Author Topic: Adraax: Klyro's City Project  (Read 87044 times)

Baldur

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Re: Klyro's City Project
« Reply #150 on: May 16, 2006, 09:35:14 am »
Hmmm, damn. A beach. Hmm, well that kinda blew my city vision :innocent:
Mine was a floating island and stillworking on the city and the waterfall on top. The bridges are a **** cause i need to be focused at 1 o'clock :sweatdrop:

I'll try finish and see how you like it  :sleeping:

minetus

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Re: Klyro's City Project
« Reply #151 on: May 16, 2006, 11:53:01 am »
water dynamics, erm well not very accurate,  :P , and a sweet water river algae example, gona make a research on it.

« Last Edit: May 16, 2006, 12:15:18 pm by minetus »

Inca Sator

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Re: Klyro's City Project
« Reply #152 on: May 16, 2006, 11:25:09 pm »
"Shegenriz" what do you think? Isn't it a good name? :)

minetus

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Re: Klyro's City Project
« Reply #153 on: May 17, 2006, 10:09:32 am »
hi guys, not much activity in my part this next days, lots of work, family is gona be here this week..

sounds good inca.. nice name :D but is it good klyros name?

about city on vertical/horizontal, very complicated for klyros, very tall buildings, i tink it will not be doable, and that we should keep the 3 store building thing max, and with few exceptions
larger buildings.. :sweatdrop:

Baldur

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Re: Klyro's City Project
« Reply #154 on: May 17, 2006, 02:19:23 pm »
I'm almost done with MY fleeting city, though having problems with the scanner. I will be adding bridges and blacker lines, hopefully also some textures to it(no, i'm not doing 3D).

I will post it as soon as I think you're happy with my work :sweatdrop:

Inca Sator

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Re: Klyro's City Project
« Reply #155 on: May 17, 2006, 07:35:50 pm »
Hi, i want to return a littleĀ  to "Sizes" theme, so check this pictures:
Cliff=100m, Stalaktites=about h=100m, w=60m, l=70m. Bridge: width=4,5 m, height=3m.
Small house= 5*5*5, big house=10*7*7 (houses=boxes). Also, they all 1,5m above sea level.



Is it clear and ok? :)
In my opinion, those stalactites with their sizes just supressing the city. Next alternatives:

1. Change cliff's height to ~50meters-->stalactites sizes will decrease too;
2. Change stalactites-decrease their X and Y dimentions--->have something realy strange called "stone slim icicle" :) Any ideas?
3. Delete stalactites-->new ideas for path to floating Island. Vines?

About vertical leveling of city plan. I'm thinking about small houses attached to stalactite's sides - something like bat's/pterodactyl's way of living.
« Last Edit: May 17, 2006, 09:19:50 pm by Inca Sator »

minetus

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Re: Klyro's City Project
« Reply #156 on: May 17, 2006, 09:54:44 pm »
hi, a option that comes to mind:

with out touching the cliffs height
add insted of 3 stalagtites 5-6..
then lower the first stalagtite to 75m and the second to 50m, the 3rd to 35m and with the rest make a ramp up to the island height

the first stalagtite could be then changed to a V shape rock formation cutted throught the water erosion.

what you guys tink? it wouldnt have that static path traditional bridge, and would lower the brige height in its midle area, being able to give direct access to the city at water lvl.

also an idea that came to mind is that we could leave the straight line brige formation and make some curves around the city, with that we could lower it down to 10-20m

Inca Sator

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Re: Klyro's City Project
« Reply #157 on: May 17, 2006, 11:26:24 pm »
Ok, Minetus, i tried to change my concept 3d scene with your suggestions. Notice my new propositions: new beginning of the bridge - under lighthouse, and location of floating island.



Baldur, hope to see your concept art soon :D

Baldur

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Re: Klyro's City Project
« Reply #158 on: May 18, 2006, 12:36:20 am »
I*m thrilled that someone looks forward to it. More touch on the stone textures and bridges and a bit more filling in and i'm done! :sorcerer:

Zan

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Re: Klyro's City Project
« Reply #159 on: May 18, 2006, 06:58:06 pm »
If you make it like that those stalagmites (not tite, they grow from the ceiling down :P ) obviously dominate the entire city.

