Author Topic: 3d village on water - wat do u think??  (Read 9515 times)

Karyuu

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Re: 3d village on water - wat do u think??
« Reply #105 on: May 06, 2006, 03:28:52 am »
@ Inca...are you a 3D modeller yourself? or do you pick all this knowledge up from talking with 3D modellers?...'cause you seem to know ALOT about it! whcih would really prove useful!

Inca is one of PlaneShift's developers :]
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Haanz

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Re: 3d village on water - wat do u think??
« Reply #106 on: May 06, 2006, 06:12:39 am »
hah well i knew that! but are all developers 3D modelers?...myabe they are? i really have no clue! please, someone enlighten me!...karyuu?...
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Karyuu

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Re: 3d village on water - wat do u think??
« Reply #107 on: May 06, 2006, 06:17:20 am »
No no, not all are familiar with 3D - Inca does 3D and 2D (because he makes his own textures as well), but most are more specialized, especially if they are not in the art dep.
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Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #108 on: May 06, 2006, 07:07:57 am »
The difference betwin closest point of two steps - 30 cm, then character climbs automaticly. The slope of steps must be realistic, i  think about 30 degrees. But characters are able to  jump, so the difference betwin steps may be 60cm, and then player must jump over every step. About 95% i'm sure that it is so.

Haanz

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Re: 3d village on water - wat do u think??
« Reply #109 on: May 06, 2006, 08:48:25 am »
ooh ok...yea thats what i thought. I made my model without using the ladder though...well i guess there could still be some room for it...actually a ladder might be better in this case...

um...also what 3D and 2D programs do you use Inca?
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Arangol

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Re: 3d village on water - wat do u think??
« Reply #110 on: May 06, 2006, 09:31:32 am »
Hello all again!
I started working on the landscape, got it quite right, textured it, everything and even put in some water.
Too bad that my blenders rendering is a "little" bit slow so you'll have to wait on results...So the landscape should be about 1km*1km?
How much is that in blenders scale system? I can't get it right :o! And btw should I put in some buildings there? And maybe a human so you get to se how big it is?
Urh, many questions, but I want to get it perfect. :-[
 O--) Arangol O--)
« Last Edit: May 06, 2006, 09:37:04 am by Arangol »
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Haanz

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Re: 3d village on water - wat do u think??
« Reply #111 on: May 06, 2006, 10:16:16 am »
you finished already?? jeeze...you ARE good! :thumbup: :thumbup:

Anyways...what i used for the distance is...well when you first open blender and you get that cube and the grid... (could be different for you if you changed your personal preferences) I used one of the grid squares there at that level is equal to 1 metre... anyways...that's what i'm using?...not sure what you used but i propose that that's what we should be going by... and i'm gonna take charge here for a second and i'm not sure if those units have a name already but to make everything alot easier lets call those grid squares: Base Units...so 1 base unit or BU i equal to 1 metre.

NOTE: wings 3D's base units are the same as Blender's base units...so it doesn't matter wether you use wings or blender, one BU always equals one metre. I'm not sure about other programs...

SO...1km in blender should be 1000BU...or 1000 of those first grid squares you see when you open up the program.

Also Arangol, you can make buildings but make sure you refer to the map when you do so...at this point i'm not sure that will help much but later on you should always refer to Information we have before you start modelling ;)

Rast is modelling the shore builidings, and i said i'd model some of the farms, I'd say you could try modelling the main town buildings but i think we should discuss more about the architecture and culture before we proceed there...so for now, if you want to you can model either farms or shore buildings or...trees or...anything else that you think doesn't need to be discussed any further!

Anyways! i'm going to keep modelling now! i'll see you guys later! Oh and Arangol can you please post the landscape as soon as possible because it would really help everyone i think for future ideas!

alright! see you guys later tonight!
the Teakettle...

rast

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Re: 3d village on water - wat do u think??
« Reply #112 on: May 06, 2006, 10:29:26 am »
hi all

can't wait to see the landscape arangol!

i made a new hut and added an inside to it (not textured it yet):


what you think?

@any1 who needs an alternative to ladders:

it not brilliant but here the download anyway:
http://www.filefactory.com/?bbfdf9
edit: here a different link:
 http://ez-files.net/download.php?file=950789bda577a43f74d1aeb111b0b309

edit2: i making a 2 floor building (crab resturant?;))at the moment - ideas for inside furniture neaded  :)
« Last Edit: May 06, 2006, 11:00:58 am by rast »
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Arangol

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Re: 3d village on water - wat do u think??
« Reply #113 on: May 06, 2006, 11:01:04 am »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Haanz

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Re: 3d village on water - wat do u think??
« Reply #114 on: May 06, 2006, 12:15:28 pm »
rast that's a really ncie model! i like the dock! could you take atleast one more render of it with a different angle? some things like the shape of the building are hard to see with the angle you took ( although it's a very cool dramatic angle! :D)

ok! the prgress on the first farm is coming along nicely. i was finished but then when i imported it into blender i realized I had done something terribly wrong and wouldn't work....so i had to start over. i think i could finish it tonight though!

