Author Topic: Will I be banned?  (Read 6898 times)

Suno_Regin

  • Forum Addict
  • *
  • Posts: 2445
    • View Profile
(No subject)
« Reply #30 on: January 30, 2006, 11:30:54 pm »
Quote
Originally posted by Karyuu
Quote
Originally posted by zanzibar
You would think that, but no.


There are new GM rules that define \"kill stealing\" better :) A player generally needs to ask first before taking something from a crowd, but if they refuse, he or she has every right to \"get in line\" regardless. As long as the player still gives others a chance, no amount of reports will cause a GM to take action.


Yes, but if that player cannot attack the Rogue, because the crowd is using a shortcut to prevent him from killing it, then how would that work? Would GMs be called on the player, or the group?

Also, if the player uses the shortcut, and the group already said he wouldn\'t be allowed to attack it, and the player did not let the others hit it because he attacked it every spawn, would the GMs be called on the group, or the player?

These new rules still don\'t define anything. If the group doesn\'t share and the player just shortcut-kills it, or if the player doesn\'t share and the group just shortcut-kills it, who would the GMs go after?

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #31 on: January 30, 2006, 11:56:02 pm »
Less \"Who will the GMs go after\" and more \"What is the appropriate response\" ;)

Can someone describe to me what the shortcut you are all referring to is? I don\'t have enough keywoards to search myself, and it would help a lot in the discussion.

Quote
Originally posted by Suno_Regin
Yes, but if that player cannot attack the Rogue, because the crowd is using a shortcut to prevent him from killing it, then how would that work? Would GMs be called on the player, or the group?


I\'d really have to understand what the shortcut does in order to answer this one.

Quote
Also, if the player uses the shortcut, and the group already said he wouldn\'t be allowed to attack it, and the player did not let the others hit it because he attacked it every spawn, would the GMs be called on the group, or the player?


If the player takes the kill every time the mob spawns, the GM would have a talk with the player. Sharing is the key - so retaliating to a crowd\'s refusal by stealing everything entirely is a bad choice of action to take.

Quote
These new rules still don\'t define anything.


The GMs are hoping to make a few GM rules and policies public for players to know about, so hopefully in the near future you\'ll have a more or less \"solid\" document to go on.

Quote
If the group doesn\'t share and the player just shortcut-kills it, or if the player doesn\'t share and the group just shortcut-kills it, who would the GMs go after?


Again, sharing is the key. If a crowd refuses, the player has every right to \"get in line\" - but not to take the kill repeatedly without allowing others a chance. The best way to go about it is form some sense of order - who gets the spawn after who. If a GM is necessary, he or she can be called to create that order.

So let\'s summarize:

    [*]If a group of people is around a spawn, a \"new\" player should walk up and ask for sharing rights.
    [*]Should the crowd accept, there are no further problems - make sure to establish the order of who gets the kill after who.
    [*]If the crowd refuses, the player should offer a reminder that no one owns a spawn and everyone has a right to it - then see what order the group is managing, and try to fit in, allowing everyone else a chance before taking the spawn again.
    [/list]

    The GMs would have a talk with whoever is refusing to give everyone else a chance, be it a crowd or a single player.
    « Last Edit: January 30, 2006, 11:58:01 pm by Karyuu »
    Judge: Are you trying to show contempt for this court, Mr Smith?
    Smith: No, My Lord. I am attempting to conceal it.

    Suno_Regin

    • Forum Addict
    • *
    • Posts: 2445
      • View Profile
    (No subject)
    « Reply #32 on: January 31, 2006, 12:00:13 am »
    By shortcut, I mean a key setup with \"/target npc\" and \"/attack 1\" that way, just tapping the key will keep you from having to click-to-kill. Now, competetive hunting also comes into subject. If someone is roleplaying, and another person says \"share noob\" when someone is shortcut-killing, that isn\'t roleplay, that\'s powerleveling. My character is a ruthless killer, he won\'t just say \"Ok, have a Rogue, there\'s plenty more\" he would say \"These Rogues chose to attack me, so I will soak the dirt with their blood...do not interfere.\" The GMs would then come in and punish that player, but they were doing it for an IC reason. More spawns, like a Rogue hideout may be necessary to prevent camping from happening. That way, individuals or groups could hunt down Rogues one-at-a-time, and not have to wait and take turns on one spawn, which is completely OOC.

