Originally posted by Draklar
There most likely won\'t be any serious changes when SB comes, that\'s true.
But:
ver 0.1 = Atomic Blue
ver 0.2 = Molecular Blue
ver 0.3 = Crystal Blue
ver 0.4 = Steel Blue
And so on.
Makes sense, I think.
It\'s all lies. I\'ve found the
real scheme behind the naming. It\'s all about the abbreviations, which is why the \"meaning\" of \"SB\" was able to change that easily from Sapphire Blue to Steel Blue: it doesn\'t matter. That\'s also why there is this breach in the progressively more complex structure depicted by the names from CB to SB.
The
real scheme is this:
AB=Absolutely Blue
MB=Mostly Blue
CB=Comparatively Blue
SB=Slightly Blue
This makes it easy to derive the upcoming abbreviations:
HB=Hardly Blue
NB=Not Blue
It even has reasoning: \"blue\" is, when not used to refer to an actual colour, a notion of \"sad\"/\"melancholic\" in one way or another. \"Blues\", or \"feeling blue\" are examples. Now, when it started out, there was a concept but little else, making one feel Absolutely Blue about the differences. Then MB came about, and the differences and shortcomings weren\'t as big anymore, but still huge. Hence one would feel Mostly Blue. CB is a big improvement, but compared to other, finished MMORPGs, it\'s still lacking, thus one still feels Comparatively Blue. SB will be, as has been stated, mostly like a game, albeit alpha version, which means one will feel only Slightly Blue anymore. In version 0.5, HB, it\'ll be more or less pre-beta, with a substantioal set of actually working features and content, hence one will feel Hardly Blue about it. The Beta, which is much like the finished version save for some more or less severe bugs and balancing issues, is really close to the intended concept, hence one will feel Not Blue anymore.

It is therefore also obvious that \"blue\" will at some point be dropped, probably when ont runs out of increasing negations (like Totally not Blue, etc.

), and replaced by another colour that then stands for satisfaction / happiness and qualifiers of increasing emphasis on that.

Due to the continous updating of CB towards SB, the transition will be mostly unnoticable, but one major milestone remains: a new splashscreen.

) That, and likely a wipe, aye.
Originally posted by Karyuu
There\'s no way, being me, that I can overlook aesthetics 
(...) I refuse to play games that don\'t look good - to me.
(...)But something still needs to have a foundation, a base, for the aesthetics. A working base. This is what PlaneShift is right now, as I see it.
Aye, especially since \"aesthetics\" doesn\'t eqate to high-res gfx (though I\'ve been spoilt by it to quite some degree.

)
What happens once you have played a game for a bit, gfx quality vanishes from perception and only the real / intended look stays. On that, PS has, AFAICS, a comparatively unique take as things look more realistic than in other games, especially in the colouring. Whether that will remain or not is to be seen when more outfits, etc. are available.