Author Topic: Roleplaying in PS  (Read 5156 times)

Karyuu

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« Reply #30 on: February 25, 2006, 11:27:52 pm »
I think the Engine dep is really the only one that has more info, or whose applications usually contact Vengeance. Sorry if I\'m misunderstanding something :>
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Pestilence

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« Reply #31 on: February 25, 2006, 11:38:57 pm »
Typh don\'t say things you don\'t know anything about. I applied as GM and as storywriter.

Storywriter I didn\'t hit all the requirements so wasn\'t to surprised I didn\'t get an answer and GM submitions have been suspended for now.

So how exactly am I supposed to help now if I am not allowed Typh? As Karyuu already pointed out stuff in the artsection isn\'t used ingame so would be kinda pointless to write what I feel would improve the story there.

As for my posts I see them as defending the opinion that I stated in my first post. Karyuu keeps posting she disagrees and keeps asking for explanations and such. If you feel I then shouldn\'t answer I am sorry but that\'s not how it works. Atleast not for me.

As for the examples about history and quests. They are what they are. Easy to point at examples where you can easely discus about without it being to much about taste.

Just becuase I don\'t feel like bashing the devs with every little detail and to show some respect by keeping this a general course discusion doesn\'t mean I couldn\'t name a lot of little things and can\'t quote several devs on statements they made that proof they aren\'t pro-RP.

Karyuu

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« Reply #32 on: February 25, 2006, 11:41:01 pm »
There are some discussions in which generalities and ambiguities provide just enough room for people to engage in tasteful conversation. There are some discussions in which generalities and ambiguities hinder the process.

This is the latter.

Pestilence, name one person. At least one, please. Seriously.
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Typhorean

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« Reply #33 on: February 26, 2006, 12:06:16 am »
You don\'t have to be a gm or a storywriter to contribute to the roleplay environment of the game, you just have to roleplay.  Hell, go in the middle of town and make a scene about losing your favorite mug, and oh could somebody pleaaaase help! if need be...Except pick something else, I\'m gonna do that. >.>  Anyway, I didn\'t mean to come off so...strongly...but I was getting annoyed with the serious negativity of your post.  It still sounds like it\'s coming down to you wanting other people to make the game more RPish for you rather than doing it yourself.
« Last Edit: February 26, 2006, 12:07:36 am by Typhorean »
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Vaylos

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« Reply #34 on: February 26, 2006, 02:53:01 pm »
After reading through this thread, I have to say this is starting to sound a bit like a graphical MUD...although, a bit more intricate due to quests and whatnot. And as a newcomer I probably shouldn\'t jump into this can of worms...but....

I agree that roleplay, for the most part, falls to the players themselves. Sure, GMs can interact, perhaps stir things up a bit, and I\'m sure a fair number of us have played tabletops.  But GMs as far as being involved in player RP, should be nothing more than a guiding hand.  A HAND TO CRUSH THE INFIDELS! *smirk* Nah, truthfully, GMs could contribute a lot to various stories, or perhaps occasionally help player-RP out when they\'re not on-call and constantly moderating.

The mud I currently play on (well, i\'ve been kinda inactive *cough*) has always had RP problems.  Too many people go about leveling, and trying to get to be the highest title/shineyletter/rank/whatnot in front of their names heh. But a few of the guilds are pretty RP intensive, but that\'s one of the problems, only a few of the guilds do a lot of RP. And there\'s not much action taking place -between- the guilds. Except for a few different series that seem to occur between the same people. For the record, I play on a Wheel of Time based mud.  

Again, in my opinion, the real RP should fall to the players interacting with each other. God knows the lengths i\'ve gone to getting people/subguilds interacting with each other in the guild. We always had a bad ratio of our military interacting with Aes Sedai, but finally after much deliberation, we started getting some interaction going. Things have been soooo much better since.

But that\'s kinda off topic, and on that score, i\'ll digress.