    Karyuu

    • Forum Legend
    • *
    • Posts: 9341
      • View Profile
    (No subject)
    « Reply #33 on: January 31, 2006, 12:05:41 am »
    This is why roleplaying when you are spawn camping is so awkward - there\'s just no realistic way to explain you sitting in one spot for (in-game) hours, killing the same thing over and over. You can try to decorate it up, but it still fails.

    The rule is: you have to share. If you want to hunt alone, you will have to choose a spawn that does not attract others.
    Judge: Are you trying to show contempt for this court, Mr Smith?
    Smith: No, My Lord. I am attempting to conceal it.

    Suno_Regin

    • Forum Addict
    • *
    • Posts: 2445
      • View Profile
    (No subject)
    « Reply #34 on: January 31, 2006, 12:08:17 am »
    Then there should be more spawns, like I said before. The Rogues in the arena are always camped, especially for their loots. The Rogues in the forests are camped for decent loots and better PP\'s than at the Arena. The same for the hidden Rogue spawn up in the hills. There are only 3 good spawns, and each one of them are camped. (The arena spawns are split into about 5 individual Rogues, each camped by 1-2 people) That\'s why, there should be more Rogues hiding in shady spots, the trees, the Arena\'s corners, etc. to keep this from happening. Just like the Trepor field in the hills, there are plenty of spawns there, why not with the Rogues?

    Pestilence

    • Hydlaa Notable
    • *
    • Posts: 872
      • View Profile
    (No subject)
    « Reply #35 on: January 31, 2006, 12:13:08 am »
    Pretty obvious a little random spawning and ofcourse more spawnings would solve this problem, but that doesn\'t seem to be happening.

    As to the rules they are pretty sdimple atm. shortcutting is as far as I know not against the rules nor is hogging a spawn by using it.

    Specially if you have roleplay motives like your a person who is in rage and don\'t listen or talk with people when you are fighting I hardly feel it\'s a GMs job to intergere in the squabeling.

    Would be something else if the person keeps following you to other spawns or claims a whole valley perhaps but even then only in extreme cases do I feel the GM should interfere.

    BlackAcre

    • Hydlaa Resident
    • *
    • Posts: 137
      • View Profile
    (No subject)
    « Reply #36 on: January 31, 2006, 12:16:54 am »
    Spawns are so far from complete (I hope), I feel its a tad premature to create a bill of rights concerning them.

    Gripen

    • Hydlaa Resident
    • *
    • Posts: 163
      • View Profile
    (No subject)
    « Reply #37 on: January 31, 2006, 12:25:56 am »
    Quote
    Originally posted by Suno_Regin
    More spawns, like a Rogue hideout may be necessary to prevent camping from happening. That way, individuals or groups could hunt down Rogues one-at-a-time, and not have to wait and take turns on one spawn, which is completely OOC.


    A rogue hideout, like a snake pit, or a fanatic fortress, maybe a bug hatchery.  This sounds like a good idea to look into.  Of course, there again would be the problem of campers near the place, but if their were so many spawning in the same area that it would be sure death--maybe that would work.  I suppose it would also tax the server, and we\'d still need a newbie place that wouldn\'t kill and discourage them before they even know how to play--perhaps two birds could be killed, make a bunny slope for the newbs--the farther they get up the slope, the more it would take to stay there.

    Still, where there are safeguards, there are people trying to get around them.
    I might like role-playing IC, but not as a peasant kicked out of their home, and trying to live on rats.  Better for me, if there were a way to \"power-level\" up to the point of decent citizen--then, if desire leads to being devastating, a much tougher way to get their. [Crime lords choose their path, because it is the only way afforded them to move up.]

    noXide

    • Guest
    (No subject)
    « Reply #38 on: January 31, 2006, 12:53:21 am »
    Quote
    Originally posted by Suno_Regin
    If someone is roleplaying, and another person says \"share noob\" when someone is shortcut-killing, that isn\'t roleplay, that\'s powerleveling. My character is a ruthless killer, he won\'t just say \"Ok, have a Rogue, there\'s plenty more\" he would say \"These Rogues chose to attack me, so I will soak the dirt with their blood...do not interfere.\" The GMs would then come in and punish that player, but they were doing it for an IC reason.

