OK, I\'d like all your opinions on this: Besides clothing, skin color, & head (hair & ears)
How much different physically are Ylians, Xacha, Nolthrir, Dermorians, Lemur, Diaboli, & Ynnwn?
What I\'m saying is that these races could have the same 3D Model for the body, just have a different model for the head, different texture for the skin & different clothing.
Do they really need separate body models? Are they really that much different from eachother?
(I\'m thinking Enkidukai, Klyros & Krans are going to be different from the rest, dwarfs are not as different, but for them to look right, they need different proportions.)
Having the same body model for most of the races does have many benefits such as you can apply an animation to any character of the same body type. Also helps while making clothes & armor, you do not need to make 12 different armor models anymore (one for each race)
In the game, any model can be scaled to any height really easy, so height isn\'t any problem. For males there could even be 2 separate models, one muscular & a not so muscular one. Not sure how much difference the female model would need (not an expert in female physiology.

)
Things like muscles & curves could also be defined in clever texture work....
I\'d apreciate pointing out anything different about them that would need consideration such as; \"Diaboli have tails\"
Here is the
Races Page on the main site. (A few of you may even know what I might be planning....)
