Author Topic: Planeshift vs World of Warcraft  (Read 8033 times)

Drey

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« Reply #45 on: April 11, 2006, 02:22:25 am »
well, i\'d be getting it on 360 if i did... but computer is for WoW+PS

and all i\'ve heard about it is.. http://www.penny-arcade.com/comic/2006/03/24
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Golarim

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« Reply #46 on: April 11, 2006, 02:29:54 am »
I had Oblivion..for 10 mins. it wouldn\'t even run on my PC and I pwned the recommended requierments.

Age of Empires 3 ftw!!!
« Last Edit: April 11, 2006, 02:30:10 am by Golarim »

Shadow Hea

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« Reply #47 on: April 11, 2006, 05:09:22 am »
Oh, so people who aren\'t receiving certain pieces of paper automatically do crappier work?
---------------------------------------------------------------------------------------

No i meant they get payed!! Meaning its there job! Meaning they HAVE to do a GREAT job on iut or there fired. And they spend more time on it because its there job. And they get better programs. and the list goes on!

Oh and how long has planeshift been going for? And how long has WoW been going for? Now you see how it being a hobbie and a job differ?

Netty

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« Reply #48 on: April 11, 2006, 09:19:40 am »
Heh, I don\'t think that being paid automatically means that you do a \"great job\". Look at how many crappy commercial games are being sold. Being fired doesn\'t seem to scare those developers, and doesn\'t stop them from making bad games. Just as not being paid doesn\'t automatically mean you do a crappy job. There is no guarantee either way.

Of course, if you have two talented teams, where one is being paid and the other isn\'t, the paid team will complete a great product much faster, so it becomes a matter of time. Hobby or not though, it\'s nice when a dev tries their best, given their time and resources available on a project.

PS, obviously, can\'t complete with WoW right now (and not for quite a while) but it doesn\'t mean that it can\'t have its own niche. No need to force oneself to pick one over the other. Play whatever you feel like whenever you feel like it. Contribute to PS, if/when you can. :)

BlackAcre

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« Reply #49 on: April 13, 2006, 01:48:58 am »
Quote
Originally posted by Shadow Hea
Oh, so people who aren\'t receiving certain pieces of paper automatically do crappier work?
---------------------------------------------------------------------------------------

No i meant they get payed!! Meaning its there job! Meaning they HAVE to do a GREAT job on iut or there fired. And they spend more time on it because its there job. And they get better programs. and the list goes on!

Oh and how long has planeshift been going for? And how long has WoW been going for? Now you see how it being a hobbie and a job differ?


If anything, it\'s more careful work, and better.  There\'s simply not as much \'urgency\' to the work.  Which is what Planeshift demonstrates.  They do their best and I\'m not saying it\'s not a really huge job what they\'re doing here.  I\'m just thinking they would probably have more ugency if there were writ in stone deadlines imposed by \'bosses\'.

acraig

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« Reply #50 on: April 13, 2006, 02:16:39 am »
Quote
Originally posted by BlackAcre
Quote
Originally posted by Shadow Hea
Oh, so people who aren\'t receiving certain pieces of paper automatically do crappier work?
---------------------------------------------------------------------------------------

No i meant they get payed!! Meaning its there job! Meaning they HAVE to do a GREAT job on iut or there fired. And they spend more time on it because its there job. And they get better programs. and the list goes on!

Oh and how long has planeshift been going for? And how long has WoW been going for? Now you see how it being a hobbie and a job differ?


If anything, it\'s more careful work, and better.  There\'s simply not as much \'urgency\' to the work.  Which is what Planeshift demonstrates.  They do their best and I\'m not saying it\'s not a really huge job what they\'re doing here.  I\'m just thinking they would probably have more ugency if there were writ in stone deadlines imposed by \'bosses\'.


Quoted for truth :)...  If I miss a night or two to play games or watch TV it\'s not going to kill the project :).   I do feel some pressure though because I put a lot of time into PlaneShift and when something doesn\'t work I want to fix it.  And I\'ve been with the project a long time and people expect me to have answers :)
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Goldir

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« Reply #51 on: April 13, 2006, 02:48:03 am »
Ive played a few MMORPG\'s over the last 5 or 6 years.  Here is how I compare.

WoW - Pros: Great Graphics, Fun gameplay, Expansive world.

Cons: Expensive to play.  I would much rather spend that money on buying my wife a new (insert item here).  Roleplay stunk.  Too many powerlevelers and immature punks trying to do a bigger phallus contest by ruining gameplay for others.  Many rules and regulations in the game are put there to limit liability, not to enhance gameplay.

