@haanz
i will post the model as soon as i transfer it from my other computer (no internet on it

) to the one i'm on now. texturing wise, eveything should be quite easy to texture , except the main body, which has a large number of polys and distributes them oddly when i UV map them (in blender).
infact, if anyone else wants to try texturing the ship, say the parts you want to texture, then you can split it between yourselves, as long as you don't mind haanz

. (there are quite a few below deck objects aswell). To be honest, some areas aren't that brilliant in terms of oddly shaped faces, if anyone can sort them out in 3ds max or something, that would be great

feeling quite tired...i think that made sense..