Author Topic: Map of planshift  (Read 1879 times)

Shasckaw

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Map of planshift
« on: December 26, 2002, 12:56:08 am »
I whish to have a map of the world of Planeshift. Litteral description confuse me and I don\'t understand the struture of Planeshift.

I would be helpfull to have some representation of that famous stalactite, the place and the form of the crytal, where stone labyrinth begin and how huge is the cave where that stalactite \"lies\", the dimesions of Ylikum and its city and so on...

Perhaps this is still in work but a general picture would help.

Link

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« Reply #1 on: December 26, 2002, 02:41:12 am »
If you want a map get a large piece of paper and you can draw every way you go, Maps take all the fun out of the game and unless you draw one I doubt you will get it.
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kinshadow

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« Reply #2 on: January 03, 2003, 08:39:30 pm »
Quote
Originally posted by Link
If you want a map get a large piece of paper and you can draw every way you go, Maps take all the fun out of the game and unless you draw one I doubt you will get it.


In general, I disagree with this statement.  High detailed maps of levels and dungeons DO hurt the game, while general low level games help foster imagination.  A nice \"parchment-like\" map of places mentioned in the history would complement additional story telling and help illustrate concepts to newbies that don\'t feel like reading the currently akwardly worded history.
« Last Edit: January 03, 2003, 08:41:08 pm by kinshadow »

Shasckaw

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« Reply #3 on: January 03, 2003, 11:13:32 pm »
This is exactly what I wanted: \"parchment-like\". Thank you for your precisions.

Culsoron

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« Reply #4 on: January 04, 2003, 12:29:14 am »
Look at the map inside any decent fantasy book, a map like that would be great. If someone is great at drawing get instructions from som setting people and start drawing. I would love a map in the history section.

Fanomatic2000

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« Reply #5 on: January 13, 2003, 06:11:33 pm »
I don\'t think that maps is a good idea.
Then you could just draw a map over a dungeon/labyrinth and the sell it to other players. Then they had no problems to just walk throught the dungeon without making any mistakes because they had a map where you could read where you should and shouldn\'t go.
A dungeon isn\'t a dungeon if everybody draws maps where you can read where it\'s dangerous and safe.  :(  


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kinshadow

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« Reply #6 on: January 13, 2003, 06:35:41 pm »
Quote
Originally posted by Fanomatic2000
I don\'t think that maps is a good idea.
Then you could just draw a map over a dungeon/labyrinth and the sell it to other players. Then they had no problems to just walk throught the dungeon without making any mistakes because they had a map where you could read where you should and shouldn\'t go.
A dungeon isn\'t a dungeon if everybody draws maps where you can read where it\'s dangerous and safe.  :(  


Did you not read the entire post?  Or pehaps you like reiterating the obvious and rubbing Link\'s nose in the fact that he misinterpreted the original post?

Anyway, so how about it.  One of you 2D guys want to throw together a \"Tolkien\"-like map of the stalagtite?  I know that personally it would help me visuallize the environment.  I\'d draw something, but I\'d probably not get it right and end up wasting my time.

Map of the city/etc would help answer the following questions that I have seen passed over in previous posts or never asked:

How big are these stairs and lift/pullies between levels?
How does the crystal light the lower levels if it is on the top of the cavern?
How populated are the invidual levels?
How deep do the levels go? Are they smaller vertically (in addition to the obvious horizontal scaling) as they go go down?
How plentiful are the streams?  Where do they flow from the second levels to the lower levels? Holes? Over the edge? Through the stone?
Is the stalagtite open to the whole cavern or closed off in all or partial places?

cmhitman

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« Reply #7 on: January 13, 2003, 09:23:06 pm »
ok in most mmorpg\'s people who are good help people out with maps, expert tips and what not. this is only natural I mean once this game is set I plan on writting a basic walk through for members of my clan. and I think this is only natural and should be expected, there is nothing wrong with helping your fellow gamer.
« Last Edit: January 13, 2003, 09:23:48 pm by cmhitman »
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Jessyn

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« Reply #8 on: January 13, 2003, 09:55:28 pm »
i would say let the players make the maps - so unless they know what they\'re doing, the maps are not going to bve perfectly accurate....  whicjh makes things far more entertaining.

