Unfortunately the rp reason which you have given, lack connection with the game events. I know you gave it as example, but i just couldn\'t accept it as fully valid explanation.
It is just saddening that people sugesting things which reason is ooc, don\'t really try to come with fully proper rp explanation.
And it is exactly what is happening in all MMORPGs what i heard of a bit more and it is why i don\'t treat them as games where i can RP
I understand what you\'re saying and you\'re completely right. I agree that the ideal for RP would be to have IC rules but like I said, you cannot give an IC explanation to everything either.
The most IC explanation in this case would probably be that Sangwa (and others who believe they are losing members to mass-recruiting guilds) get a high position in politics and manage to implement these laws. Then the original reason for a change would be respected. Do you agree, Nicolem?

Drey dont quote parts to make it look as if i dont like RP, read the rest. You do it a lot and its not good.
Having read what you said, and what Drey said, he never said that you don\'t RP.
He said you\'re wrong when not seeing RP as prime element of PS, and I completely agree with him. It has been stated many times that this game is all about RP, and that people who are after powerleveling would be better off playing a hack n\' slash game.
Also, who came up with an idea shouldn\'t matter much in the end, since it\'s all for the good of the community
To Goland and Zanzibar who seem to be on the same track.
The point is, now you want to RP. You said you haven\'t leveled at all and concentrate on your guild. Guild taxes, guild management skills, and other things like that wouldn\'t allow you to do this. This is a perfect example of why adding these restrictions to guilds are the enemy of RPing.
I agree a lot in this post, but it\'s not just for the sake of it. I think you guys are making lots of good points.
Finally, a little idea. Even though it goes against Nikodemus idea of having OOC rules be born from IC needs.
In Ultima Online they have a skill cap system where players have 700 points to place on different skills. The skillcap for each skill is 100, meaning you can max 7 skills.
I heard about an upcoming system in PS where RM\'s would reward Roleplayers, though I don\'t know what the rewards would be yet.
Wouldn\'t it be possible to combine having skillcaps with RP rewards? So a person that does good RP is rewarded with his skill cap being raised a little. That would make powerlevelers become less skilled than RP:ers, no matter how much they train and probably encourage them to do RP.
RP:ers would also have to train their skills from time to time, but it wouldn\'t make them become powerlevers but rather better RP:ers. A player who has 0 skill in blacksmithing and is RP:ing a Master Blacksmith isn\'t a good RP:er. It\'s about having the skills to back up your talk.

Please let me know what you think about this idea...