Author Topic: 3d village on water - wat do u think??  (Read 9611 times)

minetus

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Re: 3d village on water - wat do u think??
« Reply #60 on: May 04, 2006, 01:51:35 pm »
hmmm, when inca said that i asumed it was with their feet? the PS site says that their hands are claw like, maybe they feet allow for them to hang upside down? ::|

Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #61 on: May 04, 2006, 02:19:38 pm »
stay! not so fast :)
Simple water village soon became a floating city and if, anyone don't stop you, one day you decide to build Sacred Capital of Klyros Nation :) I was talking about SIMPLE ViLLAGE, guys and you was talking about it at the beginning. And i think it more real to model small village then a huge town. Do not spill your inspiration.

I made a little error: village will be on 6th level not on 7th (cause it's a underwater level of Yliakim).

Sure, if you will have small floating island next to klyros village (or as part of klyros settlement) - it will floated by magic power and not by some aerodynamic mechanism. (Klyros don't have needed technical education). And in magic they aren't super good masters, but you can make some exceptions for your village :) May be they brought from their homeworld an extra-super artefact with amaizing power, wich they decided to use as lifting force to whole island!!!

Next, i sugest to concentrate on exterior of village, and leave interior to 2d and foto references - it necessary to understand the construction/structure of buildings.

Creating architecture style - very complex task. Every race, nation has different ways of living:

1. Nomads - simple, mobil structures.Main occupation: trading, grazing, hunting,gathering.
2. Farmers - settled form of living. Simple houses, stores, small shop, elder's buildings. Main occupation: agriculure,animal breeding.
3. Town inhabitants - wide range of buildings, different regions housing (ghetto, plaza,market). Main ocupation: commerce, handicraft, servants etc.

These are three level in every architecture style, and the most difficult thing to find details, features, (etc.) wich unite all levels to one complex style.

And important thing: in real life you wouldn't find a settlement with ONE DEFINITE STYLE of architecture. Styles are always mixed, they are interact with each other. If one day we built the capital of Yliakim you will find buildings of all in-game architecture style and several new ones :)

Any comments?

*edit*

About bat's way of sleeping. I remeber that some months ago we discussed about it on devs meeting. I even made a simple wallpaper to it. See below, Karyuu  :devil:

« Last Edit: May 04, 2006, 02:32:29 pm by Karyuu »

Karyuu

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Re: 3d village on water - wat do u think??
« Reply #62 on: May 04, 2006, 02:32:45 pm »
Yeah.. by their legs :D Very cool, Inca.
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minetus

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Re: 3d village on water - wat do u think??
« Reply #63 on: May 04, 2006, 03:00:23 pm »
aw i wanted to build the Sacred Capital of Klyros Nation  ;D joking aside..

ok, magical enchanted island floating in sky, i imagine simple wind mills on the highest regions of the island, the island lowest point is around 30m over the water, and the highest point at 210m
it has a mountain... well better to see a draft for it:


let me know what you tink, and what should be retouched, id like to decide on this before goin to the architecture it self..? also the location would it be high sea or near the shore?

edit:
o.O didnt saw that last picture,  :o looks awsome
and sorry the page got riped off when i pulled the page off the sketch book to scan  :'(
« Last Edit: May 04, 2006, 03:16:02 pm by minetus »

Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #64 on: May 04, 2006, 04:18:02 pm »
I suggest to attach your settlement to shore. In plan it can have next districts: seaweeds/fish farms, port with several docks,residential district with more solid buildings, administrative center/government center on floating island and all those regions connected to market place... Pools, polished surfaces, sea decor, green wet moss...
About wind mills - i think they are less utilitarian for klyros. I remember sketch of house with squama sails on top - it can be better decision, imo.

All we want: your improvements to klyros style, new ideas. And YOUR improvements will be YOUR's :)
« Last Edit: May 04, 2006, 04:26:42 pm by Inca Sator »

Alphi

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Re: 3d village on water - wat do u think??
« Reply #65 on: May 04, 2006, 04:20:14 pm »
Aztec capital Tenochtitlan was a Huge city in the middle of a lake... 300,000 or so people..

so big cities in the middle of lakes are realistic.

Haanz

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Re: 3d village on water - wat do u think??
« Reply #66 on: May 04, 2006, 05:56:01 pm »
ok...i have an idea...how about minetus...since you've kind of taken this whole project under your will, why don't you make up a sketch of a map and the layout of this "small village" so i can get a picture of whats been changed to our ideas... 'cause right now i'm soo confused about what Inca wants us to do and what we want to do...:P i know what i wanna do! but thats kind of out of the question so...lets start with a map and work from there shall we?

and also everyone...i know i only just became a part of this, so it might sound kind of weird coming from me, but weve come a long way from that small floating village on the ocean!...[laughs] this is kind of cool eh?
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minetus

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Re: 3d village on water - wat do u think??
« Reply #67 on: May 04, 2006, 06:22:50 pm »
ok...i have an idea...how about minetus...since you've kind of taken this whole project under your will, why don't you make up a sketch of a map and the layout of this "small village" so i can get a picture of whats been changed to our ideas... 'cause right now i'm soo confused about what Inca wants us to do and what we want to do...:P i know what i wanna do! but thats kind of out of the question so...lets start with a map and work from there shall we?

