Author Topic: Why a steel blue?  (Read 3511 times)

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #15 on: November 21, 2005, 03:20:36 am »
Quote
Originally posted by Pestilence
I am not surprised it\'s taking so much time in general I was however surprised to notice the devs put their efforts to other areas first ;)


Personally I consider working code more important than aesthetics in a pre-alpha ;)

And Aendar: Indeed... :\\
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Gentar

  • Hydlaa Citizen
  • *
  • Posts: 359
    • View Profile
(No subject)
« Reply #16 on: November 21, 2005, 03:31:21 am »
I agree karyuu, however I think its a bit odd that work on pets is being done, when 90 percent of the skills and world isnt finished. Its seems that pets should be about the last thig to worry about next to houses. I mean hell, there is so much stuff on what we have now that doesnt work, why create more issues on unimportant things like pets?

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #17 on: November 21, 2005, 03:37:09 am »
I agree as well, Gentar - sometimes (alright, often) things from the outside don\'t make a lot of sense. I suppose there has to be some sort of balance between \"hidden\" changes to code and obvious additions to game content, and pets are an obvious addition that will have more usability in the future than simply having a different model/skin for your character.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #18 on: November 21, 2005, 04:02:49 am »
There\'s also allot of things that work, but aren\'t fully utilized on Laanx.  Like:  magic, lockpicking, weapons (other than swords, daggers, and axes), crafting, quests, etc, etc, etc.  Some things are just infrastructures for future features, others simply lack DB entries to use them (aka, they work, but aren\'t used), and others work perfectly well but aren\'t quite ready yet.

Simply put, the code will be officially called Steel Blue when it reaches a fixed set of goals.  At that point, when it\'s capable of handling everything that\'s planned...  .  When this is going to happen, though, I have no clue, but it\'s a ways off.

::  PlaneShift Team Programmer  ::

stfrn

  • Hydlaa Citizen
  • *
  • Posts: 324
  • the beaver ex-dev :B
    • View Profile
(No subject)
« Reply #19 on: November 21, 2005, 08:12:57 am »
Quote
Originally posted by Gentar
I agree karyuu, however I think its a bit odd that work on pets is being done, when 90 percent of the skills and world isnt finished. Its seems that pets should be about the last thig to worry about next to houses. I mean hell, there is so much stuff on what we have now that doesnt work, why create more issues on unimportant things like pets?

It is odd, yes. But that the proiorties are something like this:
Stop the server from having issues .
Add new features people have been beating on our door for.
Fix the features previously added.
Fix the bugs added with the fixes.
Repeat the last step atleast 10 times.

No one wants to spend the extra time fixing a feature that already \"works\", even if it cannot be used currently by players. Well, maybe me >.>

Pets were one of the goals for SB, and now that that is \"done\" it is time to get back to the important things... like adding more features.
player -> gm -> dev -> bum

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #20 on: November 21, 2005, 09:00:11 am »
Quote
Originally posted by Karyuu
Quote
Originally posted by Pestilence
I am not surprised it\'s taking so much time in general I was however surprised to notice the devs put their efforts to other areas first ;)


Personally I consider working code more important than aesthetics in a pre-alpha ;)

And Aendar: Indeed... :\\




Don\'t overlook aesthetics.  I tried to get a friend of mine to play the game, and she turned up her nose because there were too few female models and it wasn\'t possible to customize them.  She called the game \"ugly\".
Quote from: Raa
Immaturity is FTW.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #21 on: November 21, 2005, 09:37:08 am »
There\'s no way, being me, that I can overlook aesthetics ;) I watch CG movies with ridiculously crappy storylines just for the CG. I refuse to play games that don\'t look good - to me. Rubies of Eventide turned me off for this very reason. But something still needs to have a foundation, a base, for the aesthetics. A working base. This is what PlaneShift is right now, as I see it.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #22 on: November 21, 2005, 10:44:29 am »
Quote
Originally posted by Karyuu
There\'s no way, being me, that I can overlook aesthetics ;) I watch CG movies with ridiculously crappy storylines just for the CG. I refuse to play games that don\'t look good - to me. Rubies of Eventide turned me off for this very reason. But something still needs to have a foundation, a base, for the aesthetics. A working base. This is what PlaneShift is right now, as I see it.





