i think the way out of the death realm, regardless of specific details, should be something that is essentially impossible to explain through a /tell. this way, it prevents people from learning the way once, and then every other time, knowing the exact way out. then if their friend cannot get out and asks for help, the friend has to struggle to figure it out him/herself.
in regards to newcomers: i think newcomers should be willing to have a challenge. too many times have i heard people say that the training is too hard, or too expensive, or that there should be an in-game map...
if doing everything was easy, people wouldn\'t stick around PS for so long. if this game is to be even somewhat realistic, people need to learn to pay for what they get. you have to earn your way in life, and it should be that way within Planeshift.
It seems everything i just said could be applied to pretty much any part of PS. My apologies if it is considered off-topic, but i know it applies to the DR.
Go Devs!
Easton Ghent