Author Topic: Adraax: Klyro's City Project  (Read 86993 times)

Baldur

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Re: Klyro's City Project
« Reply #285 on: June 02, 2006, 01:07:52 pm »
hey guys, i got the day off so i can be more active today :D
ive been reading some articles about scripting in 3ds max but ive found nothing usefull, i was tinking on making small plugins to do small stuff but it all looks much complicated for my knoledge in programing skills(that is almost none :'( )

today ill be working on the 3d map, and also ill try to make some sketches :D


Made a topic: Klyro's City Project: City History/Story Request

Going to class now, see you later ;)

NzzR23

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Re: Klyro's City Project
« Reply #286 on: June 02, 2006, 01:34:21 pm »
Its me again ....

thx that you liked my work.

how can i be usefull to this project?
give me some scetches and i'll try to 3D-modelling it. or are there other things i could do?
NebuchadnezzaR
(Kosch Kwiderach)

Inca Sator

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Re: Klyro's City Project
« Reply #287 on: June 02, 2006, 02:27:14 pm »
Rast, i don't forgotten your surf-board,but i think it got to be in "Misc" section, not in "Ship (vessel)". I change my Requested Ideas List, check it.
http://hydlaa.com/smf/index.php?topic=23402.msg259849#msg259849
About creating new threads in other PS-forums related to "Klyros City Project"... I think it is good to make our project more orderly, by dividing it to specific parts... BUT i think for that moment we don't have enough human/creative resources to manage such amount threads...BUT however we could start new thread in RP forum (Fan Art Roleplaying), as Minetus sugested - it will advertise our project in this forums and recruite more people to our squadron. Moreover, i think Concept Stories (history, legends, names, etc) - an important part of every serious project... so, if Baldur want to start whith this - Laanx bless you :) Don't forget that Laragorn already chose "names" section.

About symbols. You are creating graphems - skeleton of symbols (it's word from typographic). But finally you must to invite original art style of this graphems -> klyros symbols, ornaments etc. Check the difference:
« Last Edit: June 02, 2006, 02:53:22 pm by Inca Sator »

Baldur

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Re: Klyro's City Project
« Reply #288 on: June 02, 2006, 02:30:46 pm »
Its me again ....

thx that you liked my work.

how can i be usefull to this project?
give me some scetches and i'll try to 3D-modelling it. or are there other things i could do?


Well if it isn't too much you could begin with Inca Sator's Katamaran ;)

That might be a difficult project but who knows :) You did well on your last one.

@ Inca: Yep. I didn't know "graphems" existed and I considered I only did the skeleton of the symbols, those are just concepts which maybe become concepts to new concepts(Hmmm ::| Yeah ;D)

minetus

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Re: Klyro's City Project
« Reply #289 on: June 02, 2006, 02:47:38 pm »
haha you got it before i did, anyway heres something easier:
a rock formation in seector E2 - E3 , it is partially underwater around 6m from its base up
« Last Edit: June 02, 2006, 03:29:07 pm by minetus »

rast

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Re: Klyro's City Project
« Reply #290 on: June 02, 2006, 02:52:35 pm »
i may start on some 3d concepts for the trimaran (they would be alot worse if i try to draw them ;)) if that's ok with everyone. i will use these as inspiration:




"You're just jealous because the voices are talking to me and not you...."

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Klyro city project

Inca Sator

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Re: Klyro's City Project
« Reply #291 on: June 02, 2006, 02:57:41 pm »
About this trimaran, Rast... i think it too brad and large, width about15-20 meters. I was hoping these ***marans will be able to sail amongs city channel-streets... For this use it got to be more strait then from this foto... Anyway, it can used for sea sailing :)

NzzR23

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Re: Klyro's City Project
« Reply #292 on: June 02, 2006, 03:03:17 pm »
then rast should try to modell the trimaran ...
talad told me to to go on with my project to expand it into a small village ...
hopefully we will see this small village in planeshift in the future ...
NebuchadnezzaR
(Kosch Kwiderach)

Baldur

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Re: Klyro's City Project
« Reply #293 on: June 02, 2006, 03:19:33 pm »
then rast should try to modell the trimaran ...
talad told me to to go on with my project to expand it into a small village ...
hopefully we will see this small village in planeshift in the future ...