As I said before, it\'s always been my opinion that the majority of RP in a given system, be it tabletop, mud, or whatever, should fall to the players.  The GMs should merely direct the background and story based on character actions. (I always lead my sessions off the cuff, so to speak) and not try to influence the player so much unless it is directly related to the story itself. And sure, some smaller-scale RP doesn\'t even require the presence of a GM.

From what I\'ve seen and read so far, it seems to me that dev is really working their butts off trying to get this game to evolve, and become more user-friendly. I\'m sure more stuff will come in later that will aid in RP, but I can\'t think that dev has in any way (or would in any way) hinder roleplay.

I mean, maybe I have this wrong, but the way I see it, devs are basically the equivalent of Immortal/Implementor on a mud. They\'re the dudes who work behind the scenes, constantly updating game mechanics, and adding/subtracting stuff. They try to create a world that is a help in generating roleplay. The GMs are basically the moderators, keeping order OOC-ly, and occasionally helping out in events or maybe even in helping with a player-driven plot. The players are the core of the roleplay community. The guilds, and the players are the people who make things happen. Like in muds, i\'m sure there\'s intra-guild roleplay, and inter-guild roleplay, be it conflict, or completing certain tasks, or just having a good banter at the pub.

Maybe i\'ve gone and gotten myself confused reading through this thread, and the overall purpose, and i\'m sure game mechanics might help, but I know plenty of RP that has taken place with nothing but text and emotes *grin*

For the record I tended to roleplay more on the forums than in-game on that mud.  But occasionally I would partake in live-RP if it was requested or needed. Most of it was RP to gain rank or train newcomers in the guild though.

Rule 1 for roleplay: Get in-character *cackle*

For the sake of fan-fiction, mebbe i\'ll write a backstory of how Vaylos came to exist in the world of Planeshift. Er...the world\'s actual name escapes me at the moment *scuffle* I\'ve created this character on a number of different games, mostly because his backstory is easily adapted to suit the different environments. Expect to see his name around -alot- since he will probably be my main character hehe.

Anydangway, I tend to be a bit concerned with roleplay, which is why I dove headfirst into this thread. Sometimes it\'s hard to find good roleplayers these days. ;) And a lot of the people here seem to have their heads on straight, which is what attracted me to this community.

 I\'ve been yammering on long enough I think. Again, I may not have gotten the entire jist of the thread, but my opinions have been stated. I sincerely hope I cause no offence in my post. And on a side note, when I refer to GM I don\'t necessarily mean to indicate the title in reference to this particular game, but in general as per the tabletop reference.
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Cyl

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« Reply #35 on: February 26, 2006, 04:17:00 pm »
Hmm, I dont want to play dumb ass. But you, pestilence, currently appear to me as a rat in the corner. Trying desperately to defend a point that already has been assaulted.

Well let me give a statement about the intriguing \"Story modelled after content\" or \"Not enough Setting\" theories at first. There already is a tremendous ammount of Information avaible. Of the most different kinds. If you would actually take your time to read the books in the library and interact with NPCs other than saying \"I want quest\" and clicking the attack button, a lot of things would be clear, there is so intriguing information avaible from the NPCs. This information ranges from details about geography (So where is east actually?) to information about where good mining spots are, or whatever how the dsars of Ojaveda are called. I have to agree that the dialogue system can be awkyard at times (which actually has been improved by the recent update), but it is under developement. A good tip, try ask your way around with NPCs, they actually tell a lot of things. Ever had a talk with the death guardian?

Now, let me look at the whole GM|RM|spinner topic. Contrary to common believe, GMs do have a real life. Further they are spammed with, \"Ohhh that meanie said that\" and \"XYZ stole my kill with a spell\" petitions. And GMed events always need alot preparation time, and a lot of invisible helping hands. So hmm let\'s go on a little journey. Let\'s look at a GM run quest only from the technical side. At first, there needs to be a basic plot, then that plot has to be aknowledged, after that the first real rush breaks loose. Spawning items, nameing them, preparing them (by makeing them non-pickup for instance) But the real work has yet to be done, bringing the players through the event. Creatures and characters have to be impersonated, sometimes it is mandatory that a invisible RM looks after the players, item must be triggered (makeing them pick ups for instance), the players have to be kept interessted, short a lot things have to be done. A GMed quest is not just something like your \"1 Year Guild Anniversary party\".

