Author Topic: Baddest of the Bad?  (Read 17355 times)

Draklar

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« Reply #30 on: November 08, 2005, 09:57:18 pm »
Quote
Originally posted by Suno_Regin
(I\'m not flaming DE, but if its going to claim to be evil, it needs to show it, not just act it out with evil laughs and dark colors)
Dark Empire doesn\'t need to claim to be evil. It is what it is. And that\'s enough.
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Suno_Regin

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« Reply #31 on: November 08, 2005, 10:00:24 pm »
Well like Sangwa said, they can\'t do anything right now because none of the right skills are implimented. But if they IC talk to people normally, in a guild called the Dark Empire, they would be expected to make a move by now on Yliakum. Instead, people think it is just a name, but when the things are implimented, which would have worked just as well acted out before they were released (ex. spying, hiding in shadows, etc.) the Dark Empire will attack, and people will start to lose friends (something that would fit IC with this sudden uprising anyway, since the guild has been around for so long and is only attacking so much later in the future)
« Last Edit: November 08, 2005, 10:01:42 pm by Suno_Regin »

Draklar

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« Reply #32 on: November 08, 2005, 10:12:09 pm »
Erm, I don\'t know how it is for the rest of people, but I treat Dark Empire as the in-game threat. I don\'t care what they do with the game system. As long as they role-play it well (read: behave as it should be expected from a guild which wants to conquer as much as possible and yet not have every single guild on their backs), then just for that my character should consider them to be something to worry about.
And what are the claims, doesn\'t matter.
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Suno_Regin

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« Reply #33 on: November 08, 2005, 10:35:46 pm »
Hmm...Alright, but I would like them to act it out and show a little action, because when they don\'t do anything and only act it out or talk about it, they aren\'t really showing that they -did- it

zanzibar

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« Reply #34 on: November 09, 2005, 12:01:22 am »
Draklar, open minded as usual I see. :-D


Anyway, being annoying does not make you evil.  It makes you annoying.  I\'ve met tonnes of characters in game who identify as true good, yet are extremely annoying.

I think when judging a guild, you also have to keep in mind their philosophy.  The Dark Empire, Deus ex Trucido, Twin Blades of Arete, and the Minions are all evil guilds, but in their day (or to this day) they had major philisophical differences.  The Dark Empire seeks to use policy and organization to extert its will over society.  Deus ex Trucido wished only to bring a constant state of pain, suffering, and misery to the world.  Twin Blades of Arete sought personal perfection at any cost.  Minions were a collection of like-minded people who valued comradery.  There have been many more.

To me personally, what they\'ve actually done is less interesting than their mandate.  If you don\'t have a well thought out personal philosophy, you\'re simply stumbling in the dark.  It\'s what gives a character character.

There\'s layers to this thing too though.  Necromancers for instance may see themselves as serving the cause of Good if they justify what they do by saying they rescue people from Oblivion, or they see living death as more ideal than being alive, or some such.  An assassin might be considered evil by any measure if he murders innocent people, but he or she might justify it by saying he or she recognizes that the acts are evil, yet they have to be done because of some greater cause or purpose.
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buddha

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« Reply #35 on: November 09, 2005, 03:25:46 am »
I, personally, do not play an evil character.  I would like to play an opportunist, but that requires actual strife in the game to capitalise on.  That, to my knowledge, does not currently exist.  There is no good vs. evil drama really playing out that I see.  A lot of PKing, but that\'s kind of boring.

Hopefully, there will be a good way to be evil soon, so that people like me can make some money. At that point, I will likely try to resurrect the Beggar\'s Guild, which never got off the ground.
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zanzibar

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« Reply #36 on: November 09, 2005, 03:59:46 am »
Quote
Originally posted by buddha
I, personally, do not play an evil character.  I would like to play an opportunist, but that requires actual strife in the game to capitalise on.  That, to my knowledge, does not currently exist.  There is no good vs. evil drama really playing out that I see.  A lot of PKing, but that\'s kind of boring.

Hopefully, there will be a good way to be evil soon, so that people like me can make some money. At that point, I will likely try to resurrect the Beggar\'s Guild, which never got off the ground.




