Author Topic: Adraax: Klyro's City Project  (Read 86780 times)

Baldur

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Re: Adraax: Klyro's City Project
« Reply #825 on: September 17, 2006, 06:38:34 pm »
I was work on one of those...i'll brb after i've colored it!
Hmm, I don't think this would fit as a glowing mushroom. It's simply a drawn picture of a mushroom...
« Last Edit: September 17, 2006, 06:48:40 pm by Baldur »

Haanz

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Re: Adraax: Klyro's City Project
« Reply #826 on: September 18, 2006, 11:02:54 am »
ok! so following along with the current trend in PS and using only REAL minerals, I did a BIT of research and I thought that Alluminum might be a good choice to put in the materials list under metals?... it's shiny, light and maleable. the perfect metal for kylros'... I couldn't find anything about how easily mined it is though? so... I donno? maybe that doesn't really matter??

I just left the wood section, as it's got alot in it already... but the stone/rock section... I thought we could also use sand stone?... I don't really know but I get the impression it's alot like lime stone? like and easy to work with. Oh! and if we're looking for like things... volcanic rock is filled with air!! and therfore very light! the only problem is it's pretty brittle and I don't think there will be any volcanos in PS... atleast not untill the stone labyrnth opens up! :D

and finally for other materials, I'm just recalling old ideas here... Fish bones/fish membranes, kelp/seaweed, the obvious mud...

oh and I think we should also add a "Decorative Materials" section to that list. some entries could be: Sea Shells, Flourescent(is this the right word?? I mean glow in the dark!...) plants (mainly fungus), Flourescent insects (the ol' fireflies in a glass jar routine, y'know?), different minerals (local gems of course... I was thinking maybe even flourescent minerals!! [hah so much flourescence!!]), and finally decorative magic!

ok, I'm done!

Edit: the wiki link on the first post isn't working either...
« Last Edit: September 18, 2006, 11:08:48 am by Haanz »
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minetus

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Re: Adraax: Klyro's City Project
« Reply #827 on: September 18, 2006, 03:06:19 pm »
haanz your right i forgot a decorative section,.. adding it next.. :D

oh.. kondrakier disapeared and the wiki gone with him, i dont know what happened
« Last Edit: September 18, 2006, 03:12:02 pm by minetus »

RayvenD

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Re: Adraax: Klyro's City Project
« Reply #828 on: September 18, 2006, 04:55:56 pm »
For decoration you could have coral gardens, like underwater gardens with coral reefs rather than plants, don't know if this idea is any good, but it'd be pretty unique.
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rast

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Re: Adraax: Klyro's City Project
« Reply #829 on: September 18, 2006, 05:29:22 pm »
@RayvenD
love the idea of underwater gardens and stuff ;)

@haanz
i can't remember if u know me or not - i think u were mostly active wen i wasn't on here alot :) like all your ideas in your last post except aluminium....i think that for the klyros, aluminium would probably not be easy to get access to. the klyros are a fisherman/nomad race - for them mining would not come naturally to them. I can imagine drawfs maybe having access to aluminium, but maybe it is still not "planeshift" enough for the game.

@minetus
yeah....i saw the wiki page had dissapeared too.... ::|
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KiHToG

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Re: Adraax: Klyro's City Project
« Reply #830 on: September 18, 2006, 07:50:38 pm »
ok! so following along with the current trend in PS and using only REAL minerals, I did a BIT of research and I thought that Alluminum might be a good choice to put in the materials list under metals?... it's shiny, light and maleable. the perfect metal for kylros'... I couldn't find anything about how easily mined it is though? so... I donno? maybe that doesn't really matter?

I don't think that aluminium is a good idea:
1: The Production of Alumnium is very difficult (chemical reactions) and needs a lot of energy
2: Even in our World Aluminium wasn't discovered before 1808, which is a long time after the middle ages...

Haanz

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Re: Adraax: Klyro's City Project
« Reply #831 on: September 19, 2006, 10:03:32 am »
Haanz gives a chuckle

ok well I'm glad you liked my ideas, and as for the aluminum, I just suggested it because the metal section of our materials list was... well it was empty! Aluminium, however inappropriate, in the case that a metal material was needed, seemed to be the most appropraite for the kylros' build!

uumm... thats it!

oh and what's the plan after we get a nice looking list of materials?
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minetus

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Re: Adraax: Klyro's City Project
« Reply #832 on: September 19, 2006, 08:15:23 pm »
id assume klyros would use some orichalc in near water buildings due to its non rusting propertys

RayvenD

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Re: Adraax: Klyro's City Project
« Reply #833 on: September 19, 2006, 11:53:42 pm »
i thought of them maybe having natural buildings, for example tall reeds which are manipulated to grow into the framework for a building, then fabric stretched round the frame almost like a wigwam, except it would be living, just an idea inspired by robin hobb.
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minetus

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Re: Adraax: Klyro's City Project
« Reply #834 on: September 19, 2006, 11:58:28 pm »
maybe a lill too much on dermorian style?

rast

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Re: Adraax: Klyro's City Project
« Reply #835 on: September 26, 2006, 09:36:40 pm »
Back guys - been busy recently.

bump....
co'mon guys - where is everyone. how are you all with all the different stuff? (The shazzer is in about the same place development wise as it was when i last showed it - i will post a download link to it on demand if some 1 wants to try texturing it)

@RayvenD
hmm..... like minetus said, it sounds a bit dermorian - though i like the reed idea. Perhaps staying dermorians gave the idea to the klyro or something ::|

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #836 on: September 26, 2006, 10:43:12 pm »
I'm very sory, I haven't been active lately :] What can I say, i'll start on that art as soon as I can :S

Haanz

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Re: Adraax: Klyro's City Project
« Reply #837 on: September 27, 2006, 12:11:18 pm »
I've been active in the forums... but I don't know what I can work on yet so... hah some one tell meee!!!!

also rast, I'd gladly try texturing that! although you or someone would have to teach me/ show me a good tutorial on UV mapping... :-[... I never learned...
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Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #838 on: September 27, 2006, 04:27:48 pm »
here is your alternative building material

http://www.coralcastle.com/home.asp

condensed Coral is a light and absorbant building material and abundant anywhere there are reefs

Kymizer

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Re: Adraax: Klyro's City Project
« Reply #839 on: September 27, 2006, 05:05:33 pm »
@Hanzz

Just research free 3ds max tutorials, and you'll eventually find one...and a hint...get a vid tutorial helps out a lot better, and is really easy.
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