Author Topic: Adraax: Klyro's City Project  (Read 86639 times)

Arangol

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Re: Klyro's City Project
« Reply #60 on: May 09, 2006, 03:40:07 pm »
Ok I'll try subdividing it a bit more :)
And about the script, I don't know how to get it to work...
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Klyros City Project
Klyros Names

Wired_Crawler

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Re: Klyro's City Project
« Reply #61 on: May 09, 2006, 04:35:20 pm »
And about the script, I don't know how to get it to work...

1. Open Blender's text editor (choose it from menu or press Shift-F11)
2. Create new text file (File/New)
3. Copy script from the elysiun (blenderartist.org) forum to text editor.
4. Choose File/Run Python script (or press Alt-P)

Additionally - You can save the script for later use:
5. add one empty line betwen first line and second line (I had to do it to make it work correctly)
6. File/Save as..
7. enter filename with extension .py and save it in directory .blender/scripts  (If You are using windows I can't give You exact location)
8. Restart Blender
9. Open scripts window, select Scripts/Add/Image_relief
"Close the world, txEn eht nepO."

Arangol

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Re: Klyro's City Project
« Reply #62 on: May 09, 2006, 05:10:30 pm »
Thanks very much now it all works perfect!!! \\o// \\o//  :woot:  :flowers:
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

rast

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Re: Klyro's City Project
« Reply #63 on: May 09, 2006, 07:17:03 pm »
just a quick model - a sort of light beacon:

inside the beacon:


making a big ship now ::|
"You're just jealous because the voices are talking to me and not you...."

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minetus

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Re: Klyro's City Project
« Reply #64 on: May 09, 2006, 08:02:33 pm »
guys i need a render to see what i have to change in the height map... ???
top render + a 45º perspective view from west south corner +  45º from east north corner
thank you

@rast,  O--) nice... but... guys can we focus on the landscape? when we done with it we can start with the city stuff? try sketching/modeling some swamp trees or corals or anything that can be in the map.. you were doing mushrooms, what happen to that? search for fungus pictures see if you find something that would give a nice glowing fungi, change it a lill bit with sketchs, play around with it to see what happens ::)
tonight im gona sketch alot... and gona do a research on trees/swamp trees, fungi and anything else we might need?

sry for being a pain in the arse :'( but looks like you guys are putting the wagon in front of the horses :'(

the river/ponds and the northen part i was tinking in giving it a dark swampy look what you guys tink?

edit: adding the research
http://esnips.com/web/fungi-research
http://esnips.com/web/swamp-research

this is my favorites:
« Last Edit: May 09, 2006, 09:05:19 pm by minetus »

rast

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Re: Klyro's City Project
« Reply #65 on: May 09, 2006, 09:04:32 pm »
i see what you mean minetus. i finished texturing the mushroom and i'll sort out some other fungi models soon :).


(please note that it is very zoomed in so does not look its best ;))
"You're just jealous because the voices are talking to me and not you...."

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minetus

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Re: Klyro's City Project
« Reply #66 on: May 09, 2006, 09:18:59 pm »
check previous post i did, you posted while i edited it :) :sweatdrop:
thx for understanding :sweatdrop:

Inca Sator

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Re: Klyro's City Project
« Reply #67 on: May 09, 2006, 10:54:05 pm »
Hello, guys.
I returned few hours ago from 2-day picnic with my friends. We have great holidays in Russia (Victory Day - 9 of may \\o//), so we desided to spent this time in country side.

1. Haanz, there is no any limitation in time for you. It's your project and you deside "to be or not to be". Nobody working on any architecture styles in PS-team right now. I hope, your project will import a lot of ideas and concepts in whole klyros style (not only in architecure). But as Minetus sad, you mostly try to put wagon before horses :)

2. Klyros-n-trees. It can be, but then we will have some unwanted repetitions with dermorian architecture style. Kluros are similar to reptiles not to birds. "Thanks to their triple nature they have easy adaptability to environmental conditions". They were able to fly in their homeworld where their had a weak gravitation, in Yliakim they mostly glide.