    Hmm, so you\'re hunting for RolePlay reasons here... Good to see. But as stated previously \'sharing\' is the key and I\'m sure you can RolePlay the other player in to what you have going... After all you\'re meant to RP with others, not yourself, would get a bit boring.
    Quote
    Originally posted by Suno_Regin
    That way, individuals or groups could hunt down Rogues one-at-a-time, and not have to wait and take turns on one spawn, which is completely OOC.

    Camping one spawn - unless you\'re RPing as you stated above, is OOC period. Again \'stats&numbers\'. A monster won\'t drop dead after you\'ve killed it, then pop back up exactly where it did the time before. -You- not your char know it\'s instantly going to pop back up... Again OOC
    Quote
    Originally posted by Suno_Regin
    Then there should be more spawns, like I said before. The Rogues in the arena are always camped, especially for their loots. The Rogues in the forests are camped for decent loots and better PP\'s than at the Arena. The same for the hidden Rogue spawn up in the hills. There are only 3 good spawns, and each one of them are camped.

    And now I\'m completley stumped. oO
    Surely if it\'s all RP your hunting, PPs and loot etc wouldn\'t matter (I think we know why - stats&numbers spring to mind again).
    It sounds like you\'re interested in the better looting rogues/mobs and the Progression Points they give out... In which case you\'re sort of contradicting yourself. :P

    Suno_Regin

    • Forum Addict
    • *
    • Posts: 2445
      • View Profile
    (No subject)
    « Reply #39 on: January 31, 2006, 01:05:29 am »
    Actually, that\'s what PEOPLE kill them for, I didn\'t compare myself to that. I treat one spawn like they\'re different Rogues each time, I won\'t stand there killing the SAME Rogue, I would technically be hunted down by Rogues, and I would kill them before they kill me. Including other people in the RP wouldn\'t really be possible unless those people are RPing as well. If not, then I just say \"Xidus remains silent\" with /me. Then, after a few kills, I may say \"Xidus licks the blood off his blade\" but there would be nothing verbal there.

    Now, if you read my post in one of the topics made in the PvP forum, outside areas like the forests should be PvP areas. That way, Xidus wouldn\'t just be killing Rogues, he would be killing everyone in the area. Of course, people would turn that into an OOC PK and burn, but it still isn\'t realistic for a ruthless killer to be bound to waiting 10 minutes to fight someone, especially since he doesn\'t talk to those he doesn\'t like.

    Karyuu

    • Forum Legend
    • *
    • Posts: 9341
      • View Profile
    (No subject)
    « Reply #40 on: January 31, 2006, 01:09:17 am »
    Quote
    Originally posted by Suno_Regin
    I won\'t stand there killing the SAME Rogue, I would technically be hunted down by Rogues, and I would kill them before they kill me.


    So I expect to see your character run around a bit before every spawn, yes? ;) Because otherwise, you are standing there killing the same Rogue. Imagining your character running doesn\'t work when he\'s visually standing in one place over a long course of time.
    Judge: Are you trying to show contempt for this court, Mr Smith?
    Smith: No, My Lord. I am attempting to conceal it.

    BlackAcre

    • Hydlaa Resident
    • *
    • Posts: 137
      • View Profile
    (No subject)
    « Reply #41 on: January 31, 2006, 01:19:10 am »
    Have you done it...on weed?

    goland

    • Hydlaa Resident
    • *
    • Posts: 86
      • View Profile
    (No subject)
    « Reply #42 on: January 31, 2006, 02:06:37 am »
    Quote
    Originally posted by noXide
    And now I\'m completley stumped. oO
    Surely if it\'s all RP your hunting, PPs and loot etc wouldn\'t matter (I think we know why - stats&numbers spring to mind again).
    It sounds like you\'re interested in the better looting rogues/mobs and the Progression Points they give out... In which case you\'re sort of contradicting yourself. :P


    This is true.  If someone is more concerned with RPing then they would probably hunt something easier to RP with.  In Suno\'s case, hunting creatures that usually aren\'t camped would be a solution.  Fanatics, Grendols, Gobbels, Tefusangs, and Ulbernauts would be easier for someone who wants to RP solo.

