Author Topic: A few ideas.  (Read 2463 times)

r.guppy

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« Reply #15 on: February 21, 2006, 11:31:34 am »
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1. Wouldn\'t it be better to have a death penalty actually played out in the Death Realm, instead of choosing your penalty from a box?


  After ticking box you Role-play the outcome i posted a few suggestions for this.

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[2. Modeling separate arenas for each town is again a lot of effort for a temporary solution - and they will have to be different, because reusing the same arena design over and over is just plain boring. Do you think this is actually worth it? Do you think this will add any variety to the towns of Yliakum at all?


 The buildings don\'t have to be the same in design. [If this is easy for Devs to do] Being the same would make it recognizable for what it is.

  3. Do you feel that the same design used over and over for a magic school outside every town will provide anything interesting to players besides skills? How will the exact same architecture be explained throughout every town, and the world? Do we have a band of wandering builders?

 The buildings don\'t have to be the same in design. [If this is easy for Devs to do] Being the same would make it recognizable for what it is.

 4. What is the RP explanation for a guild \"owning\" a master trainer?

   I have said this is just a bonus for guilds. RP reson is for master trainer. Depending on your guild role you would benefit from his ability to train your guild, and for a set small fee, non guild members can benefit from his training. As it is not possible at moment for player to teach player, this is the next best thing.

 PS  I have redone my original list to reflect the comments received so far.
« Last Edit: February 21, 2006, 11:33:17 am by r.guppy »

Nyramael

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« Reply #16 on: February 21, 2006, 11:42:59 am »
i don\'t mean to turn this thread in the direction of player training and reignite the debate, but ...

what if we had a seperate skill in training that was provided by an NPC? Not all characters would be competent teachers. Teachers get taught how to teach. So then a player who wanted to teach would develope skill in teaching and the skill he wants to teach. That way a teacher would have had to put his own PP and tria into  learning how to teach (which should make him very poor) and so he would be less likely to give away free lessons. Guilds could then \'employ\' teachers and fund them to train their members which would be mutually beneficial. that way \'teachers\' can go on strike and demand pay-rises and apply for jobs in other guilds?

edit: Practice points would be obtained by succesfully teaching someone one training session, and the level to which they can teach would be governed by their own skill in the skill and in teaching

How does that sound?

PS: pardon the bad spelling - it\'s late. :P
« Last Edit: February 21, 2006, 11:49:45 am by Nyramael »

Karyuu

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« Reply #17 on: February 21, 2006, 11:46:45 am »
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Originally posted by r.guppy
After ticking box you Role-play the outcome i posted a few suggestions for this.


Roleplaying the outcomes yourself and having the game give you actual RP situations instead of a box is much more preferrable.

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The buildings don\'t have to be the same in design. [If this is easy for Devs to do] Being the same would make it recognizable for what it is.


Janner, I urge you to make a 2D design of an arena, then a 3D model of it, then texture it, make it CS/PS compatible, and then make about 10 more ;) Come back and tell me how easy you think it is. If it were indeed so simple, we would have about twenty more towns than we do right now. And all the player models. And a few hundred monster NPCs.

This is not an option for a \"short term\" solution. Whenever modeling is involved, it\'s not short term. It\'s permanent.

Being the same would be recognizable, but it would be boring first. This still gets a no from me.

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I have said this is just a bonus for guilds.


Guilds could have automatic pets as a bonus. But why?

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RP reson is for master trainer. Depending on your guild role you would benefit from his ability to train your guild, and for a set small fee, non guild members can benefit from his training. As it is not possible at moment for player to teach player, this is the next best thing.


No, the next best thing is actually finding a trainer that trains your skill, and gain the theoretical knowledge realistically. You haven\'t explained anything about how every guild would get this seemingly random NPC trainer. Every NPC, just like every single player character in PlaneShift, needs a story.

*edit* Nyramael, I rather like it :) Maybe you could develop your idea further and post it in one of the newer Player Training threads, if it hasn\'t already been poked at?
« Last Edit: February 21, 2006, 11:47:48 am by Karyuu »
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Nyramael

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« Reply #18 on: February 21, 2006, 11:52:37 am »
thanks for the thumbs up i might go persue that now ;)

r.guppy

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« Reply #19 on: February 21, 2006, 03:55:26 pm »
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Originally posted by Karyuu
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Originally posted by r.guppy
After ticking box you Role-play the outcome i posted a few suggestions for this.


