Phew.
So, here you are:
Wireframe render (I\'m not sure what do you mean by this, so I am posting two versions)


Scene fully rendered in Blender:



As You can see on first screenshot, there are 993 faces (all triangular).
Textures:
3 tiles of size 256x512 (all big parts of gate)
2 tiles of size 256x256 (ground and walls)
3 tiles of size 64x512 (creeper, sides of door wings)
1 tile of size 64x64 (rust)
1 tile of size 32x256 (hanging moss)
1 tile of size 128x256 (spiderweb visible only on render3)
1 tile of size 64x128 (spiderwebs)
No concept art, sorry. My 2d drawings are awfull, so I usually don\'t draw by hand. The task description was enough for me.
I have to see how it looks in game, definitely, my 3d art thread should receive some new content soon

Good night.
EDIT (regarding comments below)
Thanks for compliments

About joining the Team: give me little more time, I need to learn more, I\'m slow and I need more practice, (on the other hand - slow developers suit PS Team, don\'t they ?

). And don\'t You try to take away my freedom

--
I think there should be \"Contest comments\" thread (like, for example, in case of \"Great Fan-Fanart Project\" to keep this one tidy, and judges should not have access to it to have clean minds

).