Author Topic: Sewer Fall Glitch  (Read 3671 times)

nightmarcus

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Sewer Fall Glitch
« on: April 22, 2006, 12:52:42 am »
I just recently found what I believe to be a sewer in the back of a temple in the beginning town.  The first time I ever went here I jumped in the manhole and the game loaded, and then when it finished I was safe on the ground at the bottom.  I then proceeded to die when trying to jump down the broken stairs but now I cannot even get that far.  Now when the game loads I appear floating in mid-air at the load point and when I move I fall to my death, also it is worth noting that the textures of the sewer wall become extremely skewed in this area where I\'m floating.

Here is a screenshot

Here are my system specs:
Operating System: Fedora Core 5 Linux
Kernel: 2.6.16-1.2080_FC5 i686
Processor: 2.2 Ghz Intel Celeron
RAM: 1 GB Dual Channel DDR1
GPU: 256 MB Nvidia GeForce FX 5500(not overclocked)

*edit*

Sorry for not specifying earlier, but the town in which this is happening is Hydlaa.

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) Thanks! --Karyuu
« Last Edit: April 22, 2006, 01:12:37 am by nightmarcus »

Karyuu

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« Reply #1 on: April 22, 2006, 01:13:52 am »
You\'re not jumping into the sewers, but into the Laanx Temple well, that leads to the dungeon :)

This is a known issue - have you tried the \"Load All Maps\" or \"Keep Maps Loaded\" options in setup?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Faolach

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Re: Sewer Fall Glitch
« Reply #2 on: April 30, 2006, 09:06:25 pm »
I had the same problem. I accidently fell into the dungeon in the Lannx temple. The area loaded. When i tried to walk in any direction or mouselook, nothing happened. I thought i might be sitting and pressed z to stand up. I died instantly, and the server said that i had fallen to my death. WTF! does anyone know what happened?

Joy and PKing to all,
Faolach

DaveG

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Re: Sewer Fall Glitch
« Reply #3 on: April 30, 2006, 09:16:36 pm »
CS + horizontal portals == crap

We've always had issues with the well and the sewers entrances.  This is an old bug.  I think the key there is to walk into the well, and not jump.  (or vice versa)

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Lanarel

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Re: Sewer Fall Glitch
« Reply #4 on: April 30, 2006, 09:32:10 pm »
I have the same effect as mentioned above, and found two solutions to get in the dungeon not dieing:
The slow one: DO NOT MOVE while hanging half way the well, cause that will kick you of the edge of the world. Type /unstick instead. It will either bring you down to the well, or back to the temple. If the latter, try again, and again, .. (hence the slow solution, when loading maps may take 5 minutes as it sometimes does for me).
The difficult one: get into the back entrance. Took me hours the first time, but it is faster for me than the other solution now. You will have to find someone to teach you how though.

Good luck getting down.

Lanarel.


Osmo

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Re: Sewer Fall Glitch
« Reply #5 on: May 05, 2006, 05:58:26 am »
only way i can get down is by casting strength on myself.

I can try casting it on anyone that wants to try.  Just msg me in game.

I've never been able to get around that wall.

Makes sense to make an area that is hard to get to.
Why not just make it easy to get in?  There is nothing super secret down there or hard to kill.
Take out that wall by the north gate would be an easy solution.
« Last Edit: May 05, 2006, 06:16:06 am by Osmo »
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Karyuu

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Re: Sewer Fall Glitch
« Reply #6 on: May 05, 2006, 06:02:43 am »
Why not just make it easy to get in?  There is nothing super secret down there or hard to kill.

So why the desire to go down there and have easy entry? This is just the way things are :} The dungeons aren't meant to be accessible to people who can't make the jump. And you seem to be able to get in through the aid of magic, so what's the big deal?
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Smith: No, My Lord. I am attempting to conceal it.

Osmo

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Re: Sewer Fall Glitch
« Reply #7 on: May 05, 2006, 06:13:32 am »
The big deal is spending time on learning a spell I never wanted to learn to get to area that I don't really need to get to.

Explain to me why it is not ment to be accessible to people that can't make the jump?
What is so special about that area that people are not ment to go down there?
What does it hurt to have an easy door to walk through like the other areas?
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Karyuu

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Re: Sewer Fall Glitch
« Reply #8 on: May 05, 2006, 06:17:11 am »
Because... that's the way the dungeon is built :} I don't understand people wanting the dev team to change an area because the current layout causes a slight inconvenience.
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Smith: No, My Lord. I am attempting to conceal it.