    It seems like some people are afraid to say they fight in the arena to powerlevel.

    The point of the arena is to provide fighters with a place to do what they do....fight, right?  I consider it somewhat like going to the gym.  My character is training to be a stronger fighter so he can kill larger beasts.  Ya, it\'s powerleveling...but it\'s RPing because this is part of my character\'s routine.  Eventually I\'ll probably create a character that will have other aspirations...but the current state of the game is more developed in the fighter area.

    I always allow people to join me in training if they ask.  I try to make conversation if they RP.  I usually keep quiet if they don\'t.  If all the spawns that would be useful for training are camped then I find something else to do.  I don\'t see what everyone is making a fuss about.

    Sure, spawns could be randomized or increased.  Do they really need to right now?  Not really.  Find something else to do if everything\'s camped.  Go RP.  Go travel around and meet people.

    The thing to keep in mind is that once different aspects of the game are developed, less people will be playing the \"fighter\" type character.  A smaller percentage of the population will be fighting in the arena and spawns will be less competitively camped (well, hopefully).
    It\'s amazing how we can do things simultaneously, like talking and not listening.

    fuiloco

    • Traveller
    • *
    • Posts: 12
      • View Profile
    (No subject)
    « Reply #43 on: January 31, 2006, 04:11:25 am »
    I have found as most others have said that if you ask to share that the bieing is willing to do so. I always do and when others ask i also am willing to share or group;).

    :P
    \"If they give you lined paper write the other way!\"
                               -smile it confuses people ;-)

    Suno_Regin

    • Forum Addict
    • *
    • Posts: 2445
      • View Profile
    (No subject)
    « Reply #44 on: January 31, 2006, 12:43:55 pm »
    Quote
    Originally posted by goland
    Quote
    Originally posted by noXide
    And now I\'m completley stumped. oO
    Surely if it\'s all RP your hunting, PPs and loot etc wouldn\'t matter (I think we know why - stats&numbers spring to mind again).
    It sounds like you\'re interested in the better looting rogues/mobs and the Progression Points they give out... In which case you\'re sort of contradicting yourself. :P


    This is true.  If someone is more concerned with RPing then they would probably hunt something easier to RP with.  In Suno\'s case, hunting creatures that usually aren\'t camped would be a solution.  Fanatics, Grendols, Gobbels, Tefusangs, and Ulbernauts would be easier for someone who wants to RP solo.

    It seems like some people are afraid to say they fight in the arena to powerlevel.

    The point of the arena is to provide fighters with a place to do what they do....fight, right?  I consider it somewhat like going to the gym.  My character is training to be a stronger fighter so he can kill larger beasts.  Ya, it\'s powerleveling...but it\'s RPing because this is part of my character\'s routine.  Eventually I\'ll probably create a character that will have other aspirations...but the current state of the game is more developed in the fighter area.

    I always allow people to join me in training if they ask.  I try to make conversation if they RP.  I usually keep quiet if they don\'t.  If all the spawns that would be useful for training are camped then I find something else to do.  I don\'t see what everyone is making a fuss about.

    Sure, spawns could be randomized or increased.  Do they really need to right now?  Not really.  Find something else to do if everything\'s camped.  Go RP.  Go travel around and meet people.

    The thing to keep in mind is that once different aspects of the game are developed, less people will be playing the \"fighter\" type character.  A smaller percentage of the population will be fighting in the arena and spawns will be less competitively camped (well, hopefully).


    My character likes challenges, as well as the screams of those he kills right before their death. Monsters like the Tefusang don\'t scream, nor do they present a challenge.