Author Topic: Adraax: Klyro's City Project  (Read 87041 times)

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #180 on: May 21, 2006, 07:39:36 pm »
Really good :) Makes me add some things :P
*sigh* why didn't I call it a village :-[

:Edit: Hmm, mine's a village!

Add>: OK, here's my "pride" :P I made it a URL cause it's quite big. I drew it on A3. Sorry if i didn't get time to tidy up and i forgot som very important shadows. Hope it didn't put up too much of a mess :sweatdrop:

OK, here's the URL: http://i45.photobucket.com/albums/f78/Belark/KLyrosFinished.jpg enjoy
« Last Edit: May 22, 2006, 01:13:21 pm by Baldur »

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #181 on: May 22, 2006, 02:07:09 pm »
So you made the flying island?
If so its FANTASTIC!
It's relly nice and those shadows you forgot doesn't mean so much. This will really help us making the flying island  :D
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #182 on: May 22, 2006, 03:30:22 pm »
Ah, thanks :) I'm really glad i could help. This meant quite alot to me :flowers: Good luck, Arangol :)

Edit:  \\o// \\o//

XanWing

  • Traveller
  • *
  • Posts: 34
    • View Profile
Re: Klyro's City Project
« Reply #183 on: May 22, 2006, 03:46:22 pm »
that looks like Outland in WoW, with its flying islands and buildings :whistling:

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #184 on: May 22, 2006, 05:00:43 pm »
Edit: Nvm, i'll be quiet :P
« Last Edit: May 22, 2006, 05:09:32 pm by Baldur »

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #185 on: May 22, 2006, 08:17:54 pm »
waaaazzzzzaaaaa!!!
hey guys long week.. for me.. my family from the usa and germany came to visit us here so i had to be away for some time..
baldur your sketch is very good  :D...

gona read the long list of posts now  :o :detective:

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #186 on: May 22, 2006, 10:38:38 pm »
K, as i'm now involved i'll make some buildings for you, how does that sound? :)

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #187 on: May 22, 2006, 10:55:58 pm »
Baldur, can you make sketch for central building with octopus-looking with more detail? And also i intrested in those round small houses beneath it. Add more decor. OK?

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #188 on: May 22, 2006, 11:21:31 pm »
baldur your sketch is very good  :D...
http://img462.imageshack.us/img462/2636/sectore5beach4tt.th.jpg I feel honored :)

I'll try my best, Inca. On it tomorrow*yawn* now i need a nap :sleeping:
23 May Update: Klyros' Private House, The "Baku"

24 May 09:00 AM Add: I was a bit hasty with the Info so i'm going to rewrite it cause there's still some pieces missing, sorry if you missed anything. I'll post it along with my sketch :)

I'm done with my "bubbles" which I call "Baku" :) It still needs a bit tweaking but i'll be done with it after a maximum of two days to make it look worthwhile watching ;) The Klyros' houses will be a kind of Coral who live on Planckton they filtrate from the river waters which, in a magical way, refill every time they crash down the water falls, don't tell me how, you're supposed to be the creators :D
The Klyros' and Baku' live in symbiosis and therefore most Klyros of the Baku-city often are white after being exposed to the Baku's Calcium- rich shell when they repair the cracks growing Baku's create. This tradition has been going on for centuries.

More to come ;)

24 May 08:00 PM
Completely done with the Baku. I'll post it as soon as I can get hold of a scanner :) Hmm, might add...nah, nvm. As usual it's hard work for me, but believe me it's fun when i lay on the finishing touches and look at my work(can I call it works, hmm); That's my moment, when I've went through something and held tight to it and never given up*sigh*. Enough chatter ;P I've heard they've got a scanner at Ma's work...Now where are her keys I wonder. 8)

More info: A Baku can live for up to 400 years and can therefore reside Klyros' for generations. When the Baku's get sick or die their ability to filtrate water is often weakened or completely stopped. A special craft of doctors maintain the creatures with weekly inspections.
When a Baku dies its used as a mausoleum for the family who once lived there. When all of the family has died their Baku and them are set off their island set out in the sea where they can finally begin their eternal rest.
The Baku is by default hollow and is therefore ideal for housing. Many argue whether the Baku came after the Klyro's and evolved into what it is today or if it simply is an enchanted being. Walls, other then from the Calcium-skeleton surrounding the residents, are often made out of drifting logs and planks. It is a ware symbolising wellfair.
Klyro's often decorate their houses to thank the sun, earth and sea for their gifts (they're atheists but i couldn't resist! :) ) and, in special cases, for luck.
« Last Edit: May 24, 2006, 10:03:11 pm by Baldur »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #189 on: May 24, 2006, 09:36:40 pm »
I want to post some references for klyros architecture style (and discuss'em after). This are screenshots from Playstation JRPG "Chrono Cross" - similar water-situated town as ours. What do you think? I like all Square games, because they are very creative and trully artistic work. Also i like the decorativeness of this town (colors and patterns).
So, check'em.




