GMs perform two primary functions in the game.
1. They help players overcome problems, that are difficult or impossible, for them to solve themselves: they teach, entertain, and generally make themselves useful.
2. They keep players from interfering with the play of others.
They have a third function, that is nearly trivial.
They enforce the rules of style.
They make sure no one is named for a famous person, corporation, software product or a sex act.
Janner dear,
You are quite right, that anyone who habitually claims more than one question at a time, is probably doing so, solely to gain adviser points as quickly as possible.
You are quite right to point out, that someone who will do that, cares about the advisor points an awful lot more than they do about the players that need help.
And you are quite right to be extremely concerned about the motives of such a person, and worry whether they might damage the game, should they become a GM.
If GMs are Teachers, PS will become a place of discovery and wonder, and players will compete for the honor of talking to a GM.
If GMs are Policemen, then PS will become a prison camp, and players will do their best to avoid gaining a GMs attention.
No one who is more interested in the second and third functions, than the first, should be allowed to be a GM.
Verrliit
ps. There is a way for Janner to overcome his text-speech impediment. All he needs is three times the shortcut buttons that he has now, and a little help editing them, which I and a hundred others would be glad to volunteer...
He has a heart as big as the world, a ton of time, and he wants to help.
(Adn fi yuo dndi\'t udnerstnad, taht I hvae olny repaeted waht Jnnaer siad, tehn eh si nto jsut hrad fo speaknig, yuo rae hrad fo listnenig.)