Author Topic: Adraax: Klyro's City Project  (Read 100734 times)

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #870 on: November 18, 2006, 02:14:55 am »
Was away for a day , jusr got back :)

What i had thought of was from what Inca asked
May be this buildings will overhang from the heavy branches of the giant swamp trees like a strange fruits,
This made me imagine the hut having a hook or a loop at the peak of the roof that can be attached to a large limb of a swamp tree. When the tide starts to rise, either the owner un-ties it or the rising water will lift the hook off the limb.
Once the water returns to its lower level, the owner will re-tie it, or it must be in its place when the water levels go down, so the hook will drop on the limb.

I hope this is clearer, if not let me know and i will try  ??? to draw a pic.

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #871 on: November 18, 2006, 03:28:22 am »
Ok, I see pretty much what you mean. A hook or a system of hooks. The big tides would have to take longer then earthly tides judging by it's magitude so they'd just might have the time to untie and retie. Good idea.

Datruth

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Re: Adraax: Klyro's City Project
« Reply #872 on: November 18, 2006, 12:10:25 pm »
This is great, i can't wait for another city!

Great job everyone :thumbup:
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rast

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Re: Adraax: Klyro's City Project
« Reply #873 on: November 18, 2006, 12:46:37 pm »
@baldur
looks awesome and origional :D
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #874 on: November 18, 2006, 01:14:32 pm »
Thanks rast :)
What are you doing these days?

Edit: Also do not forget our IRC channel #ps-kcp, could be and is useful for real time discussions and conversation
« Last Edit: November 18, 2006, 01:30:52 pm by Baldur »

rast

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Re: Adraax: Klyro's City Project
« Reply #875 on: November 19, 2006, 11:25:49 am »
I'm not doing a whole at the moment to do with the kcp tbh. I have done alot of drawings though and i'll try and post them as soon as i get access to a scanner :).

*rast puts on best noob voice*
About the irc thing, i think i mssed the whole conversation about that. How do i access it/get it/download it ???
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #876 on: November 19, 2006, 11:49:27 am »
http://www.visualirc.net/download.php try this. I's good and easy to manage if you don't have Firefox.
If you do, https://addons.mozilla.org/extensions/16/ chatzilla's a good choice.

rast

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Re: Adraax: Klyro's City Project
« Reply #877 on: November 19, 2006, 12:08:20 pm »
ok i got chatzilla, which channels and stuff?
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miadon

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Re: Adraax: Klyro's City Project
« Reply #878 on: November 19, 2006, 12:13:21 pm »
irc://irc.freenode.net/ps-klc <-in browser bar

/join #roomname once your logged into the server
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #879 on: November 19, 2006, 12:43:16 pm »
When you've logged in on the irc.freenode.net server(try "/join irc.freenode.net" in your chat bar) type "/join ps-kcp" to join the channel. Hope to see you soon :)
« Last Edit: November 19, 2006, 12:46:16 pm by Baldur »

devillo

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Re: Adraax: Klyro's City Project
« Reply #880 on: November 19, 2006, 01:21:53 pm »
I just came across this thread and frankly... Im amazed.

You have some amazing ideas here folks. I'd love to contribute to the designs etc, time permitting. However, Ive yet to even read the whole thread yet. lol. But from what Ive seen so far, here are a few things which you may find relevant.

Portmeirion is the name of a village in Wales, which is best know as 'The Village' in the 60's serise The Prisoner.
http://www.portmeirion-village.com/graphics/homepic01.jpg
http://frankmazuca.tripod.com/portmeirion.jpg
http://www.beautifulbritain.co.uk/htm/outandabout/portmeirion.htm
http://www.ilike.org.uk/images/portmeirion-sign.jpg

The reason I love this place is because the architecture is such a unique landscape, with many different twists and turns, hidden nooks and crannies. Your rewarded for exploring, and I think that philosophy is part of the whole appeal of Planeshift. Another stylistic influence I reccomend is the Clibe Barker book Abarat. The location, Yebba Dim Day is a sea town, with buildings made from broken boats, sea shells and old wrecks built on top of each other.
http://harpercollins.com/books/9780060280925/Abarat/excerpt.aspx

Also what Ive seen of the Mushrooms so far remind me alot of the level design in American McGee's Alice, another great example of imaginative level design. I hope some of these help out with ideas and inspiration. If I can I'll contribute to this project in the future. Good luck guys.

Baldur

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Re: Adraax: Klyro's City Project
« Reply #881 on: November 19, 2006, 01:55:34 pm »
Anyone's welcome to join this team, always has!
It's been a long time since  we last saw a new member(well,, ok, Xillix's rather recent.)

Hmm, quite european measures. We could combine them with the chinese/japanese theme being worked on right now. Chinese architectural influences with several european bends and turns would seriously be something to delve into further.

Welcome, and we hope to see more from you soon :)

rast

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Re: Adraax: Klyro's City Project
« Reply #882 on: November 19, 2006, 02:22:49 pm »
hi again!

@baldur
I think i kinda got it working. I'm in the room/channel thing at the moment.

@devillo
haven't read all of it but that looks awesome
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #883 on: November 19, 2006, 03:31:14 pm »
@rast
I'll be there :)

Edit
Can't see you :l

do what Miadon says but change the message you write in the browser to: irc://irc.freenode.net/#ps-kcp
That should probably take you directly to the KCP channel :)
« Last Edit: November 19, 2006, 03:36:03 pm by Baldur »

rast

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Re: Adraax: Klyro's City Project
« Reply #884 on: November 19, 2006, 10:45:19 pm »
yeah sorry, i had to go. I'll try and go on as much over the next few days :)
"You're just jealous because the voices are talking to me and not you...."

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