Originally posted by Goldir
Ive played a few MMORPG\'s over the last 5 or 6 years. Here is how I compare.
WoW - Pros: Great Graphics, Fun gameplay, Expansive world.
Cons: Expensive to play. I would much rather spend that money on buying my wife a new (insert item here). Roleplay stunk. Too many powerlevelers and immature punks trying to do a bigger phallus contest by ruining gameplay for others. Many rules and regulations in the game are put there to limit liability, not to enhance gameplay.
Here is how I compare:
WoW - Pros: Does the word \"none\" ring a bell?
(Prepare for a massive anti-WoW bias

)
Cons: Filled with Battle.Net rejects (which consisted mainly of abovesaid immature punks, which ruin any sort of \"fun gameplay\"), elitists, Chuck Norris wannabes and people who can\'t stop thinking about Chuck Norris. The only MMO I have ever seen with a horrible support staff and disgusting game mechanics. The only MMO I have ever seen to destroy a gaming organization that was around for 8 years before it came out. The only MMO I have seen to have its own segment on \"Something Awful.\"
Or, the short version. . .IT STINKS!
Would I want to play it again? Hell no.
Originally posted by Goldir
Dark Ages of Camelot - Pros: Fun, Medium Graphics, easy interface with a good starting tutorial.
Cons: Ya gotta pay to play, both in expansions and monthly fees. A little bit too dreary. Not enough interaction between the multitude of races. Expansion packs were expensive and came out often. Everything was stacked to encourage power leveling and gold farming. Crafting required your character to be independently wealthy before you could even start to learn, because raw materials could only be purchased. Your ultimate goal was powerleveling and pvp agianst the other realms. Everything else was build up.
Overall: Fun, but I wouldn\'t go back. I like a game with a few more goals to it than trying to \"pwn\" everyone else.
Dark Ages of Camelot - Pros: Fun! Loads of Nordic and Celtic references. Crafting with a master on hand to obtain tasks from meant easy money as well as leveling up. Co-op, PvP and Roleplay servers in addition to the normal mode. RvR combat was great . . .
Cons: But it sucked up until Thidrankl. And on the latter maps, any mobs which you needed to destroy to capture a keep necessitated a 3 hour or more wait as you got a group together to do it.
Not-really-cons: Of course there isn\'t much multiracial interaction.

The realms are at war.
Why not play on a co-op server if you want otherwise? And, no offense toward Planeshift or any other open source MMO, but most if not all of them require a monthly fee. Why should DAoC be any different?
Would I want to play it again? Yes, but I\'d choose a server with a little more activity and a job which I could use in RvR.
Now for a new one:
Final Fantasy 11 - Pros: Coming from a Final Fantasy nut. . .where to begin?

1) Good music.
2) Great gameplay.
3) Chocobos.

4) The way they structured the job system.
5) Artifact equipment.
6) The big \"dimensional rift\" area in Chains of Promathia.
Cons: Where to begin, indeed.
1) Endgame is horrible. It consists of nothing more than NM\'s and campers who can\'t speak a word of English.
2) If you can get mission rank 9 or 10 done, consider yourself lucky.
3) Towns like Jeuno tend to be cluttered with tele-taxi shouts, immature gibberish like \"ME WANT PARTEE PLZ SND INVIT\" and one too many messages from those who are trying to be \"kewl\" via substituting the \"l\" of \"please\" for \"r.\"
4) Too many of those who think that if they play a scantily clad Mithra or a red-haired Elven girl they\'ll unlock a magical \"Easy\" button.
5) Too many people who unwittingly help the abovesaid press that \"Easy\" button. (Sadly, that was me.)
6) They took the little beady-eyed black mage out. They must die. Painfully. *grows evil grin*
Would I want to play it again? *shrugs*
(PS to whoever removed the *\'s: Sorry. Won\'t do it again.)