Be sure - it is just my suggestions of WAY OF THINKING.

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #190 on: May 24, 2006, 09:58:17 pm »
Very interesting, though should an atheist fish people have pastel colors? Of course they should! :D
It looks very cool, though i don't know where they would get wood from on a salty coast. I would suggest stone or mud, colored, sculpted, enchanted mud of course :) stricken with sand! ::|
If we're going to have the town in water we'll have to find a way, either, to get the wood to stop rotting! or make the base out of metal or stone. The rest of the city wont be too much trouble, but I can't still see where they should get wood from(Hmm) Maybe an arthificial sandbank, close to a beach/coast?

Just some of my ideas, will be done with my stuff soon :)(Dang, remembered that Octo-building X-/)

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #191 on: May 24, 2006, 10:00:03 pm »
Baldur, about Baku's ... I'm not sure about their nature. If it's a Corall, then it got to be UNDERWATER, but Planeshift Klyros can't live underwater. If Baku's higher part over water, then you must to think up how their filtrate a plankton - just make a section of Baku. Anyway i like the idea.
Another thing, that this way of living match only for settled klyroses. And think about the original of Baku - are they PlaneShift exclusive thing or they were brought into PS by klyroses from their HomeWorld.... Do you know how coralls reproducing?
"Klyro's often decorate their houses to thank the sun, earth and sea" - it's a great idea. It will accent klyros triple nature. Don't worry about their beliefs - it can be just a simple decor. Without any sacred meaning.

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #192 on: May 24, 2006, 10:23:20 pm »
Baldur, about Baku's ... I'm not sure about their nature. If it's a Corall, then it got to be UNDERWATER, but Planeshift Klyros can't live underwater. If Baku's higher part over water, then you must to think up how their filtrate a plankton - just make a section of Baku. Anyway i like the idea.
Another thing, that this way of living match only for settled klyroses. And think about the original of Baku - are they PlaneShift exclusive thing or they were brought into PS by klyroses from their HomeWorld.... Do you know how coralls reproducing?
"Klyro's often decorate their houses to thank the sun, earth and sea" - it's a great idea. It will accent klyros triple nature. Don't worry about their beliefs - it can be just a simple decor. Without any sacred meaning.

On the first: I have thought through that and yes, they are landliving specimens. I believe that if it wasn't for its ability to live on land it would've sunk into a depressive pile on the seabottom. These Corals are landliving and sustain themslelves by pumping in water through their "roots" which partly lie underwater. Again for the shell. For the shell to be as hard as possible it will need dry air. Calcium is a fluctuant mineral. It's easily scraped of but it gives nourishment to the landleapers and their underwater counterpart. Plants need calcium, so does fishes and other creatures. The Baku is an important part of the biosphere and it supports both animals and Klyros with shelter and a calcium source.

Concerning those of settled: Not really. These Baku are bred along the coasts and brought up through tender care to the surface once they are big enough. I didn't say nomadic Klyros' couldn't use these as ships as they should float. The Baku lives between the inner and outer "walls" relying on its shell to not dry out and once again I mention its tube like roots which they breath with, feed the animal and support the living Klyros family with fresh water :) I have no idea in Chorall reproducing but as they are bred underwater the fisher-race has most certainly known that for long and we can discuss that later.

On the Baku's Origin: I earlier mentioned the discussion concerning this issue. Many have come to the conclusion that it has evolved with the Klyros though there is an opposing side, yet smaller, who believe this is the work of an enchantment ages ago by the homeless Klyros. I quote:"Many argue whether the Baku came after the Klyro's and evolved into what it is today or if it simply is an enchanted being."

I'm glad you liked my decoration-ideas and we'll see what you think about my drawing. This is from my fantasy and some influences from several books and movie pieces, though the structures aren't living, which I think is cool ;)
« Last Edit: May 24, 2006, 10:34:06 pm by Baldur »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #193 on: May 24, 2006, 11:25:59 pm »
Ok, let me make lil resume for that moment:
Baku - big coralls - so, they are biotic organisms with corall's attributes. They live in symbiosis with Klyroses (or Klyroses live in symbiosis with'em?) -> there are centuries old kindred relationship between Klyros and Baku. Each klyros family/kin has it's own Baku...
...Baldur, i've got to say that in that case Baku acquired very important and serious meaning for all klyros nation.. even for nomads-klyros. Agree? Moving in that direction we can finally receive Cult of Baku or something... We must avoid it.
Also, amongst klyros there is a Legend about that Baku came from Klyros HomeWorld with'em.
I like Baku concept, but it have to be think through.

