Author Topic: I want a Guild Chest! (Lockpicking)  (Read 4683 times)

Karyuu

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« Reply #15 on: December 31, 2005, 03:06:58 am »
Badges, eh..? Mm, I got this nifty image of guilds promoting themselves through medieval \"business cards\" :)
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Waylander

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« Reply #16 on: December 31, 2005, 03:24:54 am »
Heh why not...

And then we can make pamphlets!
And posters...

And then planeshift will be laggy as hell because of all the items (posters) Everywhere...

Though I do believe we should get some sort of ingame message board...(I know the ingame roleplay forum but, people don\'t always go there)...I\'m sure it can\'t be too hard, just have it in Book format and quickly go over the weeks upcoming events and such.
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Jannis

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« Reply #17 on: December 31, 2005, 03:29:54 pm »
What about personal storage rooms? Not just for guilds but for every single player.

WHY: Because there are players which love to freelance instead of beeing forced to join a guild just because they need storage space.

HOW: ONE room for all people (at the same position ingame) but you only see your own things, when you enter.

I\'m sure you know Diablo II where you can store things in the box in the base camps.

AND: Please NO lockpicking...... thanks.
« Last Edit: December 31, 2005, 03:30:31 pm by Jannis »

Bereror

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« Reply #18 on: December 31, 2005, 03:43:42 pm »
Quote
Originally posted by Jannis
AND: Please NO lockpicking...... thanks.

If there are rooms or chests with locks, they can be lockpicked. Do you imagine a lock that cannot be lockpicked? That would be completely unrealistic.

To lock a room or a chest, one has to build a lock first. With a high level on lockpicking you could make a lock that is very hard to lockpick and it requires even higher lockpicking skill. So master lockpickers can make locks that only other masters can lockpick. That would create a demand for lockpicking masters and a role for some characters to play.
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shorty13

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« Reply #19 on: December 31, 2005, 04:02:23 pm »
Quote
Originally posted by Bereror
Quote
Originally posted by Jannis
AND: Please NO lockpicking...... thanks.

If there are rooms or chests with locks, they can be lockpicked. Do you imagine a lock that cannot be lockpicked? That would be completely unrealistic.

To lock a room or a chest, one has to build a lock first. With a high level on lockpicking you could make a lock that is very hard to lockpick and it requires even higher lockpicking skill. So master lockpickers can make locks that only other masters can lockpick. That would create a demand for lockpicking masters and a role for some characters to play.


A combonation lock can\'t be \"pick locked\" :P
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Kythag

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« Reply #20 on: December 31, 2005, 04:12:20 pm »
But combination locks can be still be defeated!
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Bereror

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« Reply #21 on: December 31, 2005, 04:16:41 pm »
Quote
Originally posted by shorty13
A combonation lock can\'t be \"pick locked\" :P

Any man-made lock can be opened with or without the \"key\". It requires some extraordinary magic to protect the lock, but another powerful mage could remove the magic and still open it.
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Farren Kutter

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« Reply #22 on: December 31, 2005, 05:14:24 pm »
No, but a nice sharp blade could cut it if used by the right person...


Edit: This is about the combination lock, BTW... Or any lock I guess, but :P
« Last Edit: December 31, 2005, 05:15:28 pm by Farren Kutter »




Kythag

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« Reply #23 on: December 31, 2005, 06:36:45 pm »
ooh, magical locking and unlocking, I love it!  It\'s still fodder for the things we want but will never see.  Well some of us anyway  :D
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Zra'al

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« Reply #24 on: December 31, 2005, 08:44:54 pm »
I think that lock picking would be great, think of all the possiblitys!!!!!
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Karyuu

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« Reply #25 on: December 31, 2005, 08:56:12 pm »
We already have lockpicking, in general :) It\'s a trainable skill.
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Araye

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OK - here we go...
« Reply #26 on: January 01, 2006, 09:06:57 pm »
How about this?  Instead of a chest, each guild gets an NPC that hangs in the Plaza.  This NPC is named \"Jane Treasurer of the Dark Shadows Guild\".  Guild members can then interact with the NPC.  You can walk up, drop off stuff, then continue on your marry way.  Higher level guild members can make withdrawals or whatever.

I\'m sure a banker has already been suggested for personal \"accounts\" so I won\'t even bring that up.

Araye

Karyuu

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« Reply #27 on: January 01, 2006, 09:15:07 pm »
Eeee... A plaza just filled with guild NPCs? There are a lot of guilds, you know. If that\'s the route you want to take, it would be much better to have just one or two bankers, perhaps one for personal \"accounts\" and one for guilds. Otherwise... Oi!
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Araye

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« Reply #28 on: January 01, 2006, 09:37:34 pm »
um, not to sound like an ass, but the plaza should be PACKED with NPC\'s right now.  They should be trading corn, rice, eggs, rugs, carp fish, (oh and friggin\' apples) etc.  It should be hard to get through them.  Right now this is a world catering to Adventurers.  There are very few, if any \"normal folk\".  

Anyway, one NPC guild tresurer/banker would be fine too.  And you\'re right, I have no idea how many guilds there are.
« Last Edit: January 01, 2006, 09:38:37 pm by Araye »

Bereror

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« Reply #29 on: January 01, 2006, 09:41:36 pm »
Quote
Originally posted by Araye
um, not to sound like an ass, but the plaza should be PACKED with NPC\'s right now.

I think Plaza should be packed with characters trading rice, eggs, fish, whatever and not NPCs ;) This is a roleplaying game and anything that can be done by players should be done that way. Game mechanics, NPCs etc. are needed to support roleplay, but not for anything else.
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