Author Topic: Becoming a GM  (Read 2736 times)

Pestilence

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Becoming a GM
« on: December 09, 2005, 02:12:32 pm »
Not to criticize but I was wondering how GMs are chosen as I heard the advisory points aren\'t a good reason anymore.

I do agree that advisory points shouldn\'t be the only reason, but I do think something like a minimum requirement would be a good idea for two reasons.

1. To become a GM I think one should show dedication.

2. This way you look at other people when they reach that requirement.

Reason 1 is obvious. I think someone shouldn\'t become a GM just becuase he has good contacts. I think it should be someone who likes helping people and although advisory isn\'t the best way it is an easy way to check someone has the minimum requirements to do this.

Reason 2 is also important I think becuase you should never just look at people you like. As PS is a community and the GMs should represent the community. Ofcourse a more active part of the community but still with different views that work together for the greater good (being PS and the fun playing it ofcourse ;) ) and somehwat a middleground between the devs and the players.

As I said I don\'t want to use this to bash the ?stablishment\" or anything, but I do hope the devs and GMs will concider these points for their GM selection process as I think just following these points would greatly help get a good GM team.

I look forward to your replies :)
« Last Edit: December 09, 2005, 02:15:24 pm by Pestilence »

Drey

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« Reply #1 on: December 09, 2005, 02:21:48 pm »
advisor points are still considered, though just not as a primary reason for someone to become a GM.

we also look at other things, such as past behaviour how they are in general. willingness to help.. also a few other standards need to be met.

i think the selection system works quite well in most cases, other times have been discussed. currently we are working on bringing some structure back to the team.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Pestilence

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« Reply #2 on: December 09, 2005, 02:30:35 pm »
Quick response :)

Well I think those are good criteria, but I think it might be good to have something like the points so you look to people you might not think of in other cases.

Afraid it might otherwise become a group of friends and although that is fun the question then does arise how good they represent the commmunity.

Again in deepest respect for a GMs job (and no I don\'t have 500 advisory points LOL)

Zan

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« Reply #3 on: December 09, 2005, 02:36:09 pm »
The idea behind advisor points is definitely admirable but I think the points themselves aren\'t a very good criteria for several reasons.

Advice and helpfulness is often given outside of the Help channel and the measurement of advisor points. I\'ve holpen way more people in plain chat than I have with advising.

The advisor points don\'t represent the quality of advice given, just that something is said. Advisors don\'t need to answer right or be friendly per se to get an advisor point.

Giving advice to people isn\'t a very important requirement of want-to-be GM\'s. I know it is used to determine the helpfulness and knowledge of a person but it is, in my eyes, a flawed measurement for those.
A better way would be questioning someone who desires to be a GM to determine their game knowledge and observing their interaction with others.

Advisor points aren\'t constant either ... for example my character Zan has been recreated recently thereby losing all of his previously acquired points. Now he only has 7 of them left. It would seem that he isn\'t very helpful or knowledgeable by that. I never turn down a question and regularly try to help new people find their way around and I\'ve been playing for over a year now I believe. So you see advisor points are misrepresentation in this case and most likely in several cases.

Generally I am for them not being an important requirement.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Drey

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« Reply #4 on: December 09, 2005, 02:45:08 pm »
Pestilence, we arent all friends :|

Zan, we can request advisor logs and get some idea of how they help from there.

more to add no time :P
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Pestilence

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« Reply #5 on: December 09, 2005, 02:46:46 pm »
Well I agree Zan it should not be used as a requirement in the way that someone who doesn\'t have that he is automaticly not available as GM, but how do you check someone does help ingame?

I mean I myself have since the wipe only collected 2 advisory points I believe. Ofcourse I do help people a lot in the game itself but I can\'t proof that ofcourse. The advisory points are a small example of that atleast you have the intention to help people

As for quality I have discussed that before and also agree this is questionable with looking just at the points, but before atleast responses were saved by the system and if this is still the case it would be easy to look it over and see with a few questions how they are handled. Without a GM watching over their shoulder ofcourse ;)

Becuase if you don\'t use advisory points what way do you have? The feeling the GMs have and we al know that if you want to be a GM and know a GM is watching you you will behave differently.

