Author Topic: Leveling: not harder but easy  (Read 4228 times)

Karyuu

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« Reply #30 on: January 21, 2006, 05:35:27 am »
Not at all, it just means that players who do participate in GM-run events will be rewarded with items, experience, etc. Just like NPC quests, but more dynamic, unique, and fun :)
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Dylia

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« Reply #31 on: January 21, 2006, 06:15:27 am »
Dylia brain storms
One good idea that I dont know if they would be interested in the GM holding an event for the newbies?
Like get down to the mines and get something like a pick, a few trias and some pp. This would and could be another way to avoid killing the rats in the sewers to start off with OR for now they could make pp able to be traded. There are some \"Powerlevelers\" that could and may help if asked, after all they have all this pp built up and dont really need it right?
Anyone else with some ideas?

Einnol

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« Reply #32 on: January 21, 2006, 09:01:30 am »
Dylia:  That is an excellent thought that gets right to the heart of the fact that if, right from the start, someone wanted to RP a more \'pacifist\' type of character such as a miner they would not be able to actually perform these activities and gain any experience or increase any skills or stats at all (at least as things are right now).  So, if they intend to actually use any of the features provided in-game, they have to \'break character\' right from the start.  Of course, this only applies to the here and now since there is so much more that is coming, but not here yet.  Nobody knows what the future will bring.

ChaOs:  I could not agree more.  GM (RM) run events are the single best way to reward players for role-playing.  RP is very subjective and can only be measured in this way.  With all due respect to all the work that the programers do (which is amazing), current technology just does not provide a means of measuring RP thru program code.  Although these rewards are very appreciated, I enjoy them because they are so immersive and dynamic.  There is a level of interaction and enjoyment that also can not be duplicated with programming.

This may be an unpopular thought with some people, but I am only offering it as food for thought.  When talking about role-players vs. power-levelers, I can not help but wonder if we are comparing apples and oranges.  Are these mutually exclusive terms?  Wouldn\'t the opposite of an RP\'er actually be an OOC\'er?  Wouldn\'t the opposite of a PL\'er actually be a \'slow and steady leveler\' (tourtoise and hare comparison, perhaps)?  If a \"PL\'er\" participates in a GM event as ChaOs described because the reward was greater than can be gained thru fighting, does he really (paraphrasing ChaOs) \'cease to be a power-leveler\' or is he just PL\'ing in a different way?  Is he a PL\'er, RP\'er, or both at the same time?  If we challenge our own perceptions of these basic ideas, does it make any difference in how we look at this topic?  Or, (finally) am I just too tired (or too drunk) to be making any sense at this point?  :D

zanzibar

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« Reply #33 on: January 21, 2006, 09:41:02 am »
Quote
Originally posted by Karyuu
The RM and GM teams are being merged, by the way :>

As for a rule forbidding OOC conversation, that\'s quite unlikely. PlaneShift encourages roleplay, not enforces it.



Quote
Originally posted by Cha0s
There will be no enforcing of roleplay.




Bull.  There have been plenty of times when a GM has muted me or threatened to ban me simply out of suspecting me of some sort of out of character activity.
« Last Edit: January 21, 2006, 09:42:04 am by zanzibar »
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Karyuu

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« Reply #34 on: January 21, 2006, 09:58:24 am »
Then you\'ll be glad to know that the GM team, in its new form, is being thoroughly inspected and will be ruled with an iron fist :P

Mistakes do happen, Zanzibar. You, of all people, should understand this.
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zanzibar

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« Reply #35 on: January 21, 2006, 10:05:31 am »
Quote
Originally posted by Karyuu
Then you\'ll be glad to know that the GM team, in its new form, is being thoroughly inspected and will be ruled with an iron fist :P

Mistakes do happen, Zanzibar. You, of all people, should understand this.




Of course I understand that people make mistakes.  I see other people making them all the time.
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Dylia

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« Reply #36 on: January 22, 2006, 12:13:37 am »
Quote
Originally posted by Einnol
Dylia:  That is an excellent thought that gets right to the heart of the fact that if, right from the start, someone wanted to RP a more \'pacifist\' type of character such as a miner they would not be able to actually perform these activities and gain any experience or increase any skills or stats at all (at least as things are right now).  So, if they intend to actually use any of the features provided in-game, they have to \'break character\' right from the start.  Of course, this only applies to the here and now since there is so much more that is coming, but not here yet.  Nobody knows what the future will bring.