Arangol you said youmade water right? do you know any good tutorials for that? 'cause i'm not sure if the way i make it is the best way...

Edit: sorry the building of the farm will be done tonight...however the farm itself might not...
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Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #115 on: May 06, 2006, 12:24:01 pm »
Hmmm, Rast:) if you continue so, soon you will ate all Klyros city polygon budget:) Your model can be simplify thrice. Why you need so many polygons to cylinders-piles? I guess one pile has about 15 sides-->45 polygons per pile. 24 piles=45*24=1080 polygons!!! 8-O. (As remark: Hydlaa Plaza has about 90000faces).
Gaming modeling - low-poly modeling. First task of modeler: to make optimal form/model with less faces.Cube with 12000 faces equal to cube with 12 faces.

Haanz, i work in 3dMax6, Photoshop9, CorelDraw12 and some others programms.(I also have Wacom graphic tablet for better texturing.) Cause you guys working on different 3d programms, i think the final result will be in .3ds format (it's mostly supported).

I suggest do not apply interior to all buildings. In game players need such features only in important buildings (tavern,shops,city hall, church...). Spend your polygons wisely.

Arangol

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Re: 3d village on water - wat do u think??
« Reply #116 on: May 06, 2006, 12:42:30 pm »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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rast

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Re: 3d village on water - wat do u think??
« Reply #117 on: May 06, 2006, 12:51:35 pm »
i seen that tutorial before and it pretty good - is it compatible with ps though?

@inca
i will try to keep the poly count down on my next models and re-model that hut
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minetus

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Re: 3d village on water - wat do u think??
« Reply #118 on: May 06, 2006, 01:05:00 pm »
posting again for review, seems every one just forgot about it!!
ok guys i need your guys opinions, if you tink theres something that may be usefull here let me know ;)
if its good? let me know anyways!! ;D this should be the last time im posting for review i tink ::)
-------------------------------------------------------------------------------------------------------------------------------------------------
Story
It all started when "Rast" made a 3d city floating over the water( http://hydlaa.com/smf/index.php?topic=23164.msg254118#msg254118 ), and after some sketch's and models later it quickly turned into a flying klyros city, meanwhile "Inca Sator" Proposed a challenge to us!!

The Challenge
to create a klyro's city, on the coastal shore of the 6th level of yiliakum, taking in consideration klyros physionomy, Anatomy, and terrain topology.
and reinvent the klyros architecture, and some of its artworks

note:
Quote from: Inca Sator
ALL WE (PS art-squad)WANT: YOUR'S IMPROVEMENTS OF KLYROS ARCHITECTURE STYLE, NEW IDEAS TO IT
this is not a project to implement the city in game!!

Klyro's anatomy, physionomy & Psycology

    * Able to fly
    * Able to breath under water
    * Likes to hung upside down to sleep
    * Weak structure (bones and build)
    * Likes to live near water
    * Eats Fish, Shellfish, and Algae (famous for crab recipes)
    * Skilled with magic but uses it for practical things(not the best at it)
    * Generaly Atheyist
    *

Known Klyro's Architectural, artistic Preferences & way of living

    * Like glassy / Specular Surfaces, Mirrors, Polished materials.
    * Sea decor (spirals, waves,shells,squama, fish bones, etc).
    * Pools.

1. Nomads - simple, mobil structures.Main occupation: trading, grazing, hunting,gathering.
2. Farmers - settled form of living. Simple houses, stores, small shop, elder's buildings. Main occupation: agriculure,animal breeding.
3. Town inhabitants - wide range of buildings, different regions housing (ghetto, plaza,market). Main ocupation: commerce, handicraft, servants etc.

random details

1. walking passage ways: 2.5m height, 2m with. minimum values
2. stairs & steps : 0.3m height. maximum values
2. stairs & jumping steps : 0.6m height. maximum values

3d models:

1. Simple house: 500 poly's
2. Big house: 1500+ poly's
3. Tree: 150 poly's
4. House interiors: 3000 poly's
5. Landscape: 90000 poly's

Usefull Tutorials:

Water tutorial
Stairs tutorial

Research folder's:

http://esnips.com/web/klyrosresearch
http://esnips.com/web/coastresearch

if anyone wants to add his research, feel free to post the url ;)

The Landscape map

Map(Region) name: ???

Latest Version:

*insert color tag description here*
*insert map sector description here*

2d landscape artwork folder:  http://esnips.com/web/2d-Landscape
3d landscape artwork folder:  http://esnips.com/web/3d-landscape

City Details

City name: ???
*insert city map here*

2d City artwork folder:  http://esnips.com/web/2d-cityscape
3d City artwork folder:  http://esnips.com/web/3d-cityscape

City Story: ???
City Districts: ???
City streets: ???
« Last Edit: May 06, 2006, 02:07:17 pm by minetus »

Arangol

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Re: 3d village on water - wat do u think??
« Reply #119 on: May 06, 2006, 01:17:47 pm »
I have a the landscape quite ready now but I have some problems positioning my camera so I can get descent screens of it...
I have the water ready but I don't think I'll use it yet and I'm working on a 1 stroy house and a little bigger 1 story house.
 :D
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names