3.IMHO, it's obviously that the floating island will be an administrative center of the city. Market place got to be near the docks. Don't you now guys but you are modeling a sea port :) Anybody thought about how floating island will be connected to "mainland"? Rope bridges?

4. Arangol, i like the idea of ""mosquito" net made of steel or fish bones" . Looks very original, try to use it in other places too (window?)

5. In 3dMax for making landscape we are using Displace modifier (and heightmap bitmap too).

6. I asked other developers about klyros words and names. So, we don't have any in Planeshift database. Fill the freedom of creation :)

7. Rast, your boats are more developed, but still too simple and common.Try to find any references, as Minetus. Wired_Crawler, can help with "smoothing groups" tutorial for Blender?

8. Minetus, first and second "swamp" fotos are thi most atmospheric. Modelers, pay attention to these trees :)
« Last Edit: May 09, 2006, 11:16:22 pm by Inca Sator »

rast

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Re: Klyro's City Project
« Reply #68 on: May 09, 2006, 10:56:36 pm »

couldn't resist a quick model before i have to go :)

just a thought and i know it thinking ahead, but tall glowing mushrooms could be used as streetlamps or shelter in the streets of the city O--) (how did i think of that 1 ::|!)

i think the idea of a bit of swampy look would be great :)
"You're just jealous because the voices are talking to me and not you...."

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minetus

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Re: Klyro's City Project
« Reply #69 on: May 09, 2006, 11:06:08 pm »
hope ye like :D


by the way what size trees we wanna do? big trees and some giant trees?

flying island options hmmm

rope stairs
magic elevator rock
pulling engine elevator
hot air magically pulls people up but how do they go down?
magic teleport portal?
anything else?

we could put a giant dead tree under it, suporting it and giving access to it.
« Last Edit: May 09, 2006, 11:25:09 pm by minetus »

dying_inside

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The floating island
« Reply #70 on: May 10, 2006, 08:10:08 am »
Um, I hope you dont mind, i have been following you guys for a little while. I just thought I would throw an idea  at  you.
Maybe you could have the floating island is some form of deformed stalaktie or stalakmite.
Either hanging down from the cieling or from the floor (I dunno which goes where).
Dunno. Sorry if its unwanted.
I'll continue lurking hehe.

Lokii

minetus

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Re: Klyro's City Project
« Reply #71 on: May 10, 2006, 09:43:36 am »
not at all.. :D thanx for the tip is one more option we can consider on, and any help is welcome ;)

Arangol

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Re: Klyro's City Project
« Reply #72 on: May 10, 2006, 02:57:30 pm »
Hello!
As you asked in a post Minetus I have a few pics on your heightmap (I'm lazy, didn't render):
Top:

Side/Angle:

Side/Angle2:


I think we should make some giant trees and make them a bit "swampy" like.
Flying Island:
Pterosaur transport
Somekind of animal that can jump high (and jump down of course)?
Eh, Magic trampolin mushroom?
Free fall???

Lol just some ideas.




« Last Edit: May 10, 2006, 03:22:12 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Inca Sator

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Re: Klyro's City Project
« Reply #73 on: May 10, 2006, 03:57:53 pm »
Smoothing groups in Blender (see the bootom of the page - it's in english):
http://mediawiki.blender.org/index.php/Manual.it/PartII/Modalit%C3%A0_Edit
or you can download this article from here   webfile.ru/942991  (link will work for a week from this moment)

Wise using of these amaizing groups - one of the main part in professional Low-poly modeling. Fill the difference :) !!!
« Last Edit: May 10, 2006, 09:36:49 pm by Inca Sator »

Arangol

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Re: Klyro's City Project
« Reply #74 on: May 10, 2006, 04:22:28 pm »
Eh, sorry to say but I think the page is in italian...Or maybe in some other language, I'm not so good at them ;)
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names