Osmo

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Re: Sewer Fall Glitch
« Reply #9 on: May 05, 2006, 06:26:38 am »
And making a door would be such an inconvenience for the dev team?
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Karyuu

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Re: Sewer Fall Glitch
« Reply #10 on: May 05, 2006, 06:29:16 am »
There is a door - but it leads to the warehouse, which has an entrance to the dungeon. A door straight to the dungeon wouldn't make any sense in the current environment.

But you really have to stop thinking that everything must be made a convenience for you. It won't get you anywhere.
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Smith: No, My Lord. I am attempting to conceal it.

Osmo

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Re: Sewer Fall Glitch
« Reply #11 on: May 05, 2006, 06:41:05 am »
Why wouldn't it make sense?

After all those emeralds and diamonds are so rare that it must be kept a giant secret and a difficult area to get to.  Much like the quests right?

This isn't a convenience for me for I didn't create this thread, nor have I created the other ones with the same subject.  I am not alone with this problem.  This isn't about me.


I am not trying to get anywhere, just trying to help fellow players.
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Karyuu

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Re: Sewer Fall Glitch
« Reply #12 on: May 05, 2006, 06:50:57 am »
The dungeon doesn't exist for the sake of emeralds and diamonds :] Perhaps you have heard of it being called a dungeon.

You don't have a problem, nor do the people here - the only thing people here are complaining about is not being able to make the jump without either magic or training, which is precisely the point. Have a hard time getting in but want something down there? Ask those who are more able to help you out. Roleplay a little. Spent some time and effort going down there but found it not worth it? Dissappointments are part of life in Yliakum too - and there is a chance the dungeon may grow to make the effort worthwhile. Should we then "adjust" the entrance back, because a group of people wanted it easy to enter in the beginning? Did you spend training and then later regretted it? The blame lies at your feet for not asking others about the dungeon before spending tria with Levrus.

Tough luck, is all I can say. There is absolutely no reason to complain.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Alphi

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Re: Sewer Fall Glitch
« Reply #13 on: May 05, 2006, 07:16:18 am »
Tough luck, is all I can say. There is absolutely no reason to complain.

If you want a game to be successful and appeal to a broad audience comments like those arent helpful.
Especially when the aims of the Planeshift team are said to be focussed on Realism and Creating an involving Roleplay experience...

what I mean by this.. and this is the bugbear of almost every 3D game that was created in the beginning.. and that is things like ladders and ledges are too easy to fall off and die..


in planeshift you can slide down a small hill (yes slide not fall) and die.. or walk up to a ladder and fall to your doom.

many games have countered the ladder problem by realising that when a player walks into a ladder his intention is to CLIMB down it.. and so they have built in Climbing functionality that takes over as soon as you walk into the ladder (an excellend improvement)

Other games deal with the sliding to your doom or dropping to your doom issue by simply taking away almost all of your hp if the intention is for you to be able to jump down there..
and if the intention is for you not to be able to jump down there then you die..


The problems that many players are having with the whole falling concept in Planeshift is that it isnt consistant...
Some drops like the very steep 2-3 storey drop in  the death realm cause no damage at all.
Other drops like a 1 storey drop from one level of hydlaa to the other cause minimal damage

But if your in the wilderness and you slide down a storey or 2.. (not drop)... then you die instantly.
In the Laanx dungeon entrance you also die from 1 storey drops...
Also if your in the Arena and you run down stairs sometimes it can be fatal...

If you want to make the dungeon area more restrictive to lower level players then consider putting a horde of hungry monsters that attack as soon as you drop down..
or just putting more deadly, agressive monsters in general..

the point is... Dropping to your doom really does kill the game play experience.... in some areas like the death realm its nescessary to give a sense of danger... (no argument there) but as for entrances to places.. ie pathways built by someone to access an area.. then the whole notion of death by drop is unrealistic...





« Last Edit: May 05, 2006, 07:19:08 am by Alphi »

Karyuu

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Re: Sewer Fall Glitch
« Reply #14 on: May 05, 2006, 07:21:49 am »
Woah there, Alphi :} I was only referring to changing the way you enter the dungeon. I know that there are problems with ladders, but that is not the subject of this thread, nor of the discussion I was holding.

I don't see how this applies to what I was saying, except for your very last few sentences. The well isn't exactly a pathway. If someone is foolish (yes, foolish) enough to jump down what looks to be a long black hole, and then they don't survive the jump, the blame lies with them. Realism and roleplay should influence your character - and if he or she is one to take risks, he or she must take the consequences too.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.