Jessyn
Most things in life operate, not on reality, but the perception of reality.  

Gateway

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« Reply #9 on: January 13, 2003, 10:01:23 pm »
Maps are great.  For this one game Faldon, I created mining maps of squares in mines that held ore (which generated over time).  Eventually, this made it much more easy for myself to mine because i had memorized the entirity of it.  The best mine I did not bother with because i never had the time and my frequent visits to the lesser mines was enough.

I agree with the map idea you are talking about.  It would look interesting and give enough of a general idea about the place to make it helpful yet not make it too easy.  Who would want a straightup walkthrough of everything?  You wouldn\'t find anything for yourself and lose out on some of the fun of exploration and finding those hidden treasures.

kinshadow

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« Reply #10 on: January 13, 2003, 10:11:19 pm »
Does no one get that this thread is NOT about acurate game/dungeon maps?  It is about a fuzzy map with a few labels and dimensions to go along with the history!  If you did not get that by the third post, I AM LETTING YOU KNOW AGAIN!

It is PURELY a settings related request (that I agree with Shasckaw is needed) and NOT some player made map.  The entire purpose of the map would be to help people understand the world in which they role play.  This is not some guild tool, quest cheat, or otherwise unbalancing facility.  Pick up a damn fantasy book and look in the front.  Almost all have a map to help describe things.  If you do not know what I am talking about, then do not post off topic.

Like I said earlier, this is a settings problem and if its an \"up in the air\" issue (on all accounts), I\'d be happy to draw what I envision the world as.  If not, I\'d REALLY like a map so my fiction/etc. doesn\'t end up going against the grain of the world.


EDIT: This Post is not pointed at Gateway, rather anyone that is not talking about a history related, dev created (and followed), map of the player known PS universe/city/cave/whatever.
« Last Edit: January 13, 2003, 11:16:14 pm by kinshadow »

Kiern

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« Reply #11 on: January 13, 2003, 10:16:17 pm »
it doesn\'t really matter, people will draw maps by theirselves anyways and put them on sites

kinshadow

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« Reply #12 on: January 13, 2003, 10:34:41 pm »
Quote
Originally posted by Kiern
it doesn\'t really matter, people will draw maps by theirselves anyways and put them on sites


Quite frankly, I don\'t care if the hobo down the street draws the map (BTW, his name is Boxcar Billy and he sure does like his Schnapps and Planeshift in the evening).   I just want something that is sanctioned by the dev team / community.  Argghh, this does not mean, \"I\'ll draw a map when the game comes out\".  I want a map \"now\" (before the actual level design) that the level designers will follow as a \"rule of thumb\" (acuracy beyond names and vaguely relative locations is unimportant).  Something like river locations/names, city formations, water depth (on lower levels), etc.  If I have to become a settings contributor (which, if my story is in game,then I guess I kind of already am) to get it done, then so be it.  My point is, the settings people already \"know\" what the world looks like and I only have an incomplete, awkwardly worded description to go by.

Kiern

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« Reply #13 on: January 13, 2003, 10:43:22 pm »
well, yes, but you didn\'t make the thread and I was talking about the comments to that
« Last Edit: January 13, 2003, 10:44:42 pm by Kiern »

kinshadow

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« Reply #14 on: January 13, 2003, 10:58:49 pm »
Quote
Originally posted by Kiern
well, yes, but you didn\'t make the thread and I was talking about the comments to that


Huh? Shasckaw made the thread and he is talking about the same thing I am, which is apparent from the 4th post.  My passion for the subject has been greatly amplified by the series of off topic posts and my recent need for such a map.

I am sorry for yelling, but for every off topic post that occurs, there is less a chance that someone who could be involved with the map to see the original intent of the thread.