Author Topic: Aging  (Read 12394 times)

zanzibar

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« Reply #60 on: January 14, 2006, 10:43:35 pm »
If there is no death,

Then death would have no meaning.

There would nothing to be scared of, or to hide from, or to be worried about.

It would be boring.
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Karyuu

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« Reply #61 on: January 14, 2006, 10:45:26 pm »
Raagh, and thus the ultimate aim of the dev team to make the Death Realm insanely huge and scary and dark :)
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defender43

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« Reply #62 on: January 15, 2006, 01:34:52 am »
If they ever do put permanent death in, please let me know so I can stop playing.
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Karyuu

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« Reply #63 on: January 15, 2006, 01:54:53 am »
This isn\'t likely to happen :P There are just way too many people disagreeing.
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Shadowcast

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« Reply #64 on: January 15, 2006, 02:28:54 am »
One thing is for sure, if not permanent death, there needs to be some penalties for it. Maybe say that when a player dies, everything, items, exp., tria, the works, that he/she got from the last hour or 2 of gaming could be lost. This wouldnt harm newbies too much because rats dont give you much in the first place.

Quote
Originally posted by Karyuu
Raagh, and thus the ultimate aim of the dev team to make the Death Realm insanely huge and scary and dark :)


DARK! Anything but the dark! Please no dark, Im afraid of the dark. :)

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zanzibar

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« Reply #65 on: January 15, 2006, 05:03:48 am »
I think that whatever items you have equipped should fall to the floor when you die.

It doesn\'t make sense that everything else stays with you,

But it\'s convenient, and realism hasn\'t put a stop to most things in PS.
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Shadowcast

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« Reply #66 on: January 15, 2006, 06:06:01 am »
Maybe not drop to the floor, because this would make it too easy to aquire rae items, so maybe \'disappear.

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Karyuu

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« Reply #67 on: January 15, 2006, 06:13:07 am »
People who own rare items wouldn\'t usually die in crowded public places. Moreover, unless the item is equipped, anything rare should be stored somewhere safe ;)

But it is interesting - bodies disappear, when realistically they shouldn\'t, so why not items. Else we\'d have corpses lying around in various stages of decomposition.
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zanzibar

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« Reply #68 on: January 15, 2006, 06:38:26 am »
Quote
Originally posted by Karyuu
People who own rare items wouldn\'t usually die in crowded public places. Moreover, unless the item is equipped, anything rare should be stored somewhere safe ;)

But it is interesting - bodies disappear, when realistically they shouldn\'t, so why not items. Else we\'d have corpses lying around in various stages of decomposition.




Well, I for one would prefer that bodies stay until someone moves them.... and that if someone dies, people should be able to loot them for at least something.

Making the death realm bigger is one thing, but there are different levels that death should be operating on....
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Karyuu

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« Reply #69 on: January 15, 2006, 06:40:12 am »
I agree, lootable bodies just make more sense. Plus I get a kick out of imagining an NPC yelling \"Bring out yer dead!\" :)
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goland

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« Reply #70 on: January 15, 2006, 06:41:42 am »
Quote
Originally posted by Karyuu
Else we\'d have corpses lying around in various stages of decomposition.


I\'d kinda like to see that.....if you die in the sewer you might come back to see a rat dragging along your half eaten head....
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Karyuu

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« Reply #71 on: January 15, 2006, 06:51:41 am »
Though that would complicate you coming back as yourself, exactly as you were in your physical form. Somehow seeing your dead body lying somewhere is... unnerving. The gods could recreate anything, true, but if you die multiple times and come back multiple times and no one has moved any corpses and there you are lying on the ground, body piled on top of body... too complicated.
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narix_ahene

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« Reply #72 on: January 15, 2006, 06:52:42 am »
Personally, I don\'t really like the idea of permanent death, let alone losing items when you die.

Someone mentioned something about how permanent death gives a character a sort of legacy and family history, which i like, but it still doesn\'t make me like the idea of dying.

The aging thing doesn\'t settle too well with me either, mainly because I don\'t like having to age in both real life and fictional life. I don\'t really care about the stat bonuses, it sounds all complicated and too much to deal with.

I played Runescape for like, not even a couple hours, because someone decided that I needed to die and I lost my items. Which was my newbie pack D:

Sure, it would be nice to get rid of some of the super-strong characters so you can have a shot at things, but I don\'t really mind them being around (unless you\'re talking Ragnarok Online type of high-level *eyes start glowing with fury*). Without them you\'d have super-powerful monsters killing you off instead.

Maybe it\'s just me, and the fact that I have anger management problems. But going to the DR is good enough death for me (I\'d like to see my various decomposing corpses laying around, though xD). I get pretty mad just trying to get out of that place because it takes so long.


Meh, I probably sound like a sore loser >.>;; *goes back to safety of art thread*
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goland

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« Reply #73 on: January 15, 2006, 07:00:41 am »
Well....you wouldn\'t be EXACTLY as you were......I certainly hope I would look different than a decomposing corpse.  Anyway...it\'s a silly idea....along with the aging thing I\'ve decided.  This is a fantasy world, lifespans are arbitrary.  Permanent death couldn\'t exist unless the background behind reincarnation through traversing the death realm was rewritten.

As long as the devs make it so death isn\'t a walk in the park then I\'m happy.  Picking your age upon creation and having your appearance reflect it would be great too.

Edit:  And equipped items should have a random probability of being lost upon death.
« Last Edit: January 15, 2006, 07:01:54 am by goland »
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Karyuu

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« Reply #74 on: January 15, 2006, 07:22:04 am »
Back onto aging:

Consider the in-game calendar and in-game hours. Aging would -have- to take these into consideration to make sense, because heck, your character is living in this world and needs to obey its laws, not our OOC real-life clock.

Timing will probably be adjusted later, because I think (most think) that right now the days and nights pass by too quickly. Hitancrias once calculated that an in-game (IG) 24-hour period is 4 real-life (RL) hours - let\'s work with this for now.

The character creation screen lists 10 months with 32 days, so that\'s 320 days in an IG year. 320 days by 4 RL hours becomes 1280 RL hours for an entire year, translating into just about 53 RL days for one IG year. Our one RL year would then have about 6.7 IG years. Take a lifespan of say, 50 years for a medieval human. That becomes ~7.4 RL years. Say someone would start playing a 20-year old character (giving him or her 30 more years to live), and the character\'s lifespan becomes ~4.5 years.

I\'ve already been here for two years, and if I were playing a human, nearly half of my character\'s life would be gone by now. That\'s scary - I feel like I\'ve just begun to understand the depth my character has, after all this time.

Rilar and I have been poking each other about various IG day/night/year increases, and with a few adjustments managed to agree on a system that at least sounds better, and would give a 25-year-old human character 6.6 RL years.

It\'s an interesting proposal:

[22:18:17] i can imagine so many things related to age =)
[22:18:27] it would be just awesome
[22:18:38] spells, potions, effects..
[22:18:39] NPC responses \\o/

But it would really have to be done well. The first thing necessary, however, is a working in-game calendar.

I can\'t argue further :>
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.