Author Topic: Adraax: Klyro's City Project  (Read 86765 times)

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #855 on: October 08, 2006, 04:29:16 am »
I return to what do we need written?

Minetus you have the lists right list our for me the npc's we have from the stories and such.

Then if everyone else will take some time to propose npcs for AKCP I will begin a list of them with dialogues etc

everyone also list your skype names so we can transfer files and thoughts in real time

I am braineel on aim skype gmail etc . . .

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #856 on: October 08, 2006, 09:13:25 am »
I think i'll be a bit distant during the project. I have no motivation and that leaves me with nothing to do, so i'll leave you for a while and drop in every now and then. Peacer's managing the irc channel and we have a chanserv so that'll fix it by itself.

See you later, and good luck :)

"I'll be back" :)

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #857 on: October 09, 2006, 06:31:30 am »
[12:49] <xillix> hail
[15:33] <Minetus> hi killix
[15:33] <Minetus> *xillix x_X
[15:37] <xillix> hi hi
[15:47] * Baldur (n=Thor@c-61c4e455.47-86-64736c10.cust.bredbandsbolaget.se) has joined #ps-kcp
[15:47] * ChanServ sets mode +o Baldur for #ps-KCP
[15:49] <xillix> hail
[15:49] <Baldur> Greetings, Xillix.
[15:50] <Baldur> I noticed you'd drunk something this morning   
[15:52] <Baldur> At least it showed on Skype   
[15:56] * Baldur is now known as BaldurBeGone
[15:56] * BaldurBeGone (n=Thor@c-61c4e455.47-86-64736c10.cust.bredbandsbolaget.se) Quit ("User pushed the X - because it's Xtra, baby")
[18:50] <xillix> lol
[19:12] <Minetus> off to sleep
[19:13] * Minetus (n=chatzill@82.155.162.234) Quit ("Good Night")
[00:28] <xillix> there can be only one
[00:28] <xillix>   Baldur must not leave!


Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #858 on: October 22, 2006, 10:39:41 pm »
rast please repost the shazzer i will permalink your material for you whenever you wish

rast

  • Hydlaa Citizen
  • *
  • Posts: 246
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #859 on: October 29, 2006, 07:46:32 pm »
ok, cheers. i will post it in a few minutes :)

edit:
Download shazzer
« Last Edit: October 29, 2006, 08:04:19 pm by rast »
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #860 on: November 16, 2006, 06:20:04 pm »

Lara tipped me to post this as it is part of the project specifically.
Aaand we needed a res anyway :)

Critisize and discuss away.

Oh, and i've recently reveived some inside info. Mind reading it?

* Baldur gives you a tattered arc, sprinkled with dried mud and ale

"From what i've found just this hut is mainly used for storage, it's located somewhere in the swamplands, couldn't read from the treetop I dangled from. Huts are mainly built by Klyro's but rumours have been heard of mystic thefts of property lately. There could be some other creature too using the huts. Further info can be told that the inhabitants use it for sailing aswell. Many see it and sign of harvest when the huts exit the swamp regions to sell various herbs and animals. Although their suspicious by nature the swamp people care and love their fellow neighbours as relatives. It's a strong bond within the small communities of the several spread out tribes in the Marshlands."

* Baldur hands you another paper. quickly sketched drawings littering the paper. With much difficulty you manage to read the text

"Now to the hut. The ceiling and most of the construction consists of the substance Klesstron, which the natives call this glous substance which slowly dries in the sun but mysteriously hardens in water. Hmm...[Some extra facts. I'm unsure if they're true. The Baku's could be built up by Klesstron otherwise].
The swampous structure appears to be a protection against something. What? I do not know. Century old stories of a beast with 10 mouths flourish among the denizens. Scientific facts are left to be discussed. Though, mark my words, if there's something out there, it's frightening the tribes to piece. Only daring to keep to themselves except for summer seasons when the sun sets later.

From my research i've found that the huts resemble a certain native mushroom species. A carnivorous kind. Apparently this cover works as I have yet to see any major assault on mentioned village.

Well, i'm off to my treehut. It's been quite a few mysterious weeks following hoarse howls scaring the townsfolk to pieces. I'll have to scout on.

-Regional Surveyor Tipsy Half'runk"[/color]

* Baldur nicks the documents right after you've read the last line, leaning over with a questioning glance on his face
Care to comment?

