Author Topic: Community Modeling Project  (Read 7664 times)

Induane

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Community Modeling Project
« on: January 20, 2006, 03:49:29 am »
Current project: Fishing Shack & surrounding area.
 Status: Settinsgs Discussion


I started a wish list thread a while back - it started like this:

Quote

I\'ve brough this up before as a side comment far down a thread a while back, but I thought about it for a long time and decided that it warranted its own thread imho.

The community has many talents. Some are programmers. Some are writers. There are many more however who do graphical things. The Fan art thread is filled with fantastic examples of exceptional skill, and lack of skill too

I would like to see one fact of planeshift change. That is community expansion of the PS world. Right now there is basically none. You must be a dev to do that. I think this is a tragic thing. Too much talent is wasted. The PS team has lots to do and it would be nice if the 3d and 2d devs could relinquish some of the lesser tasks to the community in the form of contests. These would serve two purposes - one is getting work done that would otherwise take more time, and the other is recruiting. Contests like this bring out the best in peoples talents. You might well find some good devs to recruit along the way.

Rules could be formulated in a way that would let the PS art license apply to the different things that are contributed.

Winners could either be \"featured\" on the main site and in the forums, or they could be rewarded by having their creations appear ingame.



After some deliberation, Cherppow suggested that the community as a whole make something so nice it would temp the devs :D

Cherppows Post:
Quote
Hi

Well... ;) while waiting, maybe fan artists can join forces and create some serious fan art together. Let\'s say eg. an inside of a big building, like a city hall? If you make it gorgeous enough, devs can\'t help but to daydream of it being in-game. >.> Why not let everyone contribute there a bit, from writers and sketch artists to modelers and musicians.


Wishlist Thread

So I propose we approach it this way:

1.)  Our native concept artists attempt to design the general layout and design of the building.

2.) Meanwhile, our awsome writers explain its existance in the PS setting.  The building will also need a name.

3.) A poll is created to decide on the concept drawing to us for creating the hall.

4.) The 3d Modelers go to work.  Work together in a a team, or go it alone!  When a model is complete, its time to hand off to the texture artists.

 - while all this is going on, we could use some musical people to perhaps make a little ambient themed sounds for inside this building... something that matches the tone of the building once the concept is ironed out.

5.) Texture artists make uber leet cool awsome textures that would make Industrial Light and Magic a run for their money.

6.) Post many final uber awsome renders.  Perhaps even a walktest app so that people can run around it in total awe!

Since I draw as well as a 2 year old on LSD, I\'ll hand off the beginnins of this to the concept artists!

 josePhoenix made an excellent suggestion following discussion about starting with a small project.  His idea was a fishing shack on the edge of a lake or pond (his post is further down and quite excellent).  Since this is something a little simpler I think that a modeler could easily make the shack without a concept drawing, though those are still welcome as well.

Please note that in order to contribute, you need to register here and  you will be given an ftp login to work on the project.
« Last Edit: May 08, 2006, 05:22:37 am by Karyuu »

Cha0s

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« Reply #1 on: January 20, 2006, 04:15:21 am »
Wow, neat idea! I\'m a total failure at art. I might do some settings writing once I see the concept art, but beyond that... This is an awesome idea though. Kudos to Cherrpow for the suggestion and to you for taking the initiative and getting things going! :)
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Archon

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« Reply #2 on: January 20, 2006, 08:19:38 am »
Well, I would have posted to this earlier, except something awesomely delicious popped up so I havent gotten to posting until now.

Anyways, this idea IS great. Seeing as I blow chunks with texture (at the moment ;)), I could do some modeling. I can apply textures great, it\'s the creating part I suck at.

Even if the dev\'s don\'t give straight answers, this is definately something to persue. They will soon realize how great and imaginative the PS community is!

If any help is needed organizing this, lemmy know, I\'m one for being organized... Maybe a tad TOO organized... :)
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DarcosWolf

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« Reply #3 on: January 20, 2006, 12:51:37 pm »
I hurt my face drawing this so appreciate it  dammit! *yawns* damn tiredness it got crapppy at the bottem.



