Author Topic: I want a Guild Chest! (Lockpicking)  (Read 4718 times)

MrGadget

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Re: I want a Guild Chest! (Lockpicking)
« Reply #45 on: May 28, 2008, 04:22:58 am »
All the locks in game are key locks, so combination and other non-key locks would be outside the scope of my post.  Magic was also way outside the scope.

Trading with an alt that is no more than a placeholder for a crate or chest is bad RP, the customer has dealt with the merchant character and would not understand to accept a trade with some other entity...just not good IMHO.

I was referring to real minutes, not imaginary...maybe that wasn't obvious enough.

The server knows the difference between a lockpick attempt and a keyholder accessing it - on that basis would roll to decide if anyone around notices every few seconds (real).

You cannot pick up a guarded chest, and if it isn't guarded there's a good chance the server or my client crashed and if you exploit that and get caught I'd vote for your banning.

Your faction with merchants has fallen 1000 this week.   :thumbdown:

MrG

Prolix

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Re: I want a Guild Chest! (Lockpicking)
« Reply #46 on: May 28, 2008, 05:04:16 am »
It seems to me that many up-scale merchants have the the immaculately attired  manager who deals with the customers, sells them on the highest profit merchandise they can get away with and then directs the flunky to handle the filthy lucre, wrap the parcel and take it out to the customers conveyance or delivers it later. How would that be different than letting the alt do the actual transaction with a "very good sir, Henry here will complete the transaction for you. I must see to Lady Snootberger." Of course the customer can then have his man/alt deal with Henry too if necessary.

Of course you were talking about real minutes, your whole idea is to make thieving practically impossible. It would  be better not to implement it at all than to implement it in a completely useless manner.

The server has nothing to do with role play. A chest knows nothing. At the very most someone might get a message telling them they noticed something but then it would have to be based on their relative perception and if they are facing the wrong way they should have no chance. Then if they do notice something exact enough to react to their reaction should be completely at their discretion -- no unsubtle hints from the server.

Of course realistically I could get three of my buddies to separate you from your chest by force if necessary but, oh! hey! that isn't possible is it?  Just like with the way merchants put all their stuff out -- a dozen or two "Olivers" could clean you out and you might catch one or two of them but that is prevented by the server too, isn't it?

I got no more use for exploiters than you claim to have but I think you want to exploit your customers with no chance of retribution. Maybe you are all on the up and up and your prices are reasonable, as for me I do not sell much to other players, I give stuff away occasionally and sell ore very rarely. I am just as likely to sell it to an npc as another player.

If you are running a large scale business how much tax do you pay? I do not think 50% is too much for the octarch to take from the people who might try to replace him. All depends on how strong his guard is, I guess.

Under the moon

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Re: I want a Guild Chest! (Lockpicking)
« Reply #47 on: May 28, 2008, 05:26:03 am »
It has to be hard or every noob (not to be confused with newbie) fresh off other games would want to do it. One hint that you can easily steal from other players and get a slap on the wrist if you fail, and you would have a flood of idiots in the game. I would not accept thievery as a feature unless it was very hard to pull off with pretty hefty character punishments that roleplayers would readily accept but casual gamers or idiots would not. Why?

1: I like a challenge.
2: Casual gamers should not be playing roles they can not handle.
3: Idiots... that is self-explanatory.

Only Roleplayers should fill positions of power in the game. One player being able to steal from or kill (without permission) another player's character is a position of power, therefore restricted.

Prolix

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Re: I want a Guild Chest! (Lockpicking)
« Reply #48 on: May 28, 2008, 05:49:44 am »
I have absolutely no problem with player owned chests, particularly ones in fixed locations being impenetrable. There ought to be at least one completely safe place for each character to store the stuff that is the most important to them. There should also be varying qualities of pickable locks, you want a lock for a merchant that only the most advanced lock-pick can open? Pay though the nose. I can even see eventually having stores that can be purchased like the guild houses which come with a default difficulty lock-box and perhaps a small unpickable one. You want more room? Pay though the nose and you can purchase what you want. You want a stronger lock? that's an arm or maybe a leg. Security is not a right. It is a luxury.

There should also be a variety of NPC lock-boxes with various traps and/or alarms.

You want a challenge? what about the challenge of hanging on to your massive collection of rare and valuable items?

Define Roleplayer please. If I play a thief and I go around stealing from all the NPCs and buying nothing but what is available from NPCs of a similar bent am I not playing my thief role? Or do I have to steal from the player who is going to go whine to the gms because he lost 50 crummy tria because he was too cheap to pay for a secure lock? Certainly a master thief would not bother with such a prize unless he was in dire straights and even might leave more trias than he found if he happened to find a crummy chest randomly.

You can't have things all one way or it is pointless.

Homik

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Re: I want a Guild Chest! (Lockpicking)
« Reply #49 on: May 29, 2008, 01:44:37 am »
I didn't feel like reading through all the post but my thought is have chests with different difficulty of being able to be picked based on price.
for example one could have a 4 tria wooden box that can be smashed open, or one could buy a 100000 tria steel vault with diamond rollers thats next to impossible to pick.

just a thought