Author Topic: Adraax: Klyro's City Project  (Read 100874 times)

Baldur

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Re: Adraax: Klyro's City Project
« Reply #840 on: September 27, 2006, 08:23:49 pm »
here is your alternative building material

http://www.coralcastle.com/home.asp

condensed Coral is a light and absorbant building material and abundant anywhere there are reefs
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rast

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Re: Adraax: Klyro's City Project
« Reply #841 on: September 27, 2006, 08:39:46 pm »
@haanz
i will post the model as soon as i transfer it from my other computer (no internet on it :'() to the one i'm on now. texturing wise, eveything should be quite easy to texture , except the main body, which has a large number of polys and distributes them oddly when i UV map them (in blender).

infact, if anyone else wants to try texturing the ship, say the parts you want to texture, then you can split it between yourselves, as long as you don't mind haanz :). (there are quite a few below deck objects aswell). To be honest, some areas aren't that brilliant in terms of oddly shaped faces, if anyone can sort them out in 3ds max or something, that would be great ;)

feeling quite tired...i think that made sense..
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Haanz

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Re: Adraax: Klyro's City Project
« Reply #842 on: September 28, 2006, 01:10:34 am »
thanks Kymizer! I use blender, but I get what your saying! ...of course

and yea, I'll split the work with people! oh and... are there any designated materials for the ship?...
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minetus

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Re: Adraax: Klyro's City Project
« Reply #843 on: September 28, 2006, 10:18:03 pm »
adding condensed coral to the list :D

rast

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Re: Adraax: Klyro's City Project
« Reply #844 on: September 29, 2006, 06:28:44 pm »
ok guys, here is the file:
shazzer

enjoy ;)
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Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #845 on: September 29, 2006, 09:15:06 pm »
the building material for the ship is kind of dependant on the types of trees and minerals in this area so perhaps we should consider that?

rast

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Re: Adraax: Klyro's City Project
« Reply #846 on: September 30, 2006, 08:44:43 pm »
i guesse that most materials will be similar to there real life counterparts, but maybe specific bits could be made out of more klyro styled materials. i s'pose the hull could be made out of/ covered in a coral of some kind, preferably a hard durable 1. The harpoon thing could be made out of a *insert name of sharp mineral stuff here* covered shard of wood to penetrate the sides of other ships.

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Haanz

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Re: Adraax: Klyro's City Project
« Reply #847 on: October 01, 2006, 01:07:30 am »
sorry... I'm not sure how to download that file?? :-[
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RayvenD

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Re: Adraax: Klyro's City Project
« Reply #848 on: October 01, 2006, 04:37:34 am »
for the ship materials (just suggestions) you could have woven seaweed sails. sea creature bones for the framework (ie a whale or ps equivalent.) and for spears/harpoons you could use shark teeth etc.
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Haanz

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Re: Adraax: Klyro's City Project
« Reply #849 on: October 01, 2006, 08:30:35 am »
how big is this boat? perhaps you could post a screen shot rast?... I still ahven't figured out how to download that file, by the way...

umm... yea if it's a large boat... 'round 40 ft then I'd think it'd be cool to have bones from some large sea dweller as... the frame work... it could turn out looking like some from the death realm though..

As for sails... why couldn't they use clothe??  and if it comes to using seaweed then I think it'd have to be cat-rigged (one sail) and have the style of a chinese junk... I don't think a sail made of seaweed could support the force of the wind unless it had multiple booms... like the chinese junks (I think that's what they are??) for the actual hull of the boat...and cabin, depending on the size, I'd just say they could use wooden planks! however we'd have to add another species of tree to the materials lst because right now I don't see anything that sutiable for the job!... and what is "plant plant"??

Now if we want this to be a very cultured boat we could make the rudder some sort of bone... the shoulder plate or something?? I'd suggest we use the same thing we used for the rudder as the dagger board too.

for lines... just normal rope.

The boom(s) and mast(s) could be made from that Iron wood... they need to be strong or else they'll bend and you'll spill wind.

that's all I can think of now!
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rast

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Re: Adraax: Klyro's City Project
« Reply #850 on: October 01, 2006, 02:59:08 pm »
@haanz
click on the link i gave scroll down and click on "Download for free with FileFactory Basic". then scroll down again and click on "Click here to begin your download".

in terms of size, it should be relatively obvious when you open the model file (o btw - try opening in wings 3d first and exporting it as ".obj" or something - sometimes blender doesn't open all the ".wings" file components.)

I think some bones would work well, but not ecsesive amounts of them, otherwise like you said, it would look like sdomething out of the death realm :D

I think i might try texturing some of the (extremly low poly) spears on there to see what i can do with them in terms of shark teeth on the end and stuff.
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Haanz

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Re: Adraax: Klyro's City Project
« Reply #851 on: October 01, 2006, 03:41:01 pm »
Oh my!!! That's amazing!!! Rast, if I were a women I'd be inlove with you!! :love: hahah

no but really!! that's a nice boat!! all of those cross bows seem mighty violent though... for a race living in peace... I donno if they'd carry things like that to go hunting/ fishing either?...

but all in all it's a nice one!  hah and the sails are just what I was talking about! ... alot of things texture though! but finally work!! hah I'll get to work right away! :D :D

Edit: I'm sort of confused what the harpoon bits at the front ar for too... remember ships made of wood atleast can't take too much pressure on their frames and hull...
« Last Edit: October 01, 2006, 03:43:47 pm by Haanz »
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #852 on: October 02, 2006, 04:28:35 pm »
How about if people could make descriptive suggestions & the synopsis of background for mythological creatures... Not to have them exist in game, but to make art of them & to tell the tales in rp etc..

I so far have only thought of basic silliness as ideas;
like the 9 tailed Giant Enki with tails going all up its spine whose legend says he saw since infancy that people were entranced by the hypnotic swaying of his tail, so he killed the rest of his litter, ripping holes in his own back to attach their tails before the nerves died... if you had seen him his tails would control your mind--and he could make you forget you ever saw him-- or remember but never be able to let anyone become aware that you had...
ok more an urban legend than a myth
how about Talad's Frankenkran of justice?--with one deady tef claw for an arm & one deadly ulber claw for an arm-- enki legs, klyros wings, elfish ears, ynwynn horns, (Nolthriir dorsal fin), rat tail and a dwarf's head...each part except the claws & tail fully loyal to talad in their life--cobbled together by a mad talad priest, brought to life by his mad quest thru deathrealm, where he slayed each again, then carried the bits together thru the portal... as they passed thru the portal it animated, and ate the insane priest, carrying out its own skewed image of talad's justice. Now it soars the skies of yliakkum looking for its next victim...


I know of at least one mentionned in klyros city thread --the seaweed something, it snatches babies

Saw this in a thread recently made by Krann Omins
Have we ever snatched babies? :P

Haanz

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Re: Adraax: Klyro's City Project
« Reply #853 on: October 03, 2006, 11:12:41 am »
hah I saw that thread too... and I swear if there was baby snatching going on, I was no part of it!! I just re-joined the team...
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #854 on: October 03, 2006, 12:48:56 pm »
This must be somewhere between I joined and you left, Haanz. This calls for an investigation :detective:

6th Octobre 2006

With the ideas of Xillix and the very much appreciated help of Peacer the #ps-KCP is now open! Welcome in, ladies and gentlemen.
(As I didn't want an enlongated discussion I cut to the case and got things working, I just hope it keeps working :D)

Welcome in :)

 
« Last Edit: October 06, 2006, 11:34:56 pm by Baldur »