Author Topic: Never bring a knife to a...  (Read 7361 times)

Alphi

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Re: Never bring a knife to a...
« Reply #15 on: April 29, 2006, 01:03:25 pm »
magic and technology dont go together..

you either have a fantasy world based on primative ideas & weapons then allow magic..
or you replace weapon improvements with technological ones.

but never both



TehDarkPredator

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Re: Never bring a knife to a...
« Reply #16 on: April 29, 2006, 03:03:10 pm »
Okay, no guns... Next thing... Grenades or bombs, whatever you want to call them. They were used in the late middleages, and well.. I'll quote wiki...

"Early grenades were usually made of paper, ceramics, or primitive glass and could contain any sort of dangerous or unpleasant substance, ranging from botanical or animal toxins, skin irritants, lye, acids, flammable naptha, petroleum and unstable gunpowder, diseased matter, or parasite eggs (such as locusts, lice, fleas).

The use of the word 'grenade' in the English language apparently originated in the Glorious Revolution (1688), where cricket ball-sized iron spheres packed with gunpowder and fitted with slow-burning wicks were first used against the Jacobites in the battles of Killiecrankie and Glen Shiel.

These grenades were not very effective (probably because a direct hit would be necessary for the grenade to have any effect,) and, as a result, they saw little use."
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dying_inside

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Re: Never bring a knife to a...
« Reply #17 on: April 29, 2006, 04:01:29 pm »
Okay, no guns... Next thing... Grenades or bombs, whatever you want to call them. They were used in the late middleages, and well.. I'll quote wiki...

"Early grenades were usually made of paper, ceramics, or primitive glass and could contain any sort of dangerous or unpleasant substance, ranging from botanical or animal toxins, skin irritants, lye, acids, flammable naptha, petroleum and unstable gunpowder, diseased matter, or parasite eggs (such as locusts, lice, fleas).

The use of the word 'grenade' in the English language apparently originated in the Glorious Revolution (1688), where cricket ball-sized iron spheres packed with gunpowder and fitted with slow-burning wicks were first used against the Jacobites in the battles of Killiecrankie and Glen Shiel.

These grenades were not very effective (probably because a direct hit would be necessary for the grenade to have any effect,) and, as a result, they saw little use."

Ok, as we do not want gun powder in the game, we could kinda edit the idea of "grenades" into somthing like acidic vials or flamable oil somthing or others. I'm not sure but, gun powder produces explosions which are not very much at home in Planeshift me thinks. So we would have to keep small but panfull substances in small bals or vials.
Another thing I would be puzzled over is how this would be implemented into the game though. I mean I'm not sure, maybe once they get a better synchronised  combat then it could work.
Maybe a man with a sword in one hand and a vial of "chemical" in the other. Man attacks creature with the blade and then throws the vial of chemicals at it. Chance to hit, and possible radius damage and then he would have to continue with a hand held weapon unless you re equip another vial, as it would be kind of hard  to hold two or so in one hand. I dont like the idea of auto vial throwing such as you might swing a sword.
Just an idea on that.

StarsAndBars_1018

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Re: Never bring a knife to a...
« Reply #18 on: April 29, 2006, 04:34:56 pm »
Man attacks creature with the blade and then throws the vial of chemicals at it. Chance to hit, and possible radius damage

Are you really sure you'd want that?
That could pose just as much of a threat to the man as the creature, being in close enough for a sword.
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TehDarkPredator

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Re: Never bring a knife to a...
« Reply #19 on: April 29, 2006, 05:38:27 pm »
You could use it in sieges... if that would be inplemented. Or you should use common sense to figure out when to throw...
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Rolf Blacksmith

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Re: Never bring a knife to a...
« Reply #20 on: May 01, 2006, 02:02:43 pm »
Instead of some sort of explosive I'd rather see some magical potion capable of detonating.

As a prerequisite, you would need some special ingredients, herbal skill, and someone, maybe you, maybe someone else, would have to enchant the vial to make it explosive. I think this fits better into a fantasy setting than some dynamite-like stuff.
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Nyramael

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Re: Never bring a knife to a...
« Reply #21 on: May 01, 2006, 02:47:32 pm »
Guns would not fit in with Planeshift. That would mean cannons, bombs, fireworks, muskets, pistols. It all seems for a time period quite a bit after medieval. I wouldn't want it.

