Less \"Who will the GMs go after\" and more \"What is the appropriate response\" ;)
Can someone describe to me what the shortcut you are all referring to is? I don\'t have enough keywoards to search myself, and it would help a lot in the discussion.
Originally posted by Suno_Regin
Yes, but if that player cannot attack the Rogue, because the crowd is using a shortcut to prevent him from killing it, then how would that work? Would GMs be called on the player, or the group?
I\'d really have to understand what the shortcut does in order to answer this one.
Also, if the player uses the shortcut, and the group already said he wouldn\'t be allowed to attack it, and the player did not let the others hit it because he attacked it every spawn, would the GMs be called on the group, or the player?
If the player takes the kill every time the mob spawns, the GM would have a talk with the player. Sharing is the key - so retaliating to a crowd\'s refusal by stealing everything entirely is a bad choice of action to take.
These new rules still don\'t define anything.
The GMs are hoping to make a few GM rules and policies public for players to know about, so hopefully in the near future you\'ll have a more or less \"solid\" document to go on.
If the group doesn\'t share and the player just shortcut-kills it, or if the player doesn\'t share and the group just shortcut-kills it, who would the GMs go after?
Again, sharing is the key. If a crowd refuses, the player has every right to \"get in line\" - but
not to take the kill repeatedly without allowing others a chance. The best way to go about it is form some sense of order - who gets the spawn after who. If a GM is necessary, he or she can be called to create that order.
So let\'s summarize:
[*]If a group of people is around a spawn, a \"new\" player should walk up and ask for sharing rights.
[*]Should the crowd accept, there are no further problems - make sure to establish the order of who gets the kill after who.
[*]If the crowd refuses, the player should offer a reminder that no one owns a spawn and everyone has a right to it - then see what order the group is managing, and try to fit in, allowing
everyone else a chance before taking the spawn again.
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The GMs would have a talk with whoever is refusing to give everyone else a chance, be it a crowd or a single player.