Hello, guys.
I returned few hours ago from 2-day picnic with my friends. We have great holidays in Russia (
Victory Day - 9 of may 
), so we desided to spent this time in country side.
1. Haanz, there is no any limitation in time for you. It's your project and you deside "to be or not to be". Nobody working on any architecture styles in PS-team right now. I hope, your project will import a lot of ideas and concepts in whole klyros style (not only in architecure). But as Minetus sad, you mostly try to put wagon before horses

2. Klyros-n-trees. It can be, but then we will have some unwanted repetitions with dermorian architecture style. Kluros are similar to reptiles not to birds. "Thanks to their triple nature they have easy adaptability to environmental conditions". They were able to fly in their homeworld where their had a weak gravitation, in Yliakim they mostly glide.
3.IMHO, it's obviously that the floating island will be an administrative center of the city. Market place got to be near the docks. Don't you now guys but you are modeling a sea port

Anybody thought about how floating island will be connected to "mainland"? Rope bridges?
4. Arangol, i like the idea of ""mosquito" net made of steel or fish bones" . Looks very original, try to use it in other places too (window?)
5. In 3dMax for making landscape we are using Displace modifier (and heightmap bitmap too).
6. I asked other developers about klyros words and names. So, we don't have any in Planeshift database. Fill the freedom of creation

7. Rast, your boats are more developed, but still too simple and common.Try to find any references, as Minetus. Wired_Crawler, can help with "smoothing groups" tutorial for Blender?
8. Minetus, first and second "swamp" fotos are thi most atmospheric. Modelers, pay attention to these trees
