Author Topic: what do the people want?  (Read 2547 times)

Hellios

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« Reply #15 on: December 07, 2005, 11:14:29 pm »
Thanks everyone for the ideas.

i have decided now what i am going to create. I really like the warriors guild idea, but i have added onto one of the ideas here, The guild wont be useful much until after some skills are put IG.

Its going to be a type of crafting guild.... more info on it when its created.

seperot

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« Reply #16 on: December 08, 2005, 01:43:10 am »
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Originally posted by Drey
thieves guild \\o/ though that should live with the hide setting on...


drey -> http://www.planeshift3d.com/wbboard/thread.php?threadid=20827&boardid=18&sid=44f200f5ee8f2f14dd90f0b83a3f8573&page=1

:P

Archon

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« Reply #17 on: December 09, 2005, 11:23:55 am »
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Also you could help the community with a guild like that, by training newbs, protecting travelers from Ulbernauts, etc. etc...


Actually, CoV is currently doing this and getting it on it\'t feet. ;)


I felt that since I\'m part of this great guild making I should at least post something. :P Since the idea is already set I didn\'t think I needed to stay on topic, instead I\'m rambling ^.^.
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Draklar

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« Reply #18 on: December 09, 2005, 11:51:06 am »
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Originally posted by Archon
Actually, CoV is currently doing this and getting it on it\'t feet. ;)
Yes, yes. CoV does everything. Of course once you have more guilds which specialise in all sorts of things, and what follows - are more efficient, there will be actually concurency for it. And quite frankly, too strong for CoV to survive :P
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zanzibar

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« Reply #19 on: December 09, 2005, 02:48:59 pm »
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Originally posted by Draklar
Quote
Originally posted by Archon
Actually, CoV is currently doing this and getting it on it\'t feet. ;)
Yes, yes. CoV does everything. Of course once you have more guilds which specialise in all sorts of things, and what follows - are more efficient, there will be actually concurency for it. And quite frankly, too strong for CoV to survive :P



Nope.  People of different trades will probably have to depend on eachother in various ways, lending viability to a holistic approach.
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Draklar

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« Reply #20 on: December 09, 2005, 03:28:43 pm »
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Originally posted by zanzibar
Nope.  People of different trades will probably have to depend on eachother in various ways, lending viability to a holistic approach.
Yes, I\'m sure for someone lacking economic education it might appear as so.

Anyway Hellios, I hope you know what you\'re doing. There were many attempts at creating craft guilds, which eventually ended up with a failure. Quite a lot of trouble over there so I\'m never being too enthusiastic about such guilds. It just seems they\'ll die sooner or later anyway...
Best of luck to you none the less, hope you can pull it off despise the many hardships that await you somewhere in the future ;)
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zanzibar

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« Reply #21 on: December 09, 2005, 03:31:13 pm »
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Originally posted by Draklar
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Originally posted by zanzibar
Nope.  People of different trades will probably have to depend on eachother in various ways, lending viability to a holistic approach.
Yes, I\'m sure for someone lacking economic education it might appear as so.




What a stupid response.
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Hellios

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« Reply #22 on: December 09, 2005, 05:19:44 pm »
dont worry draklar UoC wont die too fast.

Induane

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« Reply #23 on: December 09, 2005, 07:05:50 pm »
UoC stands for...


Also CoV isn\'t really a Guild by traditional standards.  Our economic group will be efficient enough to survive the future, besides all that its not really a real issue as far as planeshift goes.  A dedicated group can keep a guild fun and functioning in a good rp manner no matter what.  So the dedication of the major players and leaders is really what makes guilds survive, not whether they are more or less efficient than any guild tailored for a specific purpose. :D

Anyways good luck Hellios, with UoC whatever it stands for ;)

Draklar

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« Reply #24 on: December 09, 2005, 07:27:25 pm »
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Originally posted by Induane
UoC stands for...
I was wondering about that as well :P


Quote
Originally posted by Induane
Our economic group will be efficient enough to survive the future
I take \"will\" as the keyword ;)
Look at guilds like Arcane Order or Explorers. If more well-made specialised guilds (like I hope UoC will be :P) will appear, what you offer right now won\'t be efficient enough to serve any purpose.
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zanzibar

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« Reply #25 on: December 09, 2005, 08:13:50 pm »
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Originally posted by Draklar
I take \"will\" as the keyword ;)
Look at guilds like Arcane Order or Explorers. If more well-made specialised guilds (like I hope UoC will be :P) will appear, what you offer right now won\'t be efficient enough to serve any purpose.




This is obviously false.


Crafters need a steady source of refined ore and raw ore.

If a guild can supply itself with such materials, it doesn\'t need to go through another party.

This simple example proves that specialization is in fact less efficient.  Chad Mulligan said so himself, if you\'re familiar with him. :-D


If certain areas become dangerous and necessitate protection, and certain activities necessitate that certain materials move through those areas, then it\'s also advantageous for a guild to further diversify such that it can provide itself with protection rather than have to rely on another party.



Draklar, you might know a thing or to about economics, but you might want to get a refresher course on common sense.
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Draklar

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« Reply #26 on: December 09, 2005, 09:06:26 pm »
What we\'re talking about here is lack of trade with outside of the community (as other organisation have better wares). So also unless the community has well developing technology (which isn\'t the case if it lacks suffieciency), then it stays behind in progress. Eventually such community becomes under-developed and to keep on with the way of outside life, it has to trade. Hard to do that when you aren\'t efficient and behind with technology.

Trading is needed to progress (even if in form of protection for ore); Trading isn\'t possible if other parties offer better services.

Common sense.

That\'s why guilds like this cause a threat for guilds like CoV.
« Last Edit: December 09, 2005, 09:09:54 pm by Draklar »
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zanzibar

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« Reply #27 on: December 09, 2005, 09:18:42 pm »
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Originally posted by Draklar
What we\'re talking about here is lack of trade with outside of the community (as other organisation have better wares). So also unless the community has well developing technology (which isn\'t the case if it lacks suffieciency), then it stays behind in progress. Eventually such community becomes under-developed and to keep on with the way of outside life, it has to trade. Hard to do that when you aren\'t efficient and behind with technology.

Trading is needed to progress (even if in form of protection for ore); Trading isn\'t possible if other parties offer better services.

Common sense.

That\'s why guilds like this cause a threat for guilds like CoV.




And then we have the Green Earth Movement, and the rest is history.  (And waste.)
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yayoo

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« Reply #28 on: December 09, 2005, 10:00:39 pm »
I wanna see a thug guild devoted to being \"Thugish\" they should be in little gangs of 5\'s dotted around annoying people with hurtfull words.

Draklar

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« Reply #29 on: December 09, 2005, 10:41:55 pm »
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Originally posted by yayoo
I wanna see a thug guild devoted to being \"Thugish\" they should be in little gangs of 5\'s dotted around annoying people with hurtfull words.
That would be trolling.
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