Originally posted by r.guppy
After ticking box you Role-play the outcome i posted a few suggestions for this.
Roleplaying the outcomes yourself and having the game give you actual RP situations instead of a box is much more preferrable.
The buildings don\'t have to be the same in design. [If this is easy for Devs to do] Being the same would make it recognizable for what it is.
Janner, I urge you to make a 2D design of an arena, then a 3D model of it, then texture it, make it CS/PS compatible, and then make about 10 more ;) Come back and tell me how easy you think it is. If it were indeed so simple, we would have about twenty more towns than we do right now. And all the player models. And a few hundred monster NPCs.
This is
not an option for a \"short term\" solution. Whenever modeling is involved, it\'s not short term. It\'s permanent.
Being the same would be recognizable, but it would be boring first. This still gets a no from me.
I have said this is just a bonus for guilds.
Guilds could have automatic pets as a bonus. But
why?
RP reson is for master trainer. Depending on your guild role you would benefit from his ability to train your guild, and for a set small fee, non guild members can benefit from his training. As it is not possible at moment for player to teach player, this is the next best thing.
No, the next best thing is actually finding a trainer that trains your skill, and gain the theoretical knowledge realistically. You haven\'t explained anything about how every guild would get this seemingly random NPC trainer. Every NPC, just like every single player character in PlaneShift, needs a story.
*edit* Nyramael, I rather like it :) Maybe you could develop your idea further and post it in one of the newer Player Training threads, if it hasn\'t already been poked at?