**edit**
ahh Drey beat me to it. Fast reply alright ;)
To Drey: didn\'t say that was the case. Know very well thats not the case but just pointed out the risk of even if it is subconciously to only look at people you know yourself.
**edit**
« Last Edit: December 09, 2005, 02:51:43 pm by Pestilence »

Zan

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« Reply #6 on: December 09, 2005, 02:53:37 pm »
Well checking logs does give a better idea but since it looks like they do that I guess I have nothing more to say :D

Advisor points in combination with checking logs, not just the ones on the help channel, would work fine.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Drey

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« Reply #7 on: December 09, 2005, 03:55:45 pm »
zan: well... we cant see convo logs.. unless someone has reported them, but by the time someone has beeen around long enough to actually have the request to become a GM considered we like to think we have a pretty good idea of what they are about. also with the GM guild being invite only its not as if we are going to ask people who are not suitible.

also my 300 or so points pwns both of you :P
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Pestilence

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« Reply #8 on: December 10, 2005, 01:18:08 am »
LOL suprise suprise ;)

Not much happening in the helpchannel of late. Not sure if that has something to do with the message of the points no longer counting but .........

TheMinority

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« Reply #9 on: December 10, 2005, 05:43:24 am »
the actual player sitting behind the keyboard is the one who\'s considered for GM opting, right? let\'s just say i was up for consideration to be a GM, hypothetically. i mean, i\'d love to be a GM and help out whenever possible, but I wouldn\'t want to force Sekhemet to leave the Explorers. i\'d be able to create a new character to be the Game Master, right?

forgive me, i\'m currently in a \"crash\" right now after having a vanilla caffe latte and an espresso brownie... brain my right work now.

Sekhemet Basek, Depthseeker in the Explorer\'s Guild

Pestilence

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« Reply #10 on: December 10, 2005, 06:02:32 am »
Many make a new character for being GM and believe it\'s even recommended so yes it\'s the player being concidered not the character your playing most ;)

Valbrandr

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« Reply #11 on: December 10, 2005, 07:29:23 am »
Yeah it does really matter what character you use but I believe everyone has two accounts... One GMed Account and teh other their basic account.  So yes, you can make a new char for GMing which is likely better so you can work without as many interuptions :P.

DaveG

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« Reply #12 on: December 10, 2005, 08:49:25 am »
The more and more I think about it, the less and less I like advisor points.  It\'s getting to the point where I\'d advocate just getting rid of them altogether.  How the player acts is far more important than the help channel.

It seems like it\'d be favoring friends, but nominations from existing GMs is the best way to do things.  One would hope that the GMs that do the nominations are mildly decent, and they would only nominate someone who they know has proven themself to be as well.  The AP really doesn\'t tell anyone anything.  Being nominated doesn\'t guarantee GM-ship, though.  You still have to survive the review process.

::  PlaneShift Team Programmer  ::

r.guppy

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« Reply #13 on: December 10, 2005, 09:54:54 am »
I was not going to post in this thread but feel i must comment on the following.

Quote
By DaveG
The more and more I think about it, the less and less I like advisor points. It\'s getting to the point where I\'d advocate just getting rid of them altogether. How the player acts is far more important than the help channel.


 If that is the case then all existing older GM should not be there as it has already been stated that before all you had to do was get 500 and you are in basically.

 
Quote
By a GM
Advisor points used to be the way to become a GM, get 500 and your in basically, but that idea was thrown out the window because it was too soft of a screening process.


 To the player that asks for help and gets help, that does help them, is all that matters.
 Why not.
 1. have GMs on line monitor and inform advisers if there help is bad.
 2. do away with clamming, forcing them to type answers, if only in it to get A.P. they will soon get bored and give up.
 Back to Becoming a GM.
 My thoughts are keep it quit how to become one.        :))

stfrn

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« Reply #14 on: December 10, 2005, 10:20:13 am »
Advisor points were never the only consideration. They were one of many requirements, like an age of over 16, or no previous bad behavior. Now they are considered, but not as important.

GMs are supposed to monitor the help channel when they are online. They might not answer a question just to see how others respond to it :)

Persoanlly, I prefer claiming, not so I can take a claim from others, but so I know when somone is helping right away. Not only would it be frustrating to type out a long response, only to be locked out just before i finish, but there is no reason for two advisors to be helping, if just a single answer will do. More then that would most likely be confusing :)
player -> gm -> dev -> bum