:37 am »
Quote
Originally posted by WizardsRule
Personaaly, I am impressed with the new deathrealm.  However, I also agree that it should be extended and made challenging.  Not necessarily a days journey, but atleast an hour or two (saying that you already know the way).




You\'d be making the death realm bigger than the land of the living....


As far as darkness goes, this is why we need lanterns, torches, magic staffs with glowing bulbs at one ends, globes with fire flies in them, etc.
« Last Edit: November 06, 2005, 01:06:15 am by zanzibar »
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r.guppy

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« Reply #28 on: November 06, 2005, 01:12:48 am »
Maid it out looks great thanks all, all lit well except bit already mentioned.

  :))

Gentar

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« Reply #29 on: November 07, 2005, 03:36:55 am »
OMG!!!!!!!!!!! finally!!! the reason I play this game!!!!

The world is the reason I play planeshift, and this new addition is absolutely amazing!!!!