« Last Edit: November 16, 2006, 08:28:13 pm by Baldur »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Adraax: Klyro's City Project
« Reply #861 on: November 16, 2006, 08:32:30 pm »
Hello. This is me at last :) I found a new job few months ago in my town, so i have for now 2 jobs and no enought time to spare to PlaneShift. :...(
Hope one day i will come back. Hallalujah.

Baldur, you once again invented something new, something very original - and this one is once again an architecture. Well, the idea to use mashrooms as buildings isn't very innovative, but the shape and form you found in your sketch - very original, i didn't saw anything like this :) This is good. And for me it's looks more like apple stub\stump -very interesting association. May be this buildings will overhang from the heavy branches of the giant swamp trees like a strange fruits, or they will be attached to tree tunk like a tree mushrooms..

Very original and atmospheric drawing.

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #862 on: November 16, 2006, 09:00:17 pm »
Thanks Inca. Why not :] I originally invented it to be a floating building, an airborna hut used above the water to connect both air and water together, in the end it got to uniting Earth and Water together. I also used the carnivorous fungi which I can't remember the name of but will be revealed as the "Klyiki" opens up.

Perhaps we could connect the elements through making them into tree huts as the local population's afraid of the mythic monster which is rumored to reside on the ground. A Klesstronic tree cabin would be more rational as the Klyros tend to live in areas connected with the three elements, elements which they're almost equally agile in.

Miadon told me it resembled something like a melted-down smurf building. It sort of is, but it's a modern version in my eyes, with flotees :D

So, i'm going to make the "enchanted" house some day, I know you hate that ;)
I'm going to make them even better.

LARAGORN

  • Veteran
  • *
  • Posts: 1252
  • Facts dont cease to exist because they are ignored
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #863 on: November 16, 2006, 09:48:57 pm »
You both have given me an idea :)
I like the hanging from a swamp tree idea, but it can be detatched when the tide rises. This way it is ideal storage for non water proof items and materials.
Once the water levels return to the lower levels, it is re-atatched to its location on the tree.

Yes ?   no ?
what do you think ?

All great truthes begin as blasphemies- SHAW
Adraax KCP Adraax Forum

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #864 on: November 16, 2006, 10:53:12 pm »
How can it be reattached, what is the construction, and how will it be reattached after the tide is low?

Laris

  • Traveller
  • *
  • Posts: 19
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #865 on: November 17, 2006, 03:31:30 am »
I made a mesh of this swamp house and thought I would share!

Image 1
Image 2

[PNG formats, roughly 1400x800]

EDIT: Note that the main thing was the hut, and I didn't have time to make all the grasses and pretty things that would appear in a swamp. Maybe later? :)
« Last Edit: November 17, 2006, 04:27:21 am by Laris »

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #866 on: November 17, 2006, 08:06:39 am »
Haha, looks great :D

Though needs more detailing, but you've covered the basic picture, all right :)
« Last Edit: November 17, 2006, 10:05:57 pm by Baldur »

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #867 on: November 17, 2006, 10:00:44 pm »
How can it be reattached, what is the construction, and how will it be reattached after the tide is low?
You both have given me an idea :)
I like the hanging from a swamp tree idea, but it can be detatched when the tide rises. This way it is ideal storage for non water proof items and materials.
Once the water levels return to the lower levels, it is re-atatched to its location on the tree.

Yes ?   no ?
what do you think ?



Why I was asking these questions, Lara, is because I didn't have a complete picture of it, how it worked :)
« Last Edit: November 17, 2006, 10:03:27 pm by Baldur »

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Adraax: Klyro's City Project
« Reply #868 on: November 17, 2006, 11:48:33 pm »
the pic is great it is evocative of the smurfs perhaps something can be done to make the roof more ribbed or rougher looking.

i see it as largely organic in appearance, perhaps it could just float, a large lillie pad for stabilization might be an idea

Laragorn i am not seeing what you meant either

Cheers Baldur great pic  :sorcerer:

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Adraax: Klyro's City Project
« Reply #869 on: November 18, 2006, 12:19:51 am »
Thanks for the feedback Xillix, i'm ill-motivated, though. Killiy has been trying furiously to get me to draw but to no avail  :lol: