Current project: Fishing Shack & surrounding area. Status: Settinsgs Discussion I started a wish list thread a while back - it started like this:
I\'ve brough this up before as a side comment far down a thread a while back, but I thought about it for a long time and decided that it warranted its own thread imho.
The community has many talents. Some are programmers. Some are writers. There are many more however who do graphical things. The Fan art thread is filled with fantastic examples of exceptional skill, and lack of skill too
I would like to see one fact of planeshift change. That is community expansion of the PS world. Right now there is basically none. You must be a dev to do that. I think this is a tragic thing. Too much talent is wasted. The PS team has lots to do and it would be nice if the 3d and 2d devs could relinquish some of the lesser tasks to the community in the form of contests. These would serve two purposes - one is getting work done that would otherwise take more time, and the other is recruiting. Contests like this bring out the best in peoples talents. You might well find some good devs to recruit along the way.
Rules could be formulated in a way that would let the PS art license apply to the different things that are contributed.
Winners could either be \"featured\" on the main site and in the forums, or they could be rewarded by having their creations appear ingame.
After some deliberation, Cherppow suggested that the community as a whole make something so nice it would temp the devs

Cherppows Post:
Hi
Well...
while waiting, maybe fan artists can join forces and create some serious fan art together. Let\'s say eg. an inside of a big building, like a city hall? If you make it gorgeous enough, devs can\'t help but to daydream of it being in-game. >.> Why not let everyone contribute there a bit, from writers and sketch artists to modelers and musicians.
Wishlist Thread So I propose we approach it this way:
1.) Our native concept artists attempt to design the general layout and design of the building.
2.) Meanwhile, our awsome writers explain its existance in the PS setting. The building will also need a name.
3.) A poll is created to decide on the concept drawing to us for creating the hall.
4.) The 3d Modelers go to work. Work together in a a team, or go it alone! When a model is complete, its time to hand off to the texture artists.
- while all this is going on, we could use some musical people to perhaps make a little ambient themed sounds for inside this building... something that matches the tone of the building once the concept is ironed out.
5.) Texture artists make uber leet cool awsome textures that would make Industrial Light and Magic a run for their money.
6.) Post many final uber awsome renders. Perhaps even a walktest app so that people can run around it in total awe!
Since I draw as well as a 2 year old on LSD, I\'ll hand off the beginnins of this to the concept artists!
josePhoenix made an excellent suggestion following discussion about starting with a small project. His idea was a fishing shack on the edge of a lake or pond (his post is further down and quite excellent). Since this is something a little simpler I think that a modeler could easily make the shack without a concept drawing, though those are still welcome as well. Please note that in order to contribute, you need to register
here and you will be given an ftp login to work on the project.