Even so, I\'ve seen MUDs ( bad comparison, I know, but with similar ideals ) where you get killed once, and become a ghost, visible to other players, but unable to communicate with them. You can either wander around and find a means of ressurection, or pray at a holy site for the same benifit. However, if you are killed as a ghost, it\'s game over for your character, FOREVER. You get deleted and have to start over. This didn\'t happen often, but when it did, it sucked.
A strong penalty, sure. But people sure as heck didn\'t die too often. If there was risk, people didn\'t take it. It really gets your heart pumpin\'.
Still, I very much enjoy the way this game treats death, but I can\'t agree with the idea of having \'riddles\' as a means of returning to the living world. What happens when someone figures the riddle out? From then on, you\'d always know the answer, and death wouldn\'t hold the meaning it did.