Overall: The best that a multimillion dollar budget can buy.  Until something better comes along and the WoW fervor dies down.

Dark Ages (Nexon Inc) - Pros: Really fun/cute game, Large community, Free to download and only US$8 per month to play.  The makers had some really neat concepts for roleplaying.  One day I was wandering through my char\'s home city and I got called to JURY DUTY.  That\'s right.  The GM\'s masked my character name, stuck me in a box on a bench with 7 other players, and we ended up convicting some poor sap of a game violation.  (I believe he got a 24 hour ban from the city, and the accuser was his college roomate, who admitted after the fact that he was innocent and set him up as a prank).  The prosecution, the accuser (another player), and the accused used screenshots, logs and testimony from other players to present a great case.  It was fun, especially since the entire court session was also judged on RP.  If you slipped OOC the chances of the Jury and Judge ruling in favor of your oppenent increased greatly.

Cons: Graphics were poor, it was laggy, you had to go to an overhead world map to travel between areas, and the sysadmins were in South Korea.

Overall: Loved it, but other games have much more potential.  Still like to check up on progress occasionally though.

Dark Ages of Camelot - Pros: Fun, Medium Graphics, easy interface with a good starting tutorial.

Cons: Ya gotta pay to play, both in expansions and monthly fees. A little bit too dreary.  Not enough interaction between the multitude of races.  Expansion packs were expensive and came out often.  Everything was stacked to encourage power leveling and gold farming.  Crafting required your character to be independently wealthy before you could even start to learn, because raw materials could only be purchased. Your ultimate goal was powerleveling and pvp agianst the other realms. Everything else was build up.

Overall:  Fun, but I wouldn\'t go back.  I like a game with a few more goals to it than trying to \"pwn\" everyone else.

Planeshift - Pros: Free, Developers seem to take a little more pride in their work resulting in better quality, Awesome, close knit community, constantly expanding storyline, history, world, and capabilities.  Once the crafting system gets put in place and the available maps and cities/districts increases a bit, it would be hard to tell at a glance that it was a alpha/beta release.  Extremely low bandwidth usage.  You arent restricted by class here.  Do what you will, and don\'t mess with others fun and much will be forgiven.  GM\'s and developers will actually deign to speak to you. Almost everyone is really helpful.  

Cons: Buggy (one of the signs that it is an alpha/beta release), Graphics are medium, and a bit laggy (much of that has to do with server location). Somewhat hardware intensive.  Frustrating development lags (hobby project).  Too few locations to go.  Especially for higher stat players.  Certain players have WAY too much of an advantage (bug money, and coordinated camping anyone?)

Overall: I love it.  Choose to do what you will.  The GM\'s encourage players to create roleplaying storylines and scenarios.  I like the feeling of this world and how players tend to feel a bit more of a connection to each other.  

I tried to not let my bias for PS show too much.  I know this review has some issues, and would not be considered \"professional quality\" by most but use what you will and leave the rest for the dogs.
« Last Edit: April 13, 2006, 02:49:33 am by Goldir »
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holmj2674

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« Reply #52 on: April 13, 2006, 11:29:34 pm »
Being married with two kids I can safely say that a p2p mmorpg is out of the question. This just leaves a couple alternatives. I have tried several Korean mmorpg that are free to play with an in game item mall that you can spend real money. Silk Road Online, Thang online, Knight Online. All had impressive graphics, good gameply, and terrible community (for the most part). The only other game that I have found that can even hold a finger to PS is Anarchy Online. Descent community , LOTS of options for character development etc., the actual Role-Playing is not there. If PS ever did become as big as WoW it would completely ruin the experiance of the game. I\'m new and I\'ve foud learning to play this game is very challenging, but definatly worth sticking around for.

Vengeance

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« Reply #53 on: April 15, 2006, 07:00:41 pm »
That is a pretty great assessment of all those games, Goldir.  I agree with all of them, including PS.

For those of you frustrated with PS\'s lack of things to do and bugginess, I suggest taking a year off (not a week or a month) and coming back to PS this time next year.... I\'m sure you\'ll have entirely different bugs and new things you can\'t do. :-)

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StarsAndBars_1018

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« Reply #54 on: April 15, 2006, 10:04:19 pm »
Quote
Originally posted by Goldir
Ive played a few MMORPG\'s over the last 5 or 6 years.  Here is how I compare.

WoW - Pros: Great Graphics, Fun gameplay, Expansive world.

