Author Topic: RP reason and possibly animation for log in/out  (Read 3473 times)

Merak

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RP reason and possibly animation for log in/out
« on: November 29, 2005, 10:49:08 am »
Could there be an explanation about why people appear and disappear in game (when logging in and out) ?

\"PS is a game, and when their eyes are red, players log out and shut their computer down\" is not a good reason for a roleplay oriented MMORPG like PS.

Is there a reason related to the Crystal (easy way to justify anything, as for last fools day ;) )?

Possibly, if it can be done clientside only not to overload the server, could there be an adapted animation (like spell casting ones) when logging in and out, instead of popping up and off?

nattuo

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« Reply #1 on: November 29, 2005, 05:21:06 pm »
yes i would quite like to see my char \"beam out\" just before logging off, maybe something similiar could be used for death with you disentegrating into the realm of the dead.

Merak

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« Reply #2 on: November 30, 2005, 09:02:22 am »
Quote
Originally posted by nattuo
yes i would quite like to see my char \"beam out\" just before logging off, maybe something similiar could be used for death with you disentegrating into the realm of the dead.


A pre-computed animation disintegrating the 3D model of the character, each triangular facet separating, rising, then only three particles at vertices positions soaring with the wind, flying like snow flakes..? :)

lanser

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« Reply #3 on: November 30, 2005, 09:28:53 am »
Why not just go somewhere unpopulated to log out then when you log in again no one will see you :)
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Merak

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« Reply #4 on: November 30, 2005, 10:56:27 am »
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Originally posted by lanser
Why not just go somewhere unpopulated to log out then when you log in again no one will see you :)


That\'s already what I do for log out.
But what I am asking for above all is an explanation.  Xacha scientists and Knowledge Seekers must have asked themselves why before...
Else, people on this forum may have ideas about it...

LigH

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« Reply #5 on: November 30, 2005, 12:27:24 pm »
Quote
Originally posted by Merak
Could there be an explanation about why people appear and disappear in game (when logging in and out) ?

I have seen several people writing sentences about their reasons to disappear before logging off. Thorin even uses some kind of \"Weakness\" spell effect (probably on his pet) to disappear in a black smoke.
« Last Edit: November 30, 2005, 12:28:00 pm by LigH »

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Seytra

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« Reply #6 on: November 30, 2005, 05:17:44 pm »
I think any sort of try to integrate RL necessities into RP is doomed to fail, because it forces everyone into certain actions, which are more unfitting and restrictive to RP than they benefit special cases.
It would be a lot more distracting to RP to have people just randomly \"beam out\" or \"planeshift\" pseudo-IC-ly instead of just disappearing OOC-ly. With just OOC-ly disappearing you can, for RP purposes, assume / claim whatever seems most logical / convenient at the time, and it would also be identical to all other cases liek crashes, etc..
You are also free to say \"/me walks off\" and immediately /quit.

All other interpretations drag into RP a lot of undesriables:
Where does the char go when it\'s not in PS?
How do they come back?
Do they know about it?
Do they meet whereever they go?
Why doesn\'t this happen to NPCs?
Does it happen to your char before being taken over by a player?
Can you trigger it at will?
Etc., etc..

I think this is exactly like bugs and other deficiencies of PS and online gaming / technology and is best completely left out of RP and completely ignored RP-wise.

Likewise, AFK-ness can\'t be forcibly turned into an RP element, because RL will often force you to go AFK when it is not possible for your char to even look away for a second.
« Last Edit: November 30, 2005, 05:18:58 pm by Seytra »

arcain

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« Reply #7 on: November 30, 2005, 06:48:41 pm »
maby the could like pull out a pellow and go to sleep i the middle of the floor,.
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Suno_Regin

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« Reply #8 on: November 30, 2005, 10:29:39 pm »
I don\'t know about logging out, but when we die, I think that we should be carried off to the shadows of the Death Realm by a dark light...Just a thought. Maybe a black wealness-spell-looking aura shines around us, and when it disappears, we\'re in the Death Realm.

Don\'t say that disappearing is more IC than OOC, because most of the time, when RPing, you need to try and animate it, as well as /me it. If you say \"/me walks out\" and disappear, people will wonder how you disappeared, not say bye to an invisible body.

My suggestion is, maybe a different animation for each race when they log out. For example: Say a Klyros wants to log out, well, when they hit the quit button, their model will fly into the sky (might take little to a lot of time to figure out how to animate that) and disappear. Then, a Kran wants to leave, maybe they could smash a wall, or the material of their body sinks into the ground? An Enkidukai might climb some place high (a hill) and then disappear, or a Ylian would simply walk a few steps away and disappear.

The same would happen for logging in. A Klyros would fly out of the sky, a Ylian would walk back from wherever he/she went, etc.

Karyuu

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« Reply #9 on: November 30, 2005, 10:59:52 pm »
But that would really limit your log out/log in scenarios. Some people roleplay waking up when they log in - and how silly would it be to log in within the tavern, roleplaying an ill, sleeping Klyros, only to have the model suddenly crash through the roof? ;) And how many walls can Kran realistically destroy? What if you are playing a mild-mannered, pacifistic Kran? Or a limbing Enkidukai?

I think it\'s up to the players to decide how to work around getting in and out of the world, and it seems to be working just fine without any additions. And people tend to be very understanding if you suddenly have to turn off your computer and address an issue in real life - in which case a decent RP exit may not be available.

Perhaps being carried off to the DR somehow (or fading, as was suggested) is a good idea. But otherwise.... I\'d say unnecessary :>
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Samoth

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« Reply #10 on: December 01, 2005, 02:59:55 am »
How about something as simple as laying down like you were sleeping when you log out!  After some amount of time you would fade into the back ground and simply disaprear.

Cha0s

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« Reply #11 on: December 01, 2005, 04:05:39 am »
Fading into the ground is just as unrealistic as punching a wall. And sleeping... let\'s say I log out in . It is true that there will be beggars and homeless people, but the vast majority of people would sleep in houses, etc. I\'d think.
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zanzibar

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« Reply #12 on: December 01, 2005, 05:27:16 am »
Quote
Originally posted by Cha0s
Fading into the ground is just as unrealistic as punching a wall. And sleeping... let\'s say I log out in . It is true that there will be beggars and homeless people, but the vast majority of people would sleep in houses, etc. I\'d think.



Given that most of us are playing wanderers and adventurers and scholars, it would make sense that many of us sleep in the tavern, under some tree, at a school or university, or a guild center / fort / office.  Houses might in fact not make up the vast majority.
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Cha0s

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« Reply #13 on: December 01, 2005, 05:33:07 am »
Alright, but you\'ll agree that the vast majority do not sleep in the Plaza? That seems completely unrealistic, especially given that it would probably be illegal...
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zanzibar

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« Reply #14 on: December 01, 2005, 05:39:03 am »
Quote
Originally posted by Cha0s
Alright, but you\'ll agree that the vast majority do not sleep in the Plaza? That seems completely unrealistic, especially given that it would probably be illegal...




Illegal, but without open PVP, how do you plan on enforcing it? :)
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