Author Topic: Leveling: not harder but easy  (Read 4265 times)

Pestilence

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Leveling: not harder but easy
« on: January 18, 2006, 12:00:04 pm »
There have been people who have been complaining about how leveling of stats is to much on the mind of people. Most want to combat this by making it harder.

But then your only making the problem worse. The people who want that have to spend even more tim e on it.

My solution would be to make it a lot easier. Make it so it\'s not that it takes months of slaying to reach the max.

In guildwars for example the max level is only 20 wich you reach if you want in 2/3 week the first time you play. There goald ofcourse isn\'t to get people to roleplay but to focus more on the skills and to build the perfect combo and focus more on PvP I guess.

Now this system could also work well with planeshift but instead of having people max and let them focus on skills they should be persuaded to focus more on Roleplaying.

white_slayer

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« Reply #1 on: January 18, 2006, 12:08:42 pm »
hmm the idea of getting maxed out really quickly isnt that great cos at the moment once ur maxed not much more to do but i dont get the progression points thing as i mentioned in my thread i think u should gain exp in the skill your training if your doin combat with swords u get sword exp that would make it a bit easier.

Sangwa

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« Reply #2 on: January 18, 2006, 02:40:44 pm »
I think the one thing that spoils training is the fact that we\'ve got to slay monsters whatever it is we want to train...

I just hope that in the future there can be better ways of earning gold and PPs.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Shadowcast

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« Reply #3 on: January 18, 2006, 05:36:32 pm »
I believe they should either do it the way suggested above, or, which I like better, is that each time you use a non-combat skill you gain a small amount of exp. This can discouage people from having to fight to raise exp.

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Sangwa

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« Reply #4 on: January 18, 2006, 06:25:30 pm »
Yup, that\'s what I had in mind.
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Einnol

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« Reply #5 on: January 18, 2006, 06:46:55 pm »
Quote
Originally posted by Sangwa
I just hope that in the future there can be better ways of earning gold and PPs.


Quote
Originally posted by Shadowcast
... or, which I like better, is that each time you use a non-combat skill you gain a small amount of exp.


I agree with both of you, but this already exists.  Ever try mining?  Mining does give experience (and of course the PP\'s that go along with it).  In fact, mining is the only way to earn gold.  And anything else besides gold that you mine can be sold for tria.  So, it is already possible to advance without fighting and there will be even more ways of doing this in the future.

As far as I know, the future planned skills will also give experience when used.  When that happens, fighting will be the only combat-related way to gain experience.  All the others (crafting, cooking, musical instrument, etc.) will be non-combat related skills.

Shadowcast

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« Reply #6 on: January 18, 2006, 10:49:35 pm »
Quote
Originally posted by Einnol
Mining does give experience (and of course the PP\'s that go along with it).  In fact, mining is the only way to earn gold.  And anything else besides gold that you mine can be sold for tria.


I was not aware of that. Of course I have never tried mining. But But how much is gained, I doubt it compare in any way to fighting right now.

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Einnol

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« Reply #7 on: January 18, 2006, 11:03:45 pm »
You are correct.  Unfortunately, at this time, mining does not give nearly the experience of say killing a trepor and getting an instant 2000 exp. and 10 PP\'s.  Seems like to me that right now every mining attempt gives you 1% exp on your experince bar and a successful attempt gives you about 10% instead.  Yes, it would take a lot longer to get experience mining.  The devs are aware of this, but it is a balancing issue that will probably be addressed after bugs and new features.  Right now, hunting does give too much experience and mining too little, in my opinion.  I was merely pointing out that it is possible.  ;)

If you want to try mining and want a mining buddy, look me up in-game.  :)

white_slayer

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« Reply #8 on: January 18, 2006, 11:36:18 pm »
ad it said in my thread progression points are probably gona go eventually and youll get exp for the skill ur usin.

Pestilence

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« Reply #9 on: January 19, 2006, 03:04:53 am »
hmm the idea looks interesting there is only one problem. You can\'t use a skill that you haven\'t trained yet.

