Back onto aging:
Consider the in-game calendar and in-game hours. Aging would -have- to take these into consideration to make sense, because heck, your character is living in this world and needs to obey its laws, not our OOC real-life clock.
Timing will probably be adjusted later, because I think (most think) that right now the days and nights pass by too quickly. Hitancrias once calculated that an in-game (IG) 24-hour period is 4 real-life (RL) hours - let\'s work with this for now.
The character creation screen lists 10 months with 32 days, so that\'s 320 days in an IG year. 320 days by 4 RL hours becomes 1280 RL hours for an entire year, translating into just about 53 RL days for one IG year. Our one RL year would then have about 6.7 IG years. Take a lifespan of say, 50 years for a medieval human. That becomes ~7.4 RL years. Say someone would start playing a 20-year old character (giving him or her 30 more years to live), and the character\'s lifespan becomes ~4.5 years.
I\'ve already been here for two years, and if I were playing a human, nearly half of my character\'s life would be gone by now. That\'s scary - I feel like I\'ve just begun to understand the depth my character has, after all this time.
Rilar and I have been poking each other about various IG day/night/year increases, and with a few adjustments managed to agree on a system that at least sounds better, and would give a 25-year-old human character 6.6 RL years.
It\'s an interesting proposal:
[22:18:17] i can imagine so many things related to age =)
[22:18:27] it would be just awesome
[22:18:38] spells, potions, effects..
[22:18:39] NPC responses \\o/
But it would really have to be done well. The first thing necessary, however, is a working in-game calendar.
I can\'t argue further :>