and also everyone...i know i only just became a part of this, so it might sound kind of weird coming from me, but weve come a long way from that small floating village on the ocean!...[laughs] this is kind of cool eh?

mmm first, its not under my will.. i guess im just more active then others because i have more spare time..(well no girl friend, i have my own business, im a electrician, and sometimes there isnt work to fill the day up \\o// \\o//, also i do my own accounting so sometimes i slip and come to the forums to remove some of the boring factor of it)
and i ask alot of times your opinions, so i can know were you guys stand and what you guys expect.. well just saying im not bossing no one around i tink, just trying to get the idea organized.

well right now with inca's challenge i was trying to know exactly what was expected of us, and he made that clear now.

but before we start we have to deliniate a work path to grow with..

for example the klyro adaptation on a city in deep sea woul evolve around the material around ex(algae, large fish bones, deep water clay, crystals, light/soft metals, light wood(tink bamboo) and coral structures, most of theyr resources would come from trades with nolthir race.

and near shore it would have a wider number of materials.. diferent wood types, algae, some clay perhaps?, stone, crystals, other types of metals, corals, etc.. anything they would find around the place, or traded with nearby villages

-------------------------------------------------------------------------------------
ok the general idea/challenge inca proposed, has i see it is too.. make a klyros village, and reinvent the klyros style of building, based on they anatomy, and potencial architecture capabilitys.

-------------------------------------------------------------------------------------

i sketched a map has you asked, comments, sugestions, changes welcome:
original:

http://esnips.com/imageable/medium/6a128c7f-e953-4bb0-a937-66d0d0377427
modified:

http://esnips.com/imageable/medium/29184b93-c7e0-4567-a7e2-1ddd2aac3572

1: dark blue : deep water
2: light blue : reef
3: brown : rock
4: white : stagtites
5: yellow : beach
6: green : plains/forest/etc
« Last Edit: May 04, 2006, 08:17:59 pm by minetus »

rast

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Re: 3d village on water - wat do u think??
« Reply #68 on: May 04, 2006, 08:01:23 pm »
owwww... my head hurts - this conversation is leaving me behind  ;)

o well i read just about everything on this thread and have a sort of overall impression....i think  ::|

based on japanese/chinese/ranaissance architecture i have made a simple fisherman (or fisherklyros) hut:


it not finished (how unusual:sweatdrop:l), but it an improvement on my cone on cylinder. anyway it may be along completely the wrong lines :sleeping:

srry i haven't been able to post much everyone, but if you draw some concept for the villiage minetus and everyone likes it i will try to model it :)
« Last Edit: May 04, 2006, 08:08:49 pm by rast »
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minetus

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Re: 3d village on water - wat do u think??
« Reply #69 on: May 04, 2006, 08:09:18 pm »
lol rast,  i edited the last post again...

definetly a improvement :D

rast

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Re: 3d village on water - wat do u think??
« Reply #70 on: May 04, 2006, 08:11:21 pm »
i can't see it?  ::|
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minetus

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Re: 3d village on water - wat do u think??
« Reply #71 on: May 04, 2006, 08:13:28 pm »
is there a big spacing or the post just ends right away? if there is a space the images are loading ;)

aw dang nvm your using ie?
when i switch to ie i cant see them either. i dont have that problem in firefox.

i added the links under the picture
« Last Edit: May 04, 2006, 08:20:01 pm by minetus »

rast

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Re: 3d village on water - wat do u think??
« Reply #72 on: May 04, 2006, 08:29:26 pm »
no - i use firefox  ::|. i found them anyway - they look  nice :)

o well. changed textures slightly to make it look more "klyros":
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minetus

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Re: 3d village on water - wat do u think??
« Reply #73 on: May 04, 2006, 09:05:37 pm »
that green texture looks much better :D

ok nvm i guess ill have to use imageshack from now on

for those that werent able to see the picture:
comments,sugestions or alterations welcome


also they can make a search in http://www.esnips.com for "planeshift" youl find my folders in a sec
« Last Edit: May 04, 2006, 09:14:05 pm by minetus »

Haanz

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Re: 3d village on water - wat do u think??
« Reply #74 on: May 05, 2006, 07:21:20 am »
oh man! i was modelling the land scape when my computer crashed!!! :@#\ that took me sooo long to do and i was almost done!!!...actually i wasn't even half way done but it still took me a good hour to do it  :D

Minetus, I'm using your map (thanks for making it  :thumbup:) but i'm kind of taking the topography on by myself..since you didn't mention anything about that yet. but yea...uuum the peninsula i turned into a kind of...peak like thing. and i think  either a light house should go there or some...religous alter thing?... i've already modelled a cool looking tree with a little hut ontop with a big spotlight in it...or a "tree lighthouse" as i like to call it! :D uuum...what else...the peice of land to the top right of the map...the big peice of green...i rasied that up...but not very higih...just a bit...and i think all the rest of the green is average height...and the beaches are a nice steady slope into the sea! hah thats all i've done so far...atleastif i can recover my file!! anyways...any suggestions as to what i should change or add or something?


Edit: woops sorry! kylros dont have religon! so scratch that idea of a "religious alter"
P.S.- i'm going to put a link to the rendered image of what i have so far so you can see what i'm talking about...but it'll look really bad because theres no textures or anything...
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