Roleplaying the outcomes yourself and having the game give you actual RP situations instead of a box is much more preferrable.

 
OK I think you are missing the point. We have been told there will be a punishment. So instead of a fixed one, i am suggesting 4 possible options. which after making a choice you RP the outcome your own way.I understand your objection to a box, so whot do you suggest for giving player a choice?

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Originally posted by Karyuu
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The buildings don\'t have to be the same in design. [IF  this is easy for Devs to do] Being the same would make it recognizable for what it is.


Janner, I urge you to make a 2D design of an arena, then a 3D model of it, then texture it, make it CS/PS compatible, and then make about 10 more ;) Come back and tell me how easy you think it is. If it were indeed so simple, we would have about twenty more towns than we do right now. And all the player models. And a few hundred monster NPCs.

 
IF [If this is easy for Devs to do]
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Originally posted by Karyuu


This is not an option for a \"short term\" solution. Whenever modeling is involved, it\'s not short term. It\'s permanent.

Being the same would be recognizable, but it would be boring first. This still gets a no from me.


IT was you who said the same was boring, Not me. So i try to be flexible and you hit me with question above.

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Originally posted by Karyuu
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I have said this is just a bonus for guilds.


Guilds could have automatic pets as a bonus. But why?


 They could have fancy coats and shiny shoes but not in game yet:) Why not.

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Originally posted by Karyuu
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RP reson is for master trainer. Depending on your guild role you would benefit from his ability to train your guild, and for a set small fee, non guild members can benefit from his training. As it is not possible at moment for player to teach player, this is the next best thing.


No, the next best thing is actually finding a trainer that trains your skill, and gain the theoretical knowledge realistically. You haven\'t explained anything about how every guild would get this seemingly random NPC trainer. Every NPC, just like every single player character in PlaneShift, needs a story.


 Like most master of a skill they are higly prized and a lot would be spent on employing them.

Celebrimor

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« Reply #20 on: February 21, 2006, 09:32:02 pm »
Say, why are you typing in red now, chill, relax, meditate your answer, and explain the real reason you want a master trainer in your guild, because so far, it looks like you want that only to make things easier for you and your guildmembers, by adding some sort of robot-like NPC that just popped out of nowhere to help you... and you don\'t even want just any NPC, you want a MASTER, a type of character that should be rare, and not very easy to find and train with. Just searching through all the world looking for clues as to where to find the ultimate master for a ceirtain skill to become yourself a master should be the ultimate adventure, not just a routine visit to the guild\'s building.
« Last Edit: February 21, 2006, 09:34:55 pm by Celebrimor »

r.guppy

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« Reply #21 on: February 21, 2006, 09:49:01 pm »
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Originally posted by Celebrimor
Say, why are you typing in red now, chill, relax, meditate your answer, and explain the real reason you want a master trainer in your guild, because so far, it looks like you want that only to make things easier for you and your guildmembers, by adding some sort of robot-like NPC that just popped out of nowhere to help you... and you don\'t even want just any NPC, you want a MASTER, a type of character that should be rare, and not very easy to find and train with. Just searching through all the world looking for clues as to where to find the ultimate master for a ceirtain skill to become yourself a master should be the ultimate adventure, not just a routine visit to the guild\'s building.


 I am calm it was just a color i chose, not intended to look angry.
 I suggest you look at my guild opening post, you will find me and my guild are helpers, not fighters.
 So as suggested in a post hear i changed it to read depending on what your guild does a master trainer

zanzibar

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« Reply #22 on: February 21, 2006, 09:51:20 pm »
Red!  Like blood!  Blooooood!
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Karyuu

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« Reply #23 on: February 21, 2006, 10:08:00 pm »
Janner, you still haven\'t explained where this master trainer comes from nor why it would be a good idea besides convenience/excuse-for-lazyness. All towns are already (and will be further) filled with trainers of all sorts. Why a guild would need a separate one is beyond me.