If you want long range weapons...
  • throwing spiked chain - similar to laso - trip opponents
  • javelins and throwing stick - needed a bit of skill but had range, accuracy and high armor penetration
  • pilum - roman style spears with long metal sections - bend in shields render them useless
  • Nets!
  • pins, needles, knives, darts and pipes (and rope and so on), and so on ...
  • boomarang - returns
  • arrow types and short bow, long bow, compound bow, recurve bow, cross bow, compound recurve bow
  • shuriken - throwing stars
  • Chakram - throwing disc - Oddjob (top hat) from James Bond anyone?
  • good old fashion sling (not to be confused with sling shot)

TehDarkPredator

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Re: Never bring a knife to a...
« Reply #22 on: May 01, 2006, 03:06:00 pm »
Spike on chain... Something that crossed my mind too... You've read Spawn?
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Thoronador

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Re: Never bring a knife to a...
« Reply #23 on: May 01, 2006, 04:30:33 pm »
I do not think that we need guns in Planeshift. It would not fit into the setting, thus it should not be introduced.

If there are arrows, (cross-)bows, throwing small darts/ knifes, then this would be enough.
And for those who want more, there still is magic as one kind of long range attack.

Of course, there also could will be larger weapons like e.g. catapults to throw heavy rocks at your enemy's head:
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BlackAcre

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Re: Never bring a knife to a...
« Reply #24 on: May 08, 2006, 05:20:51 am »
Guns on the order of blunderbusses might be alright.  They are slow to reload, and extremely inaccurate, so it's more or less a fire and forget weapon.  I remember R.Lee Ermey had a guy use on one mail call and I had the distinct impression that a guy with a crossbow is in better shape--especially if the guy with the popgun missed.  But, of course, we're assuming that gunpowder exists in the Planeshift milieu: Are their even bats we can collect saltpeter from?  These little details seem important.  For that matter, as far as ideas for things like 'greek fire', it is known that 'greek fire' was basically crude oil that seeped to the surface.  There is obviously 'coal' in the PS landscape, but is there oil?  I suppose it wouldn't be a stretch, but it makes one wonder what created the coal in the first place.  If we really are a stalactite hanging from the roof of the world, the geologic processes needed to form coal (and oil) seem a distant possibility. 

Pestilence

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Re: Never bring a knife to a...
« Reply #25 on: May 08, 2006, 03:53:13 pm »
Lets see there was an example of "the wheel of time"and although and that series ak47s weren't used there are "cannons" being used in the last book and a posibility it will be used a lot more ;)

Not that i feel it should be in PS. Would love to see more weapons more magicbased though. It would make sence that magic and weapons at one point enhance eachother in a world that has both.

TehDarkPredator

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Re: Never bring a knife to a...
« Reply #26 on: May 08, 2006, 04:42:34 pm »
How about magical potions thown in the rifle, making some kind of "whatever". Seems more PSish than powder gun... Like a magical based chemical... You could even change the effect of the gun...

Fire guns, explosion... Water guns... :? Healing guns... Like... err... Healing a pal from a long distance... ... ... ... :D My ideas are too bad...

EDIT: I'll be making some throwing knife/axe whatever and crossbow sketches... I'll see if I can make it to 2d artist for PS...
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dying_inside

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Re: Never bring a knife to a...
« Reply #27 on: May 09, 2006, 08:13:31 am »
Man attacks creature with the blade and then throws the vial of chemicals at it. Chance to hit, and possible radius damage

Are you really sure you'd want that?
That could pose just as much of a threat to the man as the creature, being in close enough for a sword.
Hmm, yeah true. Thats a little bit of  dumbness on my part.  Ok re writing trhe script lol.

Man attacks with sword, man throws his vial of "uber 1337 ulbenuaght phlem" and some of it bounces back and hit him.
Man is carted back to Hydalla in a body bag and from there thrown off the edge of the world.

No explosives just acid or somthing painfull. Some sort of wierd concoction, or you might just want to get close enough to an Ulbers throat to get some phlem....

TehDarkPredator

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Re: Never bring a knife to a...
« Reply #28 on: May 09, 2006, 09:54:31 am »
How about putting the stuff just on a arrow, knife or axe for the archer?

Alchemists can use the magic potion blunderbuss...
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dying_inside

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Re: Never bring a knife to a...
« Reply #29 on: May 10, 2006, 07:47:52 am »
Personnally i wouldnt want even blunderbusses. But I think that the idea of putting "substances" on your weapons is somewhere along the line of idea's.