Why it called Baku? Can you post a transcription?

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #194 on: May 25, 2006, 12:25:12 am »
Ok, let me make lil resume for that moment:
Baku - big coralls - so, they are biotic organisms with corall's attributes. They live in symbiosis with Klyroses (or Klyroses live in symbiosis with'em?) -> there are centuries old kindred relationship between Klyros and Baku. Each klyros family/kin has it's own Baku...
...Baldur, i've got to say that in that case Baku acquired very important and serious meaning for all klyros nation.. even for nomads-klyros. Agree? Moving in that direction we can finally receive Cult of Baku or something... We must avoid it.
Also, amongst klyros there is a Legend about that Baku came from Klyros HomeWorld with'em.
I like Baku concept, but it have to be think through.

Why it called Baku? Can you post a transcription?
Gah, so many questions :sweatdrop:

Comment: I see, but if certain types of Baku "appear" the "cult" would losen up a bit ;) I'm just telling you about the houses they live in because it's a very interesting piece in my opinion. I am only describing the house, but as it is a living being we need a bit more info then just bricks and sand. Yes, this is very complicated. We might invent several types. Yes, it would be unique but it would also split these creatures up into their community's. This reminds me very much of "clade" where a certain feat of people were given a dna which was in perfect harmony with the biosphere they existed in but they felt sick once they stepped out of it. They called it clade.

Fact:My first intention on naming the Baku was to find a fitting name in latin but I gave it up as we would never have latin in PS, neither would the Klyros, therefore I invented the word "Baku". It stands for the simplicity and the irony that the solution had been waiting for them for eons. Also the words expresses a happiness. The Klyros always express it with joy and therefore it should be expressed that way. I could say the phonetic is Ba-cku.

Even more info :sleeping:I'll tell you a brief story of this as I find out things as we go:
 Once there were fishermen scouring the landscapes. What they did was never known by others. They travelled across fields, swamps, coasts and mountain ranges in search of something. The fishermen who had come from the caves searched restlessly for their home. Where there were wood, they tried chopping down trees but their weak limbs and few numbers couldn't lift the heavy tree trunks and the work which was successful was immediately replaced with despair when they're proud work rotted away. They walked the plains for many decades, living as a nomadic people never stopping more then a week and they continued, went on, and slowly got used to the life without a home. Though the fishermen had found new strength in their existence they're dream was never forgotten. It was brought through generations, telling stories about great cities made by their ancestors and the surface. So came the day when they reached Flime Beach(Named after one of my own creations, the "Fanged Slime".) To many this was a hostile coast but a new hope scoured through the mass when a Gul fled by and sat on a pearl-like oval, bumping up and down in the water.This was the first encounter with the Baku. With a closer look and underwater inspections the tribe Klyron(the word+ the spanish pronombre ending -n means "Them Klyro"). Their scouts concluded that it wasn't a massive pearl but a living creature with suspicions of being completely hollow. Apparently it had been ripped off the seabed and thrown up to the surface. Where the water ended and the air started it was completely smooth and the normally soft shell had hardened into stone.
This was the beginning of the cooperation between this completely unknown species and the Klyrons'. The fishermen finally got their home in Yliakum and the Baku's hardened shell gave them a defence against their natural enemies(Hmm, i haven't imagined any natural enemies yet, but if you want to proceed with this i'll do my best to make them as threatening as possible[*faints* even more work]) and since then the Klyros have lived in perfect harmony with the sea as thanks for the Baku.(lousy end but it'll due)

So that's the istory of the Baku and how Klyros found them. More will have to be riddled through the libraries once I get the time ;)

I wouldn't say it's a cult, i'm saying it's a joyous culture in harmony with sea and air. The Sea is symbolized by the Baku and why the Klyros are thankful and joyous to the air could be the Gul that showed them the way.

25 May I might have made it a bit to serious in the earlier posts, but I want to make you see is they're a happy people who take care of their houses with a little bit more care, like a man who loves his job. They're thankful to the Baku and therefore they take care of it, or maybe they're thankful to the Sea and the Air.

Anyway! We'll see :) I'm going to complete this even and if it sinks*sigh* it sinks, though it's good to know you've tried..

*Observe:Turn to this post as it has the most truthful explanation between the Klyros' and it's House(lol, sounds funny)*

*Chuckles* This is what you get when you post too much info :sweatdrop:
« Last Edit: May 25, 2006, 12:33:47 pm by Baldur »