I haven\'t ever used the Windows version of Planeshift, as I don\'t think they\'d appreciate me playing it at work

So I admit I can\'t compare the two properly, and everything I have to say should be taken with that big grain of salt in mind.
From what I\'ve read and experienced and learnt from talking to friends using Windows, however, I\'d say that Mac development is seriously slower. Some of this isn\'t directly the fault of Planeshift, but from the underlying CrystalSpace code... patches of which can take quite some time to filter down to Planeshift.
So far, I\'ve also found it very uncommon for a Mac new release to be out at the same time as the PC one... meaning you can be \"locked out\" while you wait days or weeks for it. And a number of ugly Mac bugs still seem to remain unfixed in the latest release (in the short time I played it before the updater wrecked it). But then, perhaps the Windows bugs are just as ugly.
If you truly want to judge it, I\'d suggest you read through the bugs reported in this forum, whether you think you can deal with them, and how quickly they\'re fixed.
Having said that, I wouldn\'t stake your switch just on one game... Macs are worth the switch, regardless! And perhaps the point is moot now that they\'ve worked out how to dual boot Windows on the new Intel Macs... you could always keep Windows around just for this game