I thought you liked that came Castle of the Winds?  Or was that only sentimentality?
Quote from: Raa
Immaturity is FTW.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #23 on: November 21, 2005, 12:20:27 pm »
Nostalgia\'s sake :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #24 on: November 21, 2005, 07:00:43 pm »
Quote
Originally posted by Draklar
There most likely won\'t be any serious changes when SB comes, that\'s true.
But:

ver 0.1 = Atomic Blue
ver 0.2 = Molecular Blue
ver 0.3 = Crystal Blue
ver 0.4 = Steel Blue

And so on.

Makes sense, I think.

It\'s all lies. I\'ve found the real scheme behind the naming. It\'s all about the abbreviations, which is why the \"meaning\" of \"SB\" was able to change that easily from Sapphire Blue to Steel Blue: it doesn\'t matter. That\'s also why there is this breach in the progressively more complex structure depicted by the names from CB to SB.

The real scheme is this:
AB=Absolutely Blue
MB=Mostly Blue
CB=Comparatively Blue
SB=Slightly Blue

This makes it easy to derive the upcoming abbreviations:

HB=Hardly Blue
NB=Not Blue

It even has reasoning: \"blue\" is, when not used to refer to an actual colour, a notion of \"sad\"/\"melancholic\" in one way or another. \"Blues\", or \"feeling blue\" are examples. Now, when it started out, there was a concept but little else, making one feel Absolutely Blue about the differences. Then MB came about, and the differences and shortcomings weren\'t as big anymore, but still huge. Hence one would feel Mostly Blue. CB is a big improvement, but compared to other, finished MMORPGs, it\'s still lacking, thus one still feels Comparatively Blue. SB will be, as has been stated, mostly like a game, albeit alpha version, which means one will feel only Slightly Blue anymore. In version 0.5, HB, it\'ll be more or less pre-beta, with a substantioal set of actually working features and content, hence one will feel Hardly Blue about it. The Beta, which is much like the finished version save for some more or less severe bugs and balancing issues, is really close to the intended concept, hence one will feel Not Blue anymore.
:D

It is therefore also obvious that \"blue\" will at some point be dropped, probably when ont runs out of increasing negations (like Totally not Blue, etc. :) ), and replaced by another colour that then stands for satisfaction / happiness and qualifiers of increasing emphasis on that. ;)

Due to the continous updating of CB towards SB, the transition will be mostly unnoticable, but one major milestone remains: a new splashscreen. :)) That, and likely a wipe, aye.

Quote
Originally posted by Karyuu
There\'s no way, being me, that I can overlook aesthetics ;)
(...) I refuse to play games that don\'t look good - to me.
(...)But something still needs to have a foundation, a base, for the aesthetics. A working base. This is what PlaneShift is right now, as I see it.

Aye, especially since \"aesthetics\" doesn\'t eqate to high-res gfx (though I\'ve been spoilt by it to quite some degree. :) )
What happens once you have played a game for a bit, gfx quality vanishes from perception and only the real / intended look stays. On that, PS has, AFAICS, a comparatively unique take as things look more realistic than in other games, especially in the colouring. Whether that will remain or not is to be seen when more outfits, etc. are available.
« Last Edit: November 21, 2005, 07:09:28 pm by Seytra »

zorbels

  • Forum Addict
  • *
  • Posts: 2132
  • Screenshot Queen of PS - EX GM - Strawberries <3
    • View Profile
(No subject)
« Reply #25 on: November 21, 2005, 07:07:26 pm »
Quote
Originally posted by DaveG
Let\'s put it this way:  for what is planned for Steel Blue, it will feel like a real game instead of a tech demo.  ;)


DaveG if this statment is true then you have made my day. :D
   I've been outside, it's overrated and the graphics suck!

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
(No subject)
« Reply #26 on: November 21, 2005, 07:41:18 pm »
Quote
Originally posted by Seytra


The real scheme is this:
AB=Absolutely Blue
MB=Mostly Blue
CB=Comparatively Blue
SB=Slightly Blue

This makes it easy to derive the upcoming abbreviations:

HB=Hardly Blue
NB=Not Blue




(On a side note of the thread, great work there Seytra)

I must correct a little that roadmap.
AB didn\'t mean Absolutely Blue, but \"Almost Blue\", everybody knows that \"Blue\" (yeah, without prefixes) was the initial utopic idea one guy had one unlucky day.
Are there any MoonSeekers left?