Well after this I\'d like towards the \"anti RP content\". Let me take a look at it. I cannot see how beginning with Character customisation is \"Anti-RP\", actually I think that haveing the possibility to make your character look different then others during chargen is a great step towards full Character Customisation, a step on a long road for sure, but as necesarry as any following one. Oh yeah not to forget familiars and pets, the implementation of groffels opened up a whole lot of new possibilities for RP, while I personally would love to see more variety with pets, I rest assured that sooner or later I will be able to have a gobble as travelling companion.

Well player initiatives are a great thing, yes. But they are player initiatives, GM involvement is nice in them, but by all means not necessary. It is sad but the, quite small, GM team is stressed with a number of time consuming tasks, which prevents them from regulary inteferring with player run RP, and these duties are important. The focus in player initiatives should be other players. And even if it might seem like it, player run events are less limited than it looks like. They might need a longer preparation time, but in the end the only limit is your imagintation and organisation, and the only prerequisite is a dedicated group of players.

The only real critic about Roleplaying in Planeshift I have to bring is not directed at the Developers but at the players. All to often people are not able to distinguish between RP and real life. (I am not talking about IC and OOC) I have seen people get mad in real live because of totally in character events, which may have angered their character, but that had nothing to do with their real self. I find this to be a great hindrace, especially for people like me, who tend to have characters with shady intentions.

Last but not least, I want to bring up the old \"It is still pre-alpha argument\". First there is the need for a stable foundation, code wise, before the devs can start to flesh out the world. The sheer ammount of content, background wise as well as technically, is intriguing for a game in this stage of developement. Planeshift in it\'s pre-alpha stage already is a good foundation for RP of every kind. Be happy with what you have.

I would like to thank my former mentor in ranting, the all-ranty Phinehas.
« Last Edit: February 26, 2006, 04:22:18 pm by Cyl »
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Pestilence

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« Reply #36 on: February 26, 2006, 11:19:48 pm »
@Vaylos
bit digressing indeed but liked reading it nonetheless. I tottally agree with you on that players should be the ones who roleplay. Who are the ones who take the initiative and the ones that make their own story.

I however have played many muds aswell and as like with the Wheel of Time most of them aren\'t really RP oriented only small groups if any really partaking in this.

I really believe that although RP will probably be there forever in some form that to be a true part of the game it needs help from the \"powers that be\".

I hope I am not alone in this feeling eventhough I seem to be a minority at the moment.

@Cyl
The difference between roleplaying and RL is important, perhaps you should act less like those shady characters then to have people believe it\'s just RP.

I don\'t know what I did to you to deserve to be called a rat, but I asure you that it makes you little friends.

Bereror

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« Reply #37 on: February 26, 2006, 11:32:23 pm »
Quote
Originally posted by Pestilence
I don\'t know what I did to you to deserve to be called a rat, but I asure you that it makes you little friends.

\"Rat in the corner\" is a saying, nothing else. Somebody who is attacked and then does everything to attack back.

\"If you corner a rat, it will go for your throat\"

I don\'t think it was personal ;)
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Typhorean

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« Reply #38 on: February 27, 2006, 12:36:38 am »
Pestilence, you aren\'t alone in thinking the development team can and should support RP, you\'re just alone in thinking they\'re doing a bad job.  They have a HUGE task before them, and if you ask me, they\'re doing pretty damn good.  But things take time, that\'s the way it works.  So...Start RPing.  Yeah, it\'d be easier to net people in with GM or dev support.  But right now they\'re just barely getting the foundations laid, forget the furniture.  No point in a warm bed without a roof over your head.  So how about we shift this topic to actually making some RP happen with what we\'ve got rather than chew each other out?  Cease-fire? ;)

EDIT/Note without bumping the thread:  I use the term \'chewing someone out\' liberally in this instance. ;)  It\'s just what needed to be said to get the idea across.
« Last Edit: February 27, 2006, 02:14:24 am by Typhorean »
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Pestilence

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« Reply #39 on: February 27, 2006, 12:53:29 am »
*grins* Don\'t believe chewed you out but seeing I am so in the minority it might be a good idea to rest this topic.

