Author Topic: Wasn't Toda a male Enki before?  (Read 3667 times)

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
(No subject)
« Reply #45 on: February 19, 2006, 02:26:30 am »
Quote
Originally posted by zanzibar
Quote
Originally posted by Pestilence
my point is proven I guess ;)




Not really, but if I pointed it out, I\'d appear immature.

Meanwhile, Karyuu is still baking.... barefoot, no doubt.


hmm yep \"now that\'s mature\" was what everyone was thinking when reading that post I am sure. [/sarcasm]. ;)

Anyhow it might be a good idea for the dev team or atleast the story team to think of how the different races will act. It should be fun to give each some culture and keep this in mind when modeling the NPCs.

Specially now quests are being added how certain people act is an interesting thing to look at. :)

Ofcourse there is already a lot that has been done in the fanart section. Many stories, but ofcouse here also lies a problem when the writers fill in blanks differently about things like hostroy or culture not made official by the devs yet.
« Last Edit: February 19, 2006, 02:35:07 am by Pestilence »

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #46 on: February 19, 2006, 02:44:15 am »
Quote
Originally posted by Pestilence
Anyhow it might be a good idea for the dev team or atleast the story team to think of how the different races will act. It should be fun to give each some culture and keep this in mind when modeling the NPCs.


This is a big \"duh\" :)

The dev team already has much more planned out than the public knows.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
(No subject)
« Reply #47 on: February 19, 2006, 03:28:28 am »
*laughs*

Might seem like a duh but sometimes it seems to much is looked at the programming to create the world. So many technical things that need to be worked out you can hardly blame them.

But although the game isn\'t finished we could finish the world in our heads already. Fill in the blanks and think up of how Yliakum would really look if we would walk there. Make the world full.

Isn\'t that the most important in the end if the focus is RP? A rich world were many things could happen that sparks our imagination.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #48 on: February 19, 2006, 03:34:10 am »
The team is of course concentrating on the technical aspects first - we must have a stable foundation of code before adding intricate architecture, scripted behavior, etc. This isn\'t to say that nothing else is being worked on, but at this stage code really has the priority. There can never be \"too much is looked at the programming,\" because this is simply a necessity.

You are right, a realistic RP atmosphere is the most important in the end, but we\'re in the way beginning :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
(No subject)
« Reply #49 on: February 19, 2006, 03:47:37 am »
I disagree I am afraid

With the timespan that has been set out for PS its important to have a world in mind. Isn\'t it important for the artists to know what to draw? The questmakers what to write?

You can ofcourse think of this as you go along but I think the people who will explore Yliakum will feel this and the world will feel less as a whole.

The world of Yliakum in our heads needs time to evolve. To look at the different ideas and to pick the best. Tor get accostemed to these so they can be used to spawn ideas on bordering subjects that are more focused now. To keep doing this till Yliakum is crystalized fully ;)

PS: BTW I don\'t mean the current dev system should nececarily do this as I don\'t know exactly who the storywriters are (specially with the doublepositions people seems to have ;) ). But good storytelling should be a part of developing PS as much as the programming.
« Last Edit: February 19, 2006, 03:56:00 am by Pestilence »

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #50 on: February 19, 2006, 03:54:03 am »
Quote
Originally posted by Pestilence
Isn\'t it important for the artists to know what to draw? The questmakers what to write?


Community artists/writers or those on the team? There\'s an obvious difference, but the community can make do with what it\'s slowly given. I\'d too like it very much if many more things are available to the public, but it will be given out in-game in an RP manner, instead of random knowledge on websites or forums.

Quote
You can ofcourse think of this as you go along but I think the people who will explore Yliakum will feel this and the world will feel less as a whole.


The world already doesn\'t feel \"whole\" at all - and I think that this again is due to the current stage of the game. With each new release, which each new version, however, things improve and grow and evolve.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
(No subject)
« Reply #51 on: February 19, 2006, 04:05:48 am »
I was thinking of the storywriters and the artists of the devteam itself.

There are so many things you can\'t change anymore once something has been drawn and been seen by people. An image sometimes says more then a thousand words so you need to have a good story or the gathering of images may not fit well together as one world.
« Last Edit: February 19, 2006, 04:07:05 am by Pestilence »