Hehe, GL Nzz ^^

Sorry, been bit of a troll. Can't seem to find motivation :-\
« Last Edit: June 02, 2006, 03:25:57 pm by Baldur »

minetus

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Re: Klyro's City Project
« Reply #294 on: June 02, 2006, 03:31:49 pm »
frogot to add the picture on last post, updated it.,... ::|

fixed the map somewhat :(
deleted the vertex and welded the empty space together :P not a very good solution but atleast it isnt as messy as it was before:

note that isnt a final state for the map :-[

also im open to sugestions, like spliting the map into sectors(diferent objects) much like hydla is choped into several sectors/objects
« Last Edit: June 02, 2006, 03:37:04 pm by minetus »

LARAGORN

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Re: Klyro's City Project
« Reply #295 on: June 02, 2006, 03:42:36 pm »
     Greetings to all;
          I will get started on the Water vessel names right away.
     As for the trimaran, nothins says you cant have different sizes. One small enough to easily go through city channels, One large enough to be used for fishing and transport. The center hull could be used for the cargo hold as this will help the centre of gravity.
     Just some ideas  :)
Here are a few landscape name suggestions;
     Eptar's point
     The cliffs of Pltaro
     Eklato Bay
     Klypher Falls, and or river
     Baldurous Awhale like fish ;D

     Since this is KLYRO city, is Klyro the name of the founder ?  if so EPTAR KLYRO was the leared who envisioned a new way of life for his people and lead them on ther journey to find a new home.
     Skalimay - the wife of Eptar
     Pleptar - eldest son
     Ralvia - eldest daughter
     Zarg - Youngest son
     If we can use these Great if not let me know what direction i should go.
« Last Edit: June 02, 2006, 04:02:52 pm by LARAGORN »

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #296 on: June 02, 2006, 03:54:38 pm »
Quote
About this trimaran, Rast... i think it too brad and large, width about15-20 meters. I was hoping these ***marans will be able to sail amongs city channel-streets... For this use it got to be more strait then from this foto... Anyway, it can used for sea sailing

Ok, let's sum up the idea
As we are working on the city. We should focus on boats especially made for city-life- We either need small boats or we can use promes connected with vines easily maneuvering the city. If you're pretty unskilled you'll sooner or later bump into the canal walls so some kind of bump-shield or tougher materials, maybe even repellant rubber matierials. Sails are no problem. Currently our boats are so small it'll easily fit under a bridge.We could use rast's "wind glyph" idea and elevate the ships a couple of meters above the city streets. That would give room for bigger ships (and an option to "flee" the floating island ;)) Also, the farther in you come into the city the shallower the reef is, we will need to use a material or a new model to enable other ships then katamarans to sail the city channels. We will have to make our own laws because if you're a fishing race you will surely take your boat to work ;) That will need attention.

So for future use:
--->Small boats or trains of connected boats, maybe even floating boats
--->Resistant materials on sides and keel
--->Laws for sailing in City.

@Laragorn: Good point, we wont need huts other then on longer voyages.
Quote
Baldurous Awhale like fish ;D
* Baldur slaps LARAGORN with a fin
« Last Edit: June 02, 2006, 04:12:07 pm by Baldur »

LARAGORN

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Re: Klyro's City Project
« Reply #297 on: June 02, 2006, 04:27:49 pm »
     The Gondola can be made from the Baku, as in nature all things will die, so they were able to take the dead or dying Baku while still wet and place it in a mold they fashioned from light wood ( a balsm type wood). the wood by itself is not strong enough to use as a hull. they may even be able to use this method to create the boats for  traveling the rivers.


* wipes fish slime from his face

P.S. i started a names and places thread.http://hydlaa.com/smf/index.php?topic=23667.0
« Last Edit: June 02, 2006, 04:59:48 pm by LARAGORN »

All great truthes begin as blasphemies- SHAW
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minetus

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Re: Klyro's City Project
« Reply #298 on: June 02, 2006, 11:43:35 pm »
hi every one,
added the new threads to the 1st post list(updated the links), if someone is currently assigned to somthing and i forgot to add your name please post here so i can update the list ty
also if someone is doing something that should be on that list id apreciate, so i can update it :P

lost taughts, klyros fishing tools made with light wood, algae nets/ropes, metal(need a metal that doesnt rust very well with sea water or alternatively fish bones), small bakus, light fungi, squama.

Baldur

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Re: Klyro's City Project
« Reply #299 on: June 03, 2006, 12:11:22 am »
Hehe, coolio. I'm so bored atm ;P Not doing anything*sigh* I can't seem to sketch on how the symbols should look and I don't really feel like drawing buildings, what's happening to me ::|

Edit: Don't forget me on "Symbols" and "ships" :)
« Last Edit: June 03, 2006, 12:13:17 am by Baldur »