Like mining right now you would have to fight atleast enough to get the money and PP to train the first level and to buy a pickaxe and then ofcourse atm the exp given is a joke compared to PP gotten from combat.

Anyhow interesting as it is I don\'see how this would cause powerlevelers to no longer focus on powerleveling. The leveling would be different perhaps and the powerlevelers would perhaps spend less time only killing things (still a big if if swordfighting gives you the exp to raise swordfighting), but I still see them at it with leveling.

While my solution is garunteed to have levelers look elsewhere for their fun.
« Last Edit: January 19, 2006, 03:08:48 am by Pestilence »

shorty13

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« Reply #10 on: January 19, 2006, 03:08:03 am »
BTW just to get it straight, guild wars designed it not only just to get the perfect combo, but to have tons of strategy in your build, group, and performance.

anyway, something should be done about it, but I dont think it is a very big problem.  The system itself makes you rather RP than PL because it takes so much work IMO.
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Pestilence

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« Reply #11 on: January 19, 2006, 03:10:26 am »
What makes most people feel behind on people who do spend that time needed on leveling and makes it worth while  as it\'s a challenge.

Quote
but to have tons of strategy in your build, group, and performance.


I do believe it forced the players to think of those things in term of the skills I mention but the thinking about it in itself isn\'t new to guildwars.

Anyhow the point was it forced players to look elsewhere then leveling quite effectively and Guildwars has proven it works. While making it harder many games have proven it wont work. It only makes the elite more elite and thusly can\'t be ignored.
« Last Edit: January 19, 2006, 03:18:28 am by Pestilence »

Dylia

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« Reply #12 on: January 19, 2006, 03:48:01 am »
Quote
Originally posted by Pestilence
hmm the idea looks interesting there is only one problem. You can\'t use a skill that you haven\'t trained yet.

Like mining right now you would have to fight at least enough to get the money and PP to train the first level and to buy a pick axe and then of course atm the exp given is a joke compared to PP gotten from combat.


I really do agree with this. It is silly to make a player fight/kill npc for pp. It is possible that they allow pp to be granted though a simple quest instead. There are many many ways to solve this. Also the pp that mining gives, if it is so terrible it should be changed and maybe even depending what you mine.



Quote

While my solution is guaranteed to have levelers look elsewhere for their fun.


I have yet to meet a power leveler that is not fun to talk with. Granted jerks do come in game and sometimes even stay but it doesn\'t narrow it down to just power levelers. I have maxed my character in many things and yes I did it very quickly but I still found time to meet the community here and its unlike any out there that I have seen. Plus I don\'t see why everyone thinks planeshift is where the power levelers want to be, there are better free games out there that have tons of npc to fight on instead of just a few. Also what would the community be with out the power levelers? IMO not any better off.

In any case I really do hope they change the mining :D and add more skills to do.

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« Reply #13 on: January 19, 2006, 03:56:41 am »
Stratification of the playerbase is a good thing in many ways..... I don\'t understand why so many people are down on it.
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Einnol

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« Reply #14 on: January 19, 2006, 05:01:52 pm »
Quote
Originally posted by Pestilence
hmm the idea looks interesting there is only one problem. You can\'t use a skill that you haven\'t trained yet.

Like mining right now you would have to fight atleast enough to get the money and PP to train the first level and to buy a pickaxe and then ofcourse atm the exp given is a joke compared to PP gotten from combat.


Correct on the PP/training unless you start off with mining skill already.  Due to the background choices I made during character creation, I started off with level 2 mining skill.

But, you are absolutely correct on getting the tria to buy a rock pick.  Starting off being able (having the skill already) to mine does not help if you have no tria and no rock pick to do it with.  Even the simple quests do not give you tria for free.  You still would have to spend like 5 tria to make 20 tria or so.  That does indeed leave you with the only option of killing enough rats (barehanded) to earn your very first couple tria to buy a rock pick.  Only then could you start a mining career (if that is what you wanted to do).  From that point you would not have to kill anything else and just mine instead.  (As long as you do not mind the painfully slow experience progress).  :D