Cons: Expensive to play.  I would much rather spend that money on buying my wife a new (insert item here).  Roleplay stunk.  Too many powerlevelers and immature punks trying to do a bigger phallus contest by ruining gameplay for others.  Many rules and regulations in the game are put there to limit liability, not to enhance gameplay.


Here is how I compare:

WoW - Pros: Does the word \"none\" ring a bell?  
(Prepare for a massive anti-WoW bias :D)

Cons: Filled with Battle.Net rejects (which consisted mainly of abovesaid immature punks, which ruin any sort of \"fun gameplay\"), elitists, Chuck Norris wannabes and people who can\'t stop thinking about Chuck Norris. The only MMO I have ever seen with a horrible support staff and disgusting game mechanics.  The only MMO I have ever seen to destroy a gaming organization that was around for 8 years before it came out. The only MMO I have seen to have its own segment on \"Something Awful.\"

Or, the short version. . .IT STINKS!

Would I want to play it again? Hell no.

Quote
Originally posted by Goldir
Dark Ages of Camelot - Pros: Fun, Medium Graphics, easy interface with a good starting tutorial.

Cons: Ya gotta pay to play, both in expansions and monthly fees. A little bit too dreary.  Not enough interaction between the multitude of races.  Expansion packs were expensive and came out often.  Everything was stacked to encourage power leveling and gold farming.  Crafting required your character to be independently wealthy before you could even start to learn, because raw materials could only be purchased. Your ultimate goal was powerleveling and pvp agianst the other realms. Everything else was build up.

Overall:  Fun, but I wouldn\'t go back.  I like a game with a few more goals to it than trying to \"pwn\" everyone else.


Dark Ages of Camelot - Pros: Fun! Loads of Nordic and Celtic references.  Crafting with a master on hand to obtain tasks from meant easy money as well as leveling up. Co-op, PvP and Roleplay servers in addition to the normal mode. RvR combat was great . . .

Cons: But it sucked up until Thidrankl.  And on the latter maps, any mobs which you needed to destroy to capture a keep necessitated a 3 hour or more wait as you got a group together to do it.

Not-really-cons: Of course there isn\'t much multiracial interaction. :) The realms are at war.

Why not play on a co-op server if you want otherwise?  And, no offense toward Planeshift or any other open source MMO, but most if not all of them require a monthly fee. Why should DAoC be any different?

Would I want to play it again? Yes, but I\'d choose a server with a little more activity and a job which I could use in RvR.

Now for a new one:

Final Fantasy 11 - Pros: Coming from a Final Fantasy nut. . .where to begin? :D

1) Good music.
2) Great gameplay.
3) Chocobos. :)
4) The way they structured the job system.
5) Artifact equipment.
6) The big \"dimensional rift\" area in Chains of Promathia.

Cons: Where to begin, indeed.

1) Endgame is horrible. It consists of nothing more than NM\'s and campers who can\'t speak a word of English.  
2) If you can get mission rank 9 or 10 done, consider yourself lucky.  
3) Towns like Jeuno tend to be cluttered with tele-taxi shouts, immature gibberish like \"ME WANT PARTEE PLZ SND INVIT\" and one too many messages from those who are trying to be \"kewl\" via substituting the \"l\" of \"please\" for \"r.\"
4) Too many of those who think that if they play a scantily clad Mithra or a red-haired Elven girl they\'ll unlock a magical \"Easy\" button.
5) Too many people who unwittingly help the abovesaid press that \"Easy\" button. (Sadly, that was me.)
6) They took the little beady-eyed black mage out. They must die. Painfully. *grows evil grin*

Would I want to play it again?  *shrugs*

(PS to whoever removed the *\'s: Sorry. Won\'t do it again.)
« Last Edit: April 16, 2006, 01:05:40 am by StarsAndBars_1018 »
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LinkN64

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« Reply #55 on: April 15, 2006, 10:44:47 pm »
Planeshift is just way better. GREAT community and almost no leet. Let\'s see WoW pull that off.
And again, it is already better and it\'s in pre-alpha. Once it\'s past beta I\'m sure it will be UNSTOPPABLE.
« Last Edit: April 15, 2006, 10:49:39 pm by LinkN64 »

Shadow Hea

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« Reply #56 on: April 16, 2006, 07:57:55 am »
WoW - Pros: Great Graphics, Fun gameplay, Expansive world.

Cons: Expensive to play. I would much rather spend that money on buying my wife a new (insert item here). Roleplay stunk. Too many powerlevelers and immature punks trying to do a bigger phallus contest by ruining gameplay for others. Many rules and regulations in the game are put there to limit liability, not to enhance gameplay.