First off not a thought... its an idea ... that I was hoping could be tried. Yes I do realize the game is limited right now and there will be more in the future and I look forward to it :D but for now there are things that can be done and used to help the new people to start to get involved in not only the fighting but also the role play. And my idea is simply trying to make it easier for people who want to start or as a miner a little easier.

Another idea is that ( and maybe I should have started a new thread for it but meh ^^ ) there could be a short of teacher and student relationship made in planeshift. In a way that people can help newbies as always. There could be benefits to taking on a student. And this also may help people with mining. Meaning the experienced miners could help the new ones out. :D
*pokes Pestilence* What do you think? *giggles*

[EDIT]
*this is my 150 th post and I have a red star now yays ^^
« Last Edit: January 22, 2006, 12:16:33 am by Dylia »

Einnol

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« Reply #37 on: January 22, 2006, 05:31:53 pm »
Sorry Dylia.  I guess that will teach me to post so late at night.  :D

It is an excellent idea.  The teacher idea is also very good.  I am sure you will be an excellent teacher.  If you every need a mining professor for a student, let me know.  ;)

And congratulations on the red star.

Dylia

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« Reply #38 on: January 22, 2006, 05:45:21 pm »
Quote
Originally posted by Einnol
Sorry Dylia.  I guess that will teach me to post so late at night.  :D

It is an excellent idea.  The teacher idea is also very good.  I am sure you will be an excellent teacher.  If you every need a mining professor for a student, let me know.  ;)

And congratulations on the red star.


No problems I am guilty of doing that too >.> I just wanted to make sure I was clear about my ideas which reading your post I thought maybe my ideas are not clear :| I do that often ^^ and I will do one better on the mining >.> if they want to learn I will send them to you :D

Pestilence

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« Reply #39 on: January 25, 2006, 03:45:35 am »
Quote
Originally posted by Cha0s
Hrmm... You seem a bit misinformed. There will be no enforcing of roleplay. However, event-running GMs will reward players for roleplay.

The key to solving this problem is the philosophy of it. The power-levelers don\'t want to kill stuff to be the most powerful they can be as fast possible, they just want to be the most powerful they can be as fast as possible, by any means necessary. If leveling through combat takes two times, three times, even four times longer than roleplaying to max stats, the power-levelers will roleplay to advance. And then they cease to be power-levelers, since they\'re roleplaying. :) I have seen this system applied, and let me tell you, it works. Those that don\'t have the patience to roleplay leave by their own choice, which works out just fine for those that are actually committed to roleplaying. Those power-levelers willing to roleplay become roleplayers. In short, pretty much everyone ends up happy. :)


Mis informed? Well sorry but if you are saying it never happened then I\'m not the one who is being misinformed. If these rules were ever official or not I don\'t know (hence my wish for a simple rulepage to have things like that made simple and clear.) but I have seen it been enforced about 1-2 months ago a few times in a row.

Granted I haven\'t seen it recently so this may have been recalled but can hardly say there isn\'t a trend that seems to be forming with such incidents.

As to karyuu sorry to hear the RMs are being integrated with the GMs. Thought they might have been a good addition if done right.
« Last Edit: January 25, 2006, 03:47:28 am by Pestilence »

white_slayer

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« Reply #40 on: January 29, 2006, 07:33:27 am »
if u really wana stop power leveling you should just put maximine exp every hour worked in a game called eternal lands i dont see why it wouldnt here once u have ur limit in fighting that hour u should just go do sumthin else but of couse we need to get rid of pps first lol but i dont really like that solution but it does work

zanzibar

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« Reply #41 on: January 29, 2006, 09:13:19 am »
If you really want to stop power leveling, you should just put maximine experience per hour set to a limmit, or put it at a constant rate.  A game called eternal lands does that with success.

I dont see why it wouldnt here, since once you have your limit in gaining experience then people will just do something else like RP, but of couse we need to get rid of power points first *laughs*.  I dont really like that solution but it does work.
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derwoodly

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« Reply #42 on: January 29, 2006, 04:31:02 pm »
With four different characters per account, a truely dedicated PL would switch characters as soon as the experience timer was maxed.

Not that I am against such a thing, but I thought I would just point out what I see as a way to get arround a max exp timer.  Players might also get more than one account as well.