Tough luck, is all I can say. There is absolutely no reason to complain.
If you want a game to be successful and appeal to a broad audience comments like those arent helpful.
Especially when the aims of the Planeshift team are said to be focussed on Realism and Creating an involving Roleplay experience...
what I mean by this.. and this is the bugbear of almost every 3D game that was created in the beginning.. and that is things like ladders and ledges are too easy to fall off and die..
in planeshift you can slide down a small hill (yes slide not fall) and die.. or walk up to a ladder and fall to your doom.
many games have countered the ladder problem by realising that when a player walks into a ladder his intention is to CLIMB down it.. and so they have built in Climbing functionality that takes over as soon as you walk into the ladder (an excellend improvement)
Other games deal with the sliding to your doom or dropping to your doom issue by simply taking away almost all of your hp if the intention is for you to be able to jump down there..
and if the intention is for you not to be able to jump down there then you die..
The problems that many players are having with the whole falling concept in Planeshift is that it isnt consistant...
Some drops like the very steep 2-3 storey drop in the death realm cause no damage at all.
Other drops like a 1 storey drop from one level of hydlaa to the other cause minimal damage
But if your in the wilderness and you slide down a storey or 2.. (not drop)... then you die instantly.
In the Laanx dungeon entrance you also die from 1 storey drops...
Also if your in the Arena and you run down stairs sometimes it can be fatal...
If you want to make the dungeon area more restrictive to lower level players then consider putting a horde of hungry monsters that attack as soon as you drop down..
or just putting more deadly, agressive monsters in general..
the point is... Dropping to your doom really does kill the game play experience.... in some areas like the death realm its nescessary to give a sense of danger... (no argument there) but as for entrances to places.. ie pathways built by someone to access an area.. then the whole notion of death by drop is unrealistic...