You were just begging for me to pounce on this, all teeth and claws and lashing tail, weren\'t you...

Originally posted by DaveG
That\'s true, they (400+ slash weapons) were never intended. Whatever problems that haven\'t been fixed yet, will be fixed eventually.
If they were not intended, then they were a happy accident. Never mind the loud complaints by the tiny few in the PS community, who are either jealous, or worshippers of dull and boring.
1. They are a wonderful grand prize in the Lottery of Looting.
2. Without such weapons, only large groups of mages will be able to do significant damage to the owners of enchanted armor and shields... and such owners will not even be able to damage each other.
3. Study of the existing enchantment system shows that such weapons are very much intended, although they would probably be named differently in a corrected system, than the ones that currently exist.
Originally posted by DaveG
There\'s no need to preserve a \"score\" or anything. Some sort of fixed amount of money per 6 months of being with PS sounds good to me. (the preservation of MB crystals in spite of wiping everyone else annoys me...)
LOL.
You are funny, DaveG.

You say there is no need, and then immediately propose a way to do it, and say that it is unfair to wipe CB players without migration. You may not want to admit it, but you see the need yourself.
If RP is the holy grail of PS, then PS is not really a game. It is a circus tent, a place to play, a stage upon which the players perform. The Devs only create the setting and the props. The players do the rest of the work.
There must be a reward for putting in time and effort, or you risk losing the heart and soul of PS.
It is the players who create the games and the fun. They tell the stories, teach Noobs how to RP, and entertain each other. Somehow they have managed the miracle of creating a fantasy world, in spite of the broken code, low-res graphics and lagging chat.
You are right that time is the factor that is crucial. But it is not six months, a week or a year, that should be the cut-off.
It is very clearly the number of hours logged, that should be rewarded. Once a player has played a character for 200-500 hours or so, they should be added to the migration database. To be fair to those who play multiple characters, this should be based upon the total time a player account has logged on the server. To automate that, should be trivial to code.
It is also obvious, that a CB player who has logged 500 or even 3000 hours this year, deserves greater reward than one who only played for 100 hours in MB, and did not return to the game at all until last week.
Originally posted by DaveG
The oldbies that have stuck with us can skip the stuff they\'ve done a million times already, and let the new guys go with it.
Well they certainly do deserve to have an easier time of it, at least.
And a permanent method to do that, is a basic function that will be needed as long as PS lives. There will continue to be wipes, migrations, and bugged characters that need to be deleted and rebuilt, because the code will continue to evolve. There is at least one elegant and simple way to do that, and I have thought of one which will also solve another problem simultaneously. (PM me for that.)
If there is a technical problem that requires a wipe, before the introduction of crafting, farming, potion-making, armor, shields, hammers or melee weapons, and a temporary fix is needed fast; I propose that the Rings of the Past be expanded, with enhancement automatically increasing for perhaps every 100 hours logged. This should also be trivial to code.
Yours Truly,
The Dark Lady