Overall: The best that a multimillion dollar budget can buy. Until something better comes along and the WoW fervor dies down.
------------------------------------------------------------------------------------


Sorry to say but the story of warcraft will NEVER die down. There are 1000\'s that have kept with the story line since warcraft-1. And warcraft HAS a deep story line. To fully under stand it you need to get all the other warcrafts and the books.

To me WoW is something only a true warcraft fan can fully enjoy. Well i don\'t know thats just me :)



-------------------------------------------------------------------------------
If PS ever did become as big as WoW it would completely ruin the experiance
-----------------------------------------------------------------------------------

You are right. As soon as a game is known by more people the wores the people that play it get!

Like rs great game when it started out nice people that played BUT NOW!!! every one knows about it and all the morons started flooding in!! Now every one hates it just because of the people that play it!
« Last Edit: April 16, 2006, 08:02:19 am by Shadow Hea »

Ambiguous-Existence

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Re: Planeshift vs World of Warcraft
« Reply #57 on: September 10, 2006, 11:14:18 pm »
PS has more creative goals then WoW much much more from what ive read from the creators. WoW is a real basic kids game, the idea is simple there is no freedom and it has pretty graphics to pull people into it so they spend a lot of money a month on it and even the expansion pack is not revolutionary, oh and the professions are truly usless as you cannot really use those professions to make money, its more like to help yourself but not to make money due to the common way of makign money as they made it is from drops and instances. This is why i hated the game as i wanted t become a shop owner and have a shop and be known as a master crafter of fine quality swords.

Note: if you wish to play WoW fro nothing on the net with a bit of quests missing and thinsg not workign then visit the Burning crusade emulator site.

This game differs in the way that your profession means something and money can be made from it and also in other ways and also the world evlolves which for soem reason it didnt in WoW even though there is a war going on or a fragile truce, which of course once upon a time cities could be raided but then they stopped this from happening so you live in a static world and everyone does the same thing to make money and no one really relies heavily on one another and on other professions.

and that is the difference between the two, WoW works on the idea that nothign really needs a purpose it just has to be a static simple type of play, and PS works on the idea that everything should have a purpose and that everythign shoudl rely upon each other and upon characters that you role play and have a history.

One thing though that can be said about WoW and what you can see from the screenshots is that there models do look pretty sweet but more so there control system and also layout of information and skills are much neater and less screen consuming then PS.

If PS did have graphics like WoW, and the controls were as good as WoW and usless information wasnt displayed and inmformation and skills were displayed much neater and much simpler as WoW is whilst also completing the goals PS originally stated as in a evolving world, taxes, leaders, punishment, building contruction, then PS would not only be on the same level as WoW but also 5 times above WoW in creativity, technologically and popular.

We just need soem good programmers, 2d 3d graphic artists and then this will be possible, i really do hope PS gets to that stage because I really hate blizzard for making me pay 85 AU $ and 37 AU$ every 2 months to play and then disapointing me with there pitiful crappy ideas and lies and also there poor service as in contant disconnection and no australian server and never implementing good ideas that people posted in the forums. I want PS to show that companies are garbage at making games and free MMORPGS that are more visually stunning and stable are possible and also to show how internet entertainment should be, for free and not payed for.

steuben

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Re: Planeshift vs World of Warcraft
« Reply #58 on: September 10, 2006, 11:23:47 pm »


a better comparison
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Ambiguous-Existence

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Re:
« Reply #59 on: September 10, 2006, 11:38:09 pm »

Dark Ages (Nexon Inc) - Pros: Really fun/cute game, Large community, Free to download and only US$8 per month to play.  The makers had some really neat concepts for roleplaying.  One day I was wandering through my char\'s home city and I got called to JURY DUTY.  That\'s right.  The GM\'s masked my character name, stuck me in a box on a bench with 7 other players, and we ended up convicting some poor sap of a game violation.  (I believe he got a 24 hour ban from the city, and the accuser was his college roomate, who admitted after the fact that he was innocent and set him up as a prank).  The prosecution, the accuser (another player), and the accused used screenshots, logs and testimony from other players to present a great case.  It was fun, especially since the entire court session was also judged on RP.  If you slipped OOC the chances of the Jury and Judge ruling in favor of your oppenent increased greatly.


Goldir, that one comparision there just gave me a brilliant idea what can be incorporated into PS for crime and punishment along with the other ideas i have which i pretty much came up with during the time when i played WoW as i felt there was no justice and the guild were useless when i used to get slaughtered by a high lvl player. Your a genious man, i got to add that to my idea. That also adds to roleplaying element if the incorporated something like that in PS and also creates justice but also injustice as there is in the real world.