Cease-fire it is :)

You can close the thread Karyuu. ;)

Bnm85

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« Reply #40 on: March 05, 2006, 09:36:53 pm »
An interesting article by one of the Lord of the Rings Online developers on Role-Playing, called \"RP vs. G\":

RP vs. G

A quote from the article:

\"Should a game attempt to cater to role-players via dedicated game rules or systems? I am of the opinion that games should not. For one thing, any game distinction between \"role-players\" and \"typical players\" is often a magnet for griefers. RP chat channels, visual indicators of RP or Non-RP players, RP \"ranking\" systems, and RP banning policies all introduce more problems than they solve for RPers, for they are all accessible to people who like to disrupt them. Even RP servers generally fulfill their roles with mixed success: many players join them solely to interfere with the serious role-players, or often simply for network latency or server population reasons.

...\"Sandbox\" games, where the world and systems are just plunked down and players are supposed to construct their own drama, have been shown to be difficult scenes for players to construct compelling stories in.\"


 8)
« Last Edit: March 05, 2006, 09:44:11 pm by Bnm85 »

Nikodemus

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« Reply #41 on: March 05, 2006, 11:58:10 pm »
Bnm85: I agree with that arcticle, it is all true. Hopefully PS is developed along this idea, but maybe it is only because it is developed slow that i sometimes doubt.



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defender43

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« Reply #42 on: March 06, 2006, 01:02:02 am »
Ask thyself, which would you rather hear as you walk down a street in Hydlaa:

\"Hello good sir.\"
\"Why hello to you too.\"
\"\'Tis a nice day, isn\'t it\"
\"\'Tis indeed.\"

or

\"I pwn U all n00bs!!!1!1!1!111!!!one!!!\"
\"U R all teh suxx0rz!!\"
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\"Huh?\" -- Crimsonn Draycko.

Shadow Hea

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« Reply #43 on: March 07, 2006, 06:24:25 am »
People are leaving because planeshift kind going no where. It?s been 1 year since iv posted on these forums and they have pretty much done NOTHING. I mean for the amount of time it?s been.

The only reason I?m still hanging around is because of the role playing witch most online world games don\'t have.

One thing I REALLY does not like about planeshift is the graphics! It seems to need a lot of the latest thing on your computer for planeshift to even work with out lagging like mad! But that?s what I don?t get?? planeshift graphics are not even that good?? Id even go as fare as saying they are BAD. Yet it lags like crazy!! And I?V played many other games that make planeshift graphics look 2D and never lagged at all?





And to every one on here saying this game is a BETA, it\'s NOT.... A BETA is when you a testing a FINSHED game.
« Last Edit: March 07, 2006, 06:30:43 am by Shadow Hea »

Karyuu

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« Reply #44 on: March 07, 2006, 06:33:25 am »
You my friend, are out of your mind.

*edited because I\'m unable to leave a post so \"unnice\"*

They\'ve done nothing for over a year? Where have you been? Ah, that\'s right - not here. To make such an honestly ridiculous claim takes a lot of nerve. Congratulations.

You don\'t need the latest of anything but the graphics card drivers - I have no idea where you come off saying that everything needs to be the best and you need to have the top system to even enter the game. If you think our minimum requirements are too much, compare them to something like GuildWars, or EQ, or WoW. No seriously - go do that right now. Are the requirements high enough to complain over?

Graphics are bad? Thanks for insulting the entire PlaneShift art team and contributors. Way to go - yay for constructive criticism.

Last but not least - go look up \"beta\" in a dictionary. I urge you.

Blimey.
« Last Edit: March 07, 2006, 06:43:38 am by Karyuu »
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