Please take some time to formulate an understandable and thorough reply, because so far I haven\'t found any satisfactory answer, myself.
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r.guppy

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« Reply #24 on: February 21, 2006, 11:10:06 pm »
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Originally posted by Karyuu
Janner, you still haven\'t explained where this master trainer comes from nor why it would be a good idea besides convenience/excuse-for-lazyness. All towns are already (and will be further) filled with trainers of all sorts. Why a guild would need a separate one is beyond me.

Please take some time to formulate an understandable and thorough reply, because so far I haven\'t found any satisfactory answer, myself.


Right then; a guild of thieves would have some very skilled thieves who would train the juniors in the art of thievery, likewise a defenders guild would have masters of sword, axe, archery, etc.  The suggestion by Nyramael would cover this nicely but I was suggesting an NPC \"As it is not possible at moment for player to teach player, this is the next best thing.\"(quoting myself)

A top ranking trainer would be like a status symbol when employed by a guild, he would be expert in his field and as such he can sell his services to the highest bidder. \"Like most master of a skill they are higly prized and a lot would be spent on employing them.\"(quoting myself)

The master trainer i would hire would have proven themself on the battlefield, as a true unbeatable warrior, unmatched in all skills, all would fall before them. Or they would be the best dueller in all the land none would stand up to them, for fear of death..

Karyuu

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« Reply #25 on: February 21, 2006, 11:15:39 pm »
This doesn\'t work as well with an NPC. I would personally wait for player-training to be available instead of using resources for this idea ;) It\'s not a necessity, people can survive without it, so again instead of \"short term solutions,\" we should really have the dev team focus on something more useful and permanent.
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Celebrimor

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« Reply #26 on: February 22, 2006, 01:43:53 am »
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Originally posted by r.guppy
Right then; a guild of thieves would have some very skilled thieves who would train the juniors in the art of thievery, likewise a defenders guild would have masters of sword, axe, archery, etc.  The suggestion by Nyramael would cover this nicely but I was suggesting an NPC \"As it is not possible at moment for player to teach player, this is the next best thing.\"(quoting myself)


That\'s right, I agree that a guild would do their best to help the newer people raise their skills, but having  a Master goes beyond that point, as it would be an easy way for the higher skill lvl players to get to the top.

Quote
Originally posted by r.guppy
A top ranking trainer would be like a status symbol when employed by a guild, he would be expert in his field and as such he can sell his services to the highest bidder. \"Like most master of a skill they are higly prized and a lot would be spent on employing them.\"(quoting myself)

The master trainer i would hire would have proven themself on the battlefield, as a true unbeatable warrior, unmatched in all skills, all would fall before them. Or they would be the best dueller in all the land none would stand up to them, for fear of death..


Now why would an unbeatable warrior, unmatched in all skills, before whom all would fall, that has proven him/herself on the battlefield would want to be some guild\'s servant?

Edit: I forgot to write what my point was.

I like your idea if it\'s implemented so there IS  a servant dedicated to training guildmembers, but with LOW skills. That\'s easy to get, Im sure with the  right  salary many people would like  that job, and it would be in the best interest to the guild to spend their money in them because you\'d set a standard for your members\' skills, but you can\'t expect that standard to be too high.
Your idea is not a bad idea itself, having a trainer of basic skills in a guild makes sense. People who want to be blacksmiths would join the guild of blacksmiths as apprentices to LEARN the trade. It\'s jut that I think you\'re asking too much.
« Last Edit: February 22, 2006, 05:00:00 am by Celebrimor »

zanzibar

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« Reply #27 on: February 22, 2006, 01:52:32 am »
My guild is a super guild which has mastery over all career paths and fighting styles.  I demand a trainer which can train every skill for free and without any limits on max levels!
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Nightfire Assasin

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« Reply #28 on: February 22, 2006, 04:50:34 am »
Well, when I was a noob, I had no idea where to train what. And I still dont know where to train all my stats.
Every time you act like a noob, a kitten dies somewhere.


Please think of the kittens.

Celebrimor

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« Reply #29 on: February 22, 2006, 05:12:25 am »
Well, when I was born I didn\'t know how to do anything I know how to do now, and sure, I\'ve gotten a few pointers in the right direction, but there wasn\'t an almighty person just waiting to teach me everything there is to know about life, and you know why? because life is not about knowing stuff, it\'s about living and learning. Exploring the Planeshift world in look for knowledge is part of what will make Planeshift a great game to play, and not just another leveling game.