However I think you made your houses absolutely minimal in size. A space of 5m by 5m isn't a house, it's a single room. While I can imagine that the poorer people couldn't afford much more than a single room to live in I do feel there need to be plenty of larger, actual houses in such a big city as well. At least 3 rooms in a normal sized house I'd say which would turn out as an average of 15m by 15m. A large house would have between 5 and 7 rooms and very large manors or public houses will have over 10 rooms easily so they will be substantially larger than what you sketched there. As for the height, I think a good measure is the Klyros' height which varies between 1.60m to 1.80m, take their wings into consideration and the fact that they prefer to sleep hanging upside down so the height of one story should be rather high compared to normal. I'd say between 3 and 5 meters. Or you could work with small towers in the smaller houses, the towers would make part of the room higher than the rest and be used to sleep in. Then you could work with normal height rooms of around 2.30m. Of course for each additional story you should add that number and about 0.30 - 0.50m of floor material.

Also .. do the stalagmites have to be so wide in diameter? Look at the bridge and then look at the top of the stalagmites, it can be a whole lot narrower and still be more than large enough to support a bridge of that size. I'm not sure if the stalagmites are supposed to look as flat as you sketched them there but if they do I'd make it very obvious that they have been artificially worked into that shape. It isn't a natural stalagmite shape and I really wonder with what tools those Klyros managed to flatten such massive rocks. Maybe it would look better if the stalagtites grew on a little further, maybe even all the way to the top or they would converge with stalagtites growing down. Then you could either have tunnels run through them or a path hewn out around the edges.

Lastly I'd like to show you all some pictures of how stalagmites and stalagtites really look .. because I hope these will look a whole lot better than what we can see in the Ojaveda Hills now. Those Ojaveda stalagmites look like steel pins, real stalagmites are a lot more chaotic and rounded off, not sharpened to a gigantic spearpoint.





Sorry to be such a pain in the butt without being able to help with anything but I just want you guys to make this look as good as possible.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Baldur

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Re: Klyro's City Project
« Reply #160 on: May 18, 2006, 07:39:17 pm »
You could say i've done stalactites(dropping from roof) but not in that sense, really ???

OK, enough talk! :-X ::)

Zan

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Re: Klyro's City Project
« Reply #161 on: May 18, 2006, 07:46:58 pm »
Hehe well I don't think they'll have to be that detailed but as you see it's very different from the ones we can see in the Ojaveda hills.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Baldur

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Re: Klyro's City Project
« Reply #162 on: May 18, 2006, 08:44:53 pm »
Yep, you could say they're crafted. I will be showing them soon, just working on the shadows and I think they look really well :)

Also, thank you for the screenies. It seems no one thought of a "reskin" of Stalactites/Stalagmites
Cheers :)

Inca Sator

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Re: Klyro's City Project
« Reply #163 on: May 18, 2006, 08:53:48 pm »
Thank you, Zan. As for me, I always like to hear crtiticism with such well grounded arguments :) Fresh view are often able to notice much more defects than the  accustomed one. So, i modified my 3d concept scene with your improvements of sizes:
Poor house\store: w=5 l=7 h=5
Common House: w=10 l=10 h=7
Big House (2- or 3-storey): w=15 l=15 h=10-15
Hall (3-storey or with very tall ceiling): w=20 l=20 h=15.


About stalagmites... Honestly to say, i think it's not real to have such amount of stalagmites in one place. How their formed? Where are their stalaCtite's twin-brothers? Are they on 1st level ceiling near Azure sun? :) Then the drops of mineral's solution  must to tide over 35 kilometers from 1st level to 6th level :).....

Also, I think it's little wrong to compare big PS-stalactites with real stalactites. The diameter of my 3d stalactites match your references, about their top...you right, klyros couldn't to  remove'em...Got to think up something. ..Or may be dwarves helped them? How knows - it's PlaneShift - a magic world. :)

Yesterday i thought up that we can substitute stalagmites to mountain bed.... damn how many beds in english with different meaning?!!...
So, it can begins from cliff, continue to the last small ROCK and walk off underwater. Rocks (ex-stalagmites) can be connected by arcs wich were made by sea waves.
About reefs - will it be Rock reefs or coral reefs?
Any comments?

Baldur

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Re: Klyro's City Project
« Reply #164 on: May 19, 2006, 11:55:16 am »
I've heard Stalagmites and Stalagmites are mainly made of salt. What if the Klyros "washed" away a piece of the minerals, creating a hole in the stalagmite. A hole would be pretty well