Author Topic: Sewer Fall Glitch  (Read 3651 times)

BlackAcre

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Re: Sewer Fall Glitch
« Reply #30 on: May 07, 2006, 01:50:08 am »
The point is that this is an 'industrial zone' of sorts, because that's where Hydlaa and surrounding areas get their precious metals.  It doesn't make a lot of sense that an industrial area is basically a suicide mission.  If we want to endorse 'role-playing' and craftsmen in this game, maybe a slightly more practical trip to work could be in order, because it's absurd to role play jumping down a hundred feet or so to pick up some ore when any sane person would not risk life and limb and go chip away at iron or gold.  Locked doors seem to be good ways to keep people out of places they are not intended to go.  This, however, isn't even hard, it just demands that you have a bit of health to survive bonecrushing drops.  How is that testing anyone's skill or ingenuity to make sure they are adequately prepared?  Aside from casting spells to survive, it just sounds like you have to get tough enough to get beat up going down and that's it.  Big fun there.  What an adventure.

hitancrias

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Re: Sewer Fall Glitch
« Reply #31 on: May 07, 2006, 01:55:35 am »
Two types of 'problems' are confused it seems.

- If you walk in the well, touch a key and immediately fall to death, you have a bug related to map loading. /unstick works as a work around for this problem, as Lanarel stated. This is a bug, so it's non intended. You should get down after the first jump with no hp loss at all. (I'm not talking about a realism and stuff, I just state how it works for people who don't have that bug)

- If you walk in the well, end up alive, but die when trying to jump on the wooden platform or the 'bridge like structures' below, then you are simply not strong enough yet or you don't take the smallest possible jump. Train endurance or certain magic spells or use potions and you'll be able to make it. Ask others for the smallest jump, if you can't find out yourself. (You have to walk over the rope, and jump on the arm layer)

- About inconsistent amounts of fall damage. Right now you won't get any fall damage if you fall into an other map or section. This happens for example in the deathrealm (different section) and also when jumping down the temple well (different maps). In all other situations fall damage is simply a function of the height you fall down. It's no different in Hydlaa, then in the hills. (not 100% sure, but I have no indication to think it's different) The steepness of the hills is easily underestimated, but if you fiddle a bit with your camera-modes you can see on beforehand that some slopes are quite lethal. A good way to prevent fall damage is strafing (walking to the side by using the A or D-keys). This especially works very well for descending steep ladders, like the ones in the temple or the dungeons.
Hitancrias. Herbalist. Explorer.

Alphi

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Re: Sewer Fall Glitch
« Reply #32 on: May 08, 2006, 09:12:14 am »
Hey I just found a nother falling bug.....

Monsters dont seem to take any damage form falling...


I was fighting an Uber and a Trepor in the wilderness and I thought I'd cunningly lure them into a trap...

so I Ran up a hill and they followed... then I lured them along the ridge.... Then I sprant past them back down into the valley and took some arrow shots at them to get them to chase me...

So they did.. and fell down off the ridge into the valley....


To my surprise they took absolutely no Damage from the 3-4 storey drop...

that would have killed me instantly...

so much for my cunning plan ;)

Just thought I'd add that to this thread since we are on the topic of falling damage.


And as per the last post.. even if your right and the distance of falling vs damage is a constant value.. it is still fundamentally flawed in that it considers Falling and Sliding cause the same damage...


For example if I was out hiking oneday and fell off a 5 Storey cliff then I probably wouldnt live to tell the tale..

But if I was climbing up a mountain at 60 Degree angle and I fell ... I would tumble roll and slide for a bit and end up with some very nasty scratches maybe even some broken bones...

but I assure you the damage would be significantly less sliding down a hill than falling off a cliff.



« Last Edit: May 08, 2006, 09:16:57 am by Alphi »

BlackAcre

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Re: Sewer Fall Glitch
« Reply #33 on: May 08, 2006, 09:46:23 am »
Yeah, down in the dungeon, there's a thug who falls down the stairwell on occasion, he doesn't get hurt, neither.