Author Topic: Comparing physical features, are the different races much different fr  (Read 861 times)

Zeraph

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OK, I\'d like all your opinions on this: Besides clothing, skin color, & head (hair & ears)
How much different physically are Ylians, Xacha, Nolthrir, Dermorians, Lemur, Diaboli, & Ynnwn?

What I\'m saying is that these races could have the same 3D Model for the body, just have a different model for the head, different texture for the skin & different clothing.

Do they really need separate body models? Are they really that much different from eachother?

(I\'m thinking Enkidukai, Klyros & Krans are going to be different from the rest, dwarfs are not as different, but for them to look right, they need different proportions.)

Having the same body model for most of the races does have many benefits such as you can apply an animation to any character of the same body type. Also helps while making clothes & armor, you do not need to make 12 different armor models anymore (one for each race)

In the game, any model can be scaled to any height really easy, so height isn\'t any problem. For males there could even be 2 separate models, one muscular & a not so muscular one. Not sure how much difference the female model would need (not an expert in female physiology. :P)
Things like muscles & curves could also be defined in clever texture work....

I\'d apreciate pointing out anything different about them that would need consideration such as; \"Diaboli have tails\"
Here is the Races Page on the main site. (A few of you may even know what I might be planning....) :D

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Cyl

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« Reply #1 on: April 20, 2006, 07:00:13 am »
Diabolis have tails...
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Zeraph

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« Reply #2 on: April 20, 2006, 07:09:37 am »
Quote
Originally posted by Cyl
Diabolis have tails...

*fake laughs* (ok I\'ll just go along with it..)

Good point Cyl, but you could always just stick an extra tail mesh on the model like adding a clothing mesh to a model :D

& Karyuu, this time I\'m sure this is related to Gameplay in General....  :D (or at least it might effect Gameplay in General :P)

Any other major differences between the races?
« Last Edit: April 20, 2006, 07:11:44 am by Zeraph »

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Zan

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« Reply #3 on: April 20, 2006, 09:01:09 am »
In my opinion one model for all races would not be something I\'d like to see. There are significant differences in muscle mass, curvature and general body build.

It\'s all in the races page you already referred to .. so why ask again?
« Last Edit: April 20, 2006, 09:02:08 am by Zan »
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Karyuu

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« Reply #4 on: April 20, 2006, 09:08:30 am »
Ylians: well-built and robust.
Xacha: taller, frailer.

Nolthrir: webbed fingers (and toes), gills.
Dermorian: \"traditional\" elf.

Hammerweilder: tall, well-built/robust.
Stonebreaker: short, less robust.

Diaboli: images of pure physical perfection.
Ynnwn: ... ;)

Reusing the same model, while an attractive solution, may not be the best choice.

I\'ve never been able to reproduce muscles and curves on a flat surface if the body shape doesn\'t already hint at it - so creating textures to fill the gaps, so to speak, also isn\'t the best idea.

This would be a temporary choice, if ever made.
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