This was orignally for my game, but that projects hit a walll due to lthe lack of programmers, so here enjoy.
« Last Edit: January 20, 2006, 01:27:09 pm by DarcosWolf »

Cyl

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« Reply #4 on: January 20, 2006, 02:32:16 pm »
It looks totally awesome, ..., it may be a bit poly heavy as model but it is awesome.
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Karyuu

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« Reply #5 on: January 20, 2006, 05:28:44 pm »
I\'m wondering, shouldn\'t it be the other way around first? Meaning that somene needs to come up with a function for the building and then the artists go trying to create it? :> Architects don\'t generally go designing immediately without knowing anything about the purpose of their designs. That building, while lovely, doesn\'t exactly scream \"City Hall.\" So what is the aim, purpose, and function?
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« Reply #6 on: January 20, 2006, 05:43:17 pm »
Looks like the citadal of some evil superwizard wanna-be to me.

Induane

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« Reply #7 on: January 20, 2006, 07:13:29 pm »
Actually Karyuu is right.  First we need what the building actually is... so we\'ll say its a city hall for hydlaa for now - the location of the building could be discussed further.  Then we need a total function of the building so we know what to design.

Archon

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« Reply #8 on: January 20, 2006, 07:29:14 pm »
Agreed, the picture is great, but I must point out something to make it easier to model. Seeing as multiple modelers may work on a single project, more art could be included, front views, side, back, etc... Possibly even inside views.. Without details, the modelers will decide it upon themselves to how the outcome turns out. If that happens, it may take longer to model the structure.

Remember artists, multiple concepts are taken into account and voted on! So if you can\'t agree on a structure type, have them run against each other in a poll.
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Induane

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« Reply #9 on: January 20, 2006, 07:36:31 pm »
Yes, definately Archon.   front, rear, side profile, and top views help tremendously.  I think that that is not necessary until the final concept is choosen though.  We decide on a design, then the artists give us the profile views to make it easier to model.

Karyuu

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« Reply #10 on: January 20, 2006, 07:39:59 pm »
[ Thread renamed and stickied, if that\'s alright :) ]

*edit* Aye, I think a smaller version of this as a test may be a good idea, just to find out how well the community will work together - and moreover, it\'ll let you know how many skilled individuals willing to participate are... well, willing to participate.

[ Sadly I don\'t think I\'ll have the time :\\ ]
« Last Edit: January 20, 2006, 07:49:09 pm by Karyuu »
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Father Sengus

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« Reply #11 on: January 20, 2006, 07:45:00 pm »
I\'d gladly help out with the writing part, though I\'m sure a lot of others will as well.

Also, wouldn\'t it be good to start off with something simple to test the organisation? Maybe make something like a shithouse or whatever, that isn\'t as big as a city hall?


I don\'t know anything about modelling so I don\'t know how difficult it would be to make a city hall. If it really isn\'t as complicated as I think it is, then my bad. :(


Shadowcast

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« Reply #12 on: January 20, 2006, 08:06:02 pm »
Designing buildings on paper....not that hard really. The rest of it...not sure but I think it is.

As for design, Im decent with architecture. I can draw some simple pictures, while the much more skilled artists can nit-pick, redraw, and all that other good stuff to make it look a lot better. All I need are some basic paramaters and everything this building will be used for.

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Wired_Crawler

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« Reply #13 on: January 20, 2006, 08:21:19 pm »
Quote
Originaly posted by dictionary.com
2 entries found for city hall.
city hall
 n.
1. The building housing the administrative offices of a municipal government.
2. The municipal government, especially its officials considered as a group.
3. Slang. An entrenched and insensitive bureaucracy, especially of a city: still trying to fight city hall.
Doesn\'t it say, what is the purpose of city hall ?
Quote
Originaly posted by Player Guide
Link: 3.5. Government

So the building should contain offices for 8 Octarchs and 160 \"Vigisimi\", meeting rooms, election hall, living quarters (meetings last for several months!). Of course, bathrooms are needed as well :)

Hmm... I\'m really curious, how you will manage to organise multiple modelers to build ONE building...

Edit: Arghh... edited 3 times
« Last Edit: January 20, 2006, 08:25:10 pm by Wired_Crawler »
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Karyuu

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« Reply #14 on: January 20, 2006, 08:24:55 pm »
Er, that\'s a little \"too\" ambitious :P No one ever said the Octarch is residing in Hydlaa, too, and making a building for another city entirely without even having that city\'s natural architecture to use for inspiration seems.. ungood.

I think starting with something smaller would definitely be good.
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