Unfortunately, a lot of people here see any sort of strife as \"anti-RP\".  I don\'t know what Talad\'s attitude is.
Quote from: Raa
Immaturity is FTW.

Efflixi Aduro

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« Reply #37 on: November 09, 2005, 07:18:13 am »
The simplest answer to your question, true midnless evil wouldn\'t be \"rp\" and everyone would hate them for being such \"n00bs\"...
« Last Edit: November 09, 2005, 07:18:46 am by Efflixi Aduro »
Lol Internet

Draklar

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« Reply #38 on: November 09, 2005, 07:57:29 am »
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Originally posted by Efflixi Aduro
The simplest answer to your question, true midnless evil wouldn\'t be \"rp\" and everyone would hate them for being such \"n00bs\"...
I feel tempted to include such character in one of my stories, just to show how much of noobs to role-playing you people are, thinking one could mistake someone who only role-plays (and does it as it should be done) mindless evil character with someone who is going ooc\'ly noobish or such :P
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zanzibar

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« Reply #39 on: November 09, 2005, 08:12:38 am »
Quote
Originally posted by Efflixi Aduro
The simplest answer to your question, true midnless evil wouldn\'t be \"rp\" and everyone would hate them for being such \"n00bs\"...



That\'s a silly thing to say.  There\'s a difference between being annoying or juvenile and being \"evil\".
Quote from: Raa
Immaturity is FTW.

Sangwa

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« Reply #40 on: November 09, 2005, 12:42:42 pm »
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There is no good vs. evil drama really playing out that I see. A lot of PKing, but that\'s kind of boring.

This is why I\'ve tried doing a meeting wih those who control the evil guilds. I was thinking we would organize things within ourselves and then speak with the Good side, to begin an interesting plot. However my client messed up and is still messed up and so I haven\'t been able to contact the other guild leaders...

Also one of the issues that incapacitates a healthy interaction between good and evil is the lack of evil players.  I\'m also trying to get this changed with the help of the other guild leaders.

I don\'t consider the fact that some people see strife as anti-RP a problem though. They have no in-game character (presence) and as such they are to be ignored.

I understand your opinion and, should you care Suno, I\'m trying to make things more enjoyable for both of us. But it\'ll take time.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Bebel

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« Reply #41 on: November 09, 2005, 01:10:16 pm »
need more active evil characters , most of the more actives cahracters are just playing for power-leveling ...
The evil is like an iceberg.
The Dark Empire is the little floating part you can see, but below this, there is a huge part...

buddha

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« Reply #42 on: November 09, 2005, 05:53:42 pm »
I have had some experiences where people cannot divorce thier IC identity from their OOC identity.  I mean, if I was the head of a large evil guild (like the Dark Empire) I would instantly try to OOC contact the head of the good guild and try to get things started.  Agreements to be at war with each other help everyone out, but I don\'t think this is happening.  I think that is one of the major differences between a \"n00b\" and good role-player, but so often people take these things so seriously.

Sangwa, are their rumblings of a good war coming?  Is that what you mean?

On the other hand, just deciding that Guilds A and B are at war will only sustain for so long.  I mean, they really have to inflict damage on each other somehow in order to get the juices flowing.  PKing is not so effective, as everyone respawns in a few moments.  If mining is still profitable, maybe we can get a war started over who gets to mine.  The winner actually makes money.  People not in a guild are mostly unaffected, but those involved in the war get to actually duke it out.

Hell, even if a gang of ruffians decided to harass the people near the mine, we\'d get something going...

EDIT:  Here\'s another idea: start to harass the newbies.  Now, before anyone says this is OOC, I beg to differ.  Grifters have existed in every society, playing on the naive.  Start standing at the city gates and claim there is a tax to leave the city.  You\'ll make some money and you\'ll piss off the \"good\" guilds enough to actually organize and mobilize.
« Last Edit: November 09, 2005, 06:15:15 pm by buddha »
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yayoo

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« Reply #43 on: November 09, 2005, 06:53:36 pm »
I would like to see a real war between the good and bad players myself it would be fun untill they agree on \"peace\".

Draklar

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« Reply #44 on: November 09, 2005, 06:56:16 pm »
Umm